Relive Half-Life in this highly acclaimed, fan-made recreation
Évaluations récentes :
très positives (351) - 91% des 351 évaluations des utilisateurs dans les 30 derniers jours sont positives.
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très positives (13,074) - 93% des 13,074 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
5 mai 2015
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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“Making a game with the scope and scale of Black Mesa is a massive undertaking. Back in 2012 we made the decision to release what we had completed up to that point, and were blown away by the community’s response, feedback, and improvements to our work. We want to keep that relationship alive and well by using Early Access as a tool for allowing our community to participate in the final phase of Black Mesa’s development.

In addition, our ambitions go beyond the original Xen chapters found in Half-Life. We have a standard of quality that we have to achieve. Early Access allows us to commit resources to bring you the remaining chapters with the quality that you expect.”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“We currently have the first ~85% of our single player campaign completed (8-12 hours). For the last 15% we want to not only recreate it, but improve upon it to make it an enjoyable and memorable experience.

We plan to have the game out of Early Access in 2018.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“The conclusion of the single player campaign, with the addition of the Xen chapters
Final polish on the Earth-based chapters of the single player campaign”

Quel est l'état actuel de la version en accès anticipé ?

“Over 8-12 hours of single player campaign. Multiplayer deathmatch and team deathmatch with 8 completely re-imagined Half-Life 1 maps on the Source Engine.”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“Black Mesa will be $19.99 USD during the Early Access phase. This price will not change after we move out of Early Access.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“We intend to work closely with our community as we complete the final portions of Black Mesa. We started out as a modding team aiming to do true justice to a Half-Life: Source port, and we won’t forget our roots.

The Black Mesa game hub and forums will be the primary points of interaction with our users. Many team members regularly browse these areas to discuss ideas with the community, and to show progress on game development. Community feedback will be sorted into groups and taken into account as we develop.

We also support Steam Workshop, and will be watching and encouraging developments there.”
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Acheter Black Mesa

 

Mises à jour récentes Tout voir (35)

21 décembre 2018

December 2018 News



Hope everyone enjoyed last months trailer. Here are some additional updates and features we have added for the upcoming Xen release.

New Features

Screenspace Fog ("Xog")
Using the GBuffer that we've developed for our new Dynamic Lights, we've added a dynamic, very flexible new fog system that replaces Source's legacy fog. The new "Xog" can be configured on the fly with instant results ingame, it can change over time with I/O, and it can vary in density and color based on height. Best of all, it's very inexpensive to render, costing about as much performance as a single dynamic light.

Our level designers were slack-jawed when they saw how much it improves the look of the whole game, bringing a true sense of scale to the levels.


New Alien Grunt NPC (Agrunts)
Our original Alien Grunts were tank enemies that shot ridiculously powerful homing bees. They fit relatively well into the tough, cover-laden final levels of Earth. In the vast, wide open spaces of Xen however, they became extremely frustrating to fight.

The new Agrunt is the most mobile, unpredictable enemy in the whole game besides our assassins. They'll leap onto different platforms, find a way to outflank you, get in your face, and unleash a devastating secondary "hornet hurricane" attack. As a much-needed balance, the bees from them no longer home in on you, and individual bee damage has been lowered.

https://youtu.be/NFzgbYpybL0

New Controller NPC (Xontrollers)
The player only encounters Controllers once in the released game. They were a good, if a bit simple, final enemy type for the Earth bound levels. For Xen, we drastically expanded their abilities, turning them into a kind of overlord or mini-boss. We don't want to spoil everything about their new abilities -- but mind-control, telekinesis, and crystal-powered shields are just a taste of what players can expect.


Improved Vortigaunt NPC (Xorts)
These were another straightforward enemy from Earth-levels. We mostly teleported them straight onto the player and expected them to be gunned down in a few seconds. For Xen, we have worked them into a much more intelligent, emotional creature. In keeping with the original Xen, they won't be hostile to the player by default.


Flashlight Shadows
Flashlight shadows are back! Last patch we switched to one of our new dynamic lights, but couldn’t quite solve all the issues with shadows. For Xen, the flashlight will be positioned on the player to look like it is casting from lower on your chest. This creates interesting shadows and adds to the atmosphere in dark environments while still having a usable flashlight.


Soft Particles
Better late than never. This is a feature that's been in other Valve games, but for some reason has been broken in Black Mesa, even from our very first mod release. No more hard-edged particle clipping!


(Notice the hard edges in the first image below)


Running With Objects
Anyone that's tried to get the secret purple hat through Surface Tension has already begged us to enable running while holding objects. Turns out we need this for certain Xen sequences, so wish granted!



Chapter Updates
In addition to the improvements above, we have been grinding away at locking the final bits of design and arting for all our Xen levels.

While building momentum toward release, our goal is to lock down the chapters in order so that we don’t have to dedicate resources to them, and so all the subsequent chapters go faster and smoother. Here is where we are at:

Xen (~2-3 Hour Estimate)
This chapter is completely design locked, most of the art is done, and we are polishing the levels to be release ready. Left on the to-do list is merging art, polishing art, unifying skyboxes and effects across all 6 maps, optimizing maps, and finally a clipping pass.

Gonarch (~1-2 Hour Estimate)
These maps are design locked and are going through the art process. The goal is to be mostly art completed, and start in on its many animated scripted sequences in January. We learned a lot arting Xen and refined our pipeline to be more efficient going forward. There are also half the maps (3) in Gonarch as in Xen, so we got that going for us.

