An ancient evil returns. A sword lost to legend. A party bound by fate. Forge your legacy in a story-rich RPG of turn-based combat and branching choices, inspired by the classic Blood Sword saga.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is a tribute to old-school pen & paper RPGs and the era of gamebooks. It is based on a fantastic series from my childhood which I adore. Thus I want to make the Blood Sword digital adaptation the best game it can be, and I know that working with the community and listening to players' suggestions during Early Access will be key to achieving this.

I am a lone developer with the help of two very talented artists, and with the public demo and the playtests I've already completed, I'm convinced that the best version of Blood Sword is one that is made with and for its players. I will tinker a lot with the balancing of the game to make choices matter.”

Approximately how long will this game be in Early Access?

“I intend to stay in Early Access for about a year, although the exact duration will depend on the amount of community feedback I want to tackle. The Blood Sword saga is five books long. Early Access starts with the first two, and there are two more to adapt before the full release. I want each of them to be delivered properly rather than rushed.

The fifth and final book, The Walls of Spyte, is planned as a separate expansion after the full release. Back in the 1980s Dave Morris never got to write the ending he had planned for the saga, and I want to deliver that original ending, forty years on.”

How is the full version planned to differ from the Early Access version?

“Over the period of Early Access, I plan to release several major updates to add the following type of content:
- Act 3, The Demon's Claw
- Act 4, Doomwalk
- Smaller parties, so you can play with one, two or three heroes
- A new hero class
- New portraits and hero models
- New lands, towns and dungeons to explore
- New enemies, and new skills and tricks for them
- New items, and more of the books' special rules
- Italian and Bulgarian translations, with more languages to follow

These updates also intend to include tweaks, adjustments, QoL changes and sometimes even additional content driven by community feedback. Your heroes and their progress carry over from one act to the next.

My aim with the 1.0 version of Blood Sword is to conclude the main questline, with four complete acts that play as one long adventure.”

What is the current state of the Early Access version?

“The Early Access version is fully playable, featuring the first two acts of the saga, The Kingdom of Wyrd and The Battlepits of Krarth, each a full adventure with its own ending. Playing through the build takes about 8-10 hours (and more if you want to see every path the books offer).

Right now the game features:
- 2/4 Acts
- A party of four heroes from four classes: Warrior, Trickster, Sage and Enchanter
- 46 class skills and 13 spells
- Around 60 different enemies, from werewolves and snow vampires to the Warlock King himself
- 120+ items, with shops, inns, and card and dice games
- 5 difficulty settings, from Story to Ironman
- 34 Steam Achievements

The game has been through a public demo and several rounds of playtesting, and I am still improving it.”

Will the game be priced differently during and after Early Access?

“Yes. With each new act the game will become slightly more expensive, and the full version of Blood Sword will be more expensive. As I want to thank Early Access players for helping me while the game is not complete yet, Early Access is the cheapest way to get it, and the acts added during Early Access are free for everyone who already owns the game.”

How are you planning on involving the Community in your development process?

“The proof is my previous game, Fabled Lands. It went through Early Access the same way, and I am still patching it today: 55 updates and more than 800 changes since 2021, the first of them four days after launch.

I gather feedback through the Steam forums and invite players to closed betas before updates go live - their feedback has already helped shape the game. Do you have a great idea for an enemy or a skill? Did you find a bug? I want to hear all suggestions, bug reports, and player feedback in order to make a better game together.”
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Download Blood Sword Demo

This game is not yet available on Steam

Planned Release Date: Nov 12, 2026

This game plans to unlock in approximately 6 days

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About This Game

‘The Five are gathering power. Soon they’ll return to the world. Then only the Blood Sword can stop them.’

From the creators of Fabled Lands comes Blood Sword, a tactical RPG adapted from the cult-classic gamebooks by Dave Morris and Oliver Johnson.

Tactical, Party-Based Combat

In Blood Sword, you take control of four heroes, each with skills that complement one another. Move them across the hex grid, set up deadly combos and unleash devastating powers, but be wary of the cost: an Enchanter's spell can backfire, and the Sage's healing is paid for with the Sage's own life. Werewolves, snow vampires, a many-headed hydra and a doppelganger wearing your own face - all of them require a unique approach.

A Story Rich in Lore and Choice

It is said that the year 1000 will be a time of storms and bloody battle. It is then that the gates of Spyte will open, and the True Magi are fated to return to the world. The Blood Sword lies in three pieces, spread across the lands. You set out on a desperate quest from the frozen north of Krarth to the Warlock King's palace in a twilit world of dreams, to a city of spires and domes beside an azure bay, and on into the land of the dead. Your goal is clear, but you must forge your own path to it. Who will live, and who will die?

Build Your Heroes, Master Your Class

Build your party from four classes: a Warrior, a master of the fighting arts sworn to the code of chivalry; a Trickster, who lives by their wits and will happily shoot a foe in the back; a Sage, raised in the spartan Monastery of Illumination on the barren island of Kaxos or in the deserts of Opalar; and an Enchanter, who knows that true power lies in sorcery.

Pick and choose from more than forty class skills as your heroes rise in rank. Complete an act, and your heroes and their progress carry over to the next part of the story.

Permadeath, High Stakes, and Legacy

Five difficulty settings allow you to customise the challenge of both story and combat. Would you like to raise the stakes? On Tactician, a lost battle cannot be fought again, and a fallen hero dies once and for all unless a means of resurrection is found. On Ironman, every decision is irreversible as well. Not every hero will live to see the sword made whole.

Explore a Grim Fantasy World

Whether you are drawn to these cursed lands by the call of adventure or by the glimmer of gold in the dark, your fate will surely be the same. Fight your way through thorny forests, haunted cathedrals and ruined crypts, and uncover the secrets the Magi left behind. Then descend into the labyrinthine Battlepits beneath Kalugen's Keep, where fame and fortune await the adventurers who return with the Emblem of Victory. You must return with it to the surface... or die.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (1607+)
    • Processor: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.0 with a current driver: Intel UHD 620, AMD Radeon Vega Graphics
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-6600K, AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960, AMD Radeon R9 380
    • DirectX: Version 12
    • Storage: 2 GB available space