Relive Half-Life in this highly acclaimed, fan-made recreation
Évaluations récentes :
très positives (146) - 87% des 146 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les évaluations :
très positives (11,502) - 93% des 11,502 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
5 mai 2015
Développeur :
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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“Making a game with the scope and scale of Black Mesa is a massive undertaking. Back in 2012 we made the decision to release what we had completed up to that point, and were blown away by the community’s response, feedback, and improvements to our work. We want to keep that relationship alive and well by using Early Access as a tool for allowing our community to participate in the final phase of Black Mesa’s development.

In addition, our ambitions go beyond the original Xen chapters found in Half-Life. We have a standard of quality that we have to achieve. Early Access allows us to commit resources to bring you the remaining chapters with the quality that you expect.”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“We currently have the first ~85% of our single player campaign completed (8-12 hours). For the last 15% we want to not only recreate it, but improve upon it to make it an enjoyable and memorable experience.

We plan to have the game out of Early Access in 2018.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“The conclusion of the single player campaign, with the addition of the Xen chapters
Final polish on the Earth-based chapters of the single player campaign”

Quel est l'état actuel de la version en accès anticipé ?

“Over 8-12 hours of single player campaign. Multiplayer deathmatch and team deathmatch with 8 completely re-imagined Half-Life 1 maps on the Source Engine.”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“Black Mesa will be $19.99 USD during the Early Access phase. This price will not change after we move out of Early Access.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“We intend to work closely with our community as we complete the final portions of Black Mesa. We started out as a modding team aiming to do true justice to a Half-Life: Source port, and we won’t forget our roots.

The Black Mesa game hub and forums will be the primary points of interaction with our users. Many team members regularly browse these areas to discuss ideas with the community, and to show progress on game development. Community feedback will be sorted into groups and taken into account as we develop.

We also support Steam Workshop, and will be watching and encouraging developments there.”
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21 juin

Summer Update



Summer Sale
Hope everyone is having a great summer. Black Mesa is now on sale for 60% off! It’s a GREAT time to pick up the game at a discounted price ;)



Xen
There has been lots of progress on Xen. We have started external playtesting. The first two chapters, "Xen" and "Gonarch's Lair", clock in around two hours. For reference, all five chapters of Xen in HL1 can be completed in approximately one hour! We are really excited to show our work to everyone, but we also want to save the majority of Xen as a surprise.

Here is a brief breakdown of our current progress in each chapter:

Xen - Final Polish
We have locked the majority of the Xen levels. Most of the design and art is completed, and we are polishing one or two rough edges in the design.


Gonarch’s Lair - Art
As you can see, we have a good amount of art completed for Gonarch. We are doing some last minute design revisions to get the gameplay tight and consistent throughout the chapter, and then we can drop in our already created art. As you might guess, this chapter is very heavy on code and animation. The first map is locked, the second map is finishing its main art pass, and the final map is undergoing some design iterations, with some art already implemented.


Interloper - Final Gameplay
This chapter has gone through a hefty number of positive and ambitious design revisions since we started it. We are really happy with the direction and iterations that have gone in, for all five maps. They are very close to gameplay complete, and are playable start to finish. We are currently finishing the modular art pieces, trimming some of the chapter’s “fat”, and polishing the last of the rough design edges to produce a streamlined and action-packed conclusion to Xen’s main story.

As Interloper is a significant departure from the rest of Xen, our intention is to get Xen and Gonarch’s Lair completed through the final polish stages first, before shifting the entire team onto Interloper at once, to finish this chapter up in one quick fell swoop.


Nihilanth - Gameplay/Art
The art for this level is completed. Without giving too much more away, we have a really exciting evolution for this chapter, and we are starting the final push to get this chapter completely coded, scripted, and animated.


Endgame - Final Polish
This chapter is locked. There are some dependency assets and some polish we have to implement once the rest of the game is complete, but other than that, it is ready to go.


Multiplayer Playdate - 6-30-18
The Black Mesa devs are getting together for a play date on on Saturday June 30th at 12:00 PM EST (midday). We are looking forward to filling some servers, blowing off some steam, and having a good time.