Interloper (~2-3 Hour Estimate)
This chapter is design complete, but needs refinement to lock the chapter. The goal is to have this chapter design locked in the next few days so that level designers and artists can start in on detailing it. Interloper is currently 6 maps.

Nihilanth (Super Secret Time Estimate)
We have started in on the core gameplay coding of the final boss. We wanted to avoid having the big boss be just a bullet sponge, so we have kept the design fluid and kept the environment interactive and dynamic. Most of the static art for this level is completed, but it still needs scripted animation set pieces.

Endgame (About 5 mins)
Endgame is locked, but needs some final animation and graphics updates. Endgame will be the last chapter we do a pass on, as it is dependant on a lot of final art from the other levels. Even in its current state we are very happy with how it plays out.



We assume most of the people reading this have already pulled the trigger on buying the game (thank you), but we do have to mention that we are 60% off for the Steam Winter Sale! Black Mesa makes a great gift for friends and family. This will be one of the last sales before we ship Xen!



Thanks for reading— we plan on having a small news update and dev blog in January. Have a great holiday!

-The Mesa Team


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19 novembre 2018

Half-Life is 20! - Xen Trailer!


Happy Birthday Half-Life! We’d like to thank Valve for creating this masterpiece; an important part of gaming history. Nobody on this team would be where they are today if it weren’t for this amazing, inspirational game. We are lucky to share in a tiny bit of their legacy.

The Xen Trailer

“The Specimen will be delivered to you in a few (months)”

To Celebrate Half-Life’s 20th Anniversary, we have something special to share. Our first trailer for Xen! Be sure to go full screen and crank it up to 11!

https://youtu.be/TAIJich73NY
James McVinnie has once again done an amazing job with presenting our game. Everything in the trailer was captured in-game, and we hope to polish and improve our visuals as we get the entirety of Xen up to our standards.

Xen Timeline

“Morning, Mr. Freeman. Looks like you’re running late.”

Our goal is to release Xen on Steam in Q2 2019. This will allow us to finish Xen to a place where the entire product is stable, smooth, and most importantly...fun! We are already happy with the design state of Xen as it stands currently: almost everything is design locked and functioning as intended. We are going to be using the remaining time between now and launch to bring it up to our art and polish standards.

Playtests show that all of Xen will take roughly 6 hours to complete; longer for those who like to explore. The levels and design for Xen are largely original work (with cues taken from Half-Life), rather than just simply a remake of Xen.

We are extremely proud of what we have created, and will be showing off some of our deep graphics and NPC changes later in December, as well as a breakdown of where each of the chapters stand.

Thank You

“Thanks, Doc.”

As always, thank you to our incredible community. The positivity and support is what keeps this team going. I got to go the Retro Game Con here in Syracuse, New York, and it was amazing to meet people who have stuck by our game since the mod days. I really cannot express how it made me feel to have people come up to our table and thank us for our work, and encourage us to keep going. Retro Game Con was a great reminder of just how supportive and positive our community is. Let’s keep that going, not just on Steam or the internet, but everywhere!


Again… a huge thank you to all our fans who have stuck by us through all these years.

Xen WILL be out in 2019, Half-Life will turn 21, and we can finally buy it that beer we owed it.
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Articles

“This is Half-Life updated just enough to make it palatable for contemporary tastes, but not so much as to deviate from the original vision.”
YES – Kotaku

“Black Mesa Source winds up being exactly what it always promised to be – a modernised, faithful recreation of a deservedly landmark first-person shooter.”
Rock Paper Shotgun

“It's a brilliant tribute to one of the greatest videogames ever made, and it's also a good game in its own right.”
8/10 – Destructoid

À propos de ce jeu

Relive Half-Life in this highly acclaimed, fan-made recreation.

Main Info
Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!

Key Features
Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!

Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will be included as a free update when it is ready.

Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!

Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!

Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!

Run. Think. Shoot. Source..

Configuration requise

Windows
SteamOS + Linux
    Minimale :
    • Système d'exploitation : Windows® 7 (32/64-bit)/Vista or Greater
    • Processeur : 2.4 Dual Core Processor or Greater
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 1 GB Dedicated Video Card or Greater
    • DirectX : Version 9.0c
    • Réseau : Connexion internet haut débit
    • Espace disque : 15 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows® 7 (32/64-bit) or Greater
    • Processeur : 3.0 Quad Core Processor or Greater
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : 2.5 GB Dedicated Video Card or Greater
    • DirectX : Version 9.0c
    • Réseau : Connexion internet haut débit
    • Espace disque : 15 GB d'espace disque disponible
    Minimale :
    • Système d'exploitation : Ubuntu 14.0 or Greater
    • Processeur : 2.4 Dual Core Processor or Greater
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 1 GB Dedicated Video Card or Greater
    • Réseau : Connexion internet haut débit
    • Espace disque : 15 GB d'espace disque disponible
    • Notes supplémentaires : Does not support the Nouveau display driver
    Recommandée :
    • Système d'exploitation : Ubuntu 14.0 or Greater
    • Processeur : 3.0 Quad Core Processor or Greater
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : 2.5 GB Dedicated Video Card or Greater
    • Réseau : Connexion internet haut débit
    • Espace disque : 15 GB d'espace disque disponible
    • Notes supplémentaires : Does not support the Nouveau display driver

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