Celebrating 20 Years of Half-Life
Oh cool, so it’s already JUNE. Time flies when you are grinding toward a deadline having fun. As many of you are probably already aware, Half-Life will be TWENTY this November. We obviously plan on doing some BIG THINGS to celebrate the game that inspired us and became such a huge part of all our lives.

One of the events planned is Black Mesa (Crowbar Collective) having a booth at Syracuse’s Retro Game Con November 3rd and 4th. Stop by if you are in the area and chat with us. I went last year as a guest and had a great time (and got some sweet video game themed magnets too). More info on this event to come.

We are also considering doing a dev marathon stream of Black Mesa, Half-Life 2, Episode 1, and Episode 2. Would anyone be interested in watching us do that? We would have to figure out the logistics, as we are all not in one place, but that is something that sounds like a good time to us.

There are some other big ideas we would really like to do, but can’t talk about just yet. If you have any ideas, please let us know!
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30 avril

Fixes and Multiplayer Servers



Hey all,

A quick mini update for everyone.

Fixes
We have deployed a number of fixes for the latest version of the game.

We fixed:
  • The tentacles in Blast Pit not responding to explosives
  • Problems with CSM on lower settings and improved CSM performance
  • Humvee using experimental texture that caused FPS drops
  • Invalidated old saves as we forgot to set that with the first deployment. Sorry if that inconvenienced anyone.
We are currently troubleshooting
  • Flashlight not working on some machines with dedicated video cards
  • Game not launching on some machines
  • Black screen on Linux when launching

Multiplayer
We also found a nasty bug on our Linux servers. We are working on getting that sorted as soon as possible. For the time being our MP servers are down. Once we have them up, we will plan a play date so we can REALLY test the servers and blow off some steam with everyone!

Thank you to everyone who reported bugs and helped the community fix problems.
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Articles

“This is Half-Life updated just enough to make it palatable for contemporary tastes, but not so much as to deviate from the original vision.”
YES – Kotaku

“Black Mesa Source winds up being exactly what it always promised to be – a modernised, faithful recreation of a deservedly landmark first-person shooter.”
Rock Paper Shotgun

“It's a brilliant tribute to one of the greatest videogames ever made, and it's also a good game in its own right.”
8/10 – Destructoid

À propos de ce jeu

Relive Half-Life in this highly acclaimed, fan-made recreation.

Main Info
Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!

Key Features
Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!

Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will be included as a free update when it is ready.

Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!

Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!

Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!

Run. Think. Shoot. Source..

Configuration requise

Windows
SteamOS + Linux
    Minimale :
    • Système d'exploitation : Windows® 7 (32/64-bit)/Vista or Greater
    • Processeur : 2.4 Dual Core Processor or Greater
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 1 GB Dedicated Video Card or Greater
    • DirectX : Version 9.0c
    • Réseau : Connexion internet haut débit
    • Espace disque : 15 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows® 7 (32/64-bit) or Greater
    • Processeur : 3.0 Quad Core Processor or Greater
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : 2.5 GB Dedicated Video Card or Greater
    • DirectX : Version 9.0c
    • Réseau : Connexion internet haut débit
    • Espace disque : 15 GB d'espace disque disponible
    Minimale :
    • Système d'exploitation : Ubuntu 14.0 or Greater
    • Processeur : 2.4 Dual Core Processor or Greater
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 1 GB Dedicated Video Card or Greater
    • Réseau : Connexion internet haut débit
    • Espace disque : 15 GB d'espace disque disponible
    • Notes supplémentaires : Does not support the Nouveau display driver
    Recommandée :
    • Système d'exploitation : Ubuntu 14.0 or Greater
    • Processeur : 3.0 Quad Core Processor or Greater
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : 2.5 GB Dedicated Video Card or Greater
    • Réseau : Connexion internet haut débit
    • Espace disque : 15 GB d'espace disque disponible
    • Notes supplémentaires : Does not support the Nouveau display driver

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