Relive Half-Life in this highly acclaimed, fan-made recreation
Ostatnie recenzje:
Bardzo pozytywne (185) - 89% z 185 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Wszystkie recenzje:
Bardzo pozytywne (11,761) - 93% z 11,761 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania:
5 maja 2015
Producent:

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną

Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: ta oferowana w formie wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu pełnego wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

“Making a game with the scope and scale of Black Mesa is a massive undertaking. Back in 2012 we made the decision to release what we had completed up to that point, and were blown away by the community’s response, feedback, and improvements to our work. We want to keep that relationship alive and well by using Early Access as a tool for allowing our community to participate in the final phase of Black Mesa’s development.

In addition, our ambitions go beyond the original Xen chapters found in Half-Life. We have a standard of quality that we have to achieve. Early Access allows us to commit resources to bring you the remaining chapters with the quality that you expect.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

“We currently have the first ~85% of our single player campaign completed (8-12 hours). For the last 15% we want to not only recreate it, but improve upon it to make it an enjoyable and memorable experience.

We plan to have the game out of Early Access in 2018.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

“The conclusion of the single player campaign, with the addition of the Xen chapters
Final polish on the Earth-based chapters of the single player campaign”

Jaki jest obecny stan wersji z wczesnego dostępu?

“Over 8-12 hours of single player campaign. Multiplayer deathmatch and team deathmatch with 8 completely re-imagined Half-Life 1 maps on the Source Engine.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

“Black Mesa will be $19.99 USD during the Early Access phase. This price will not change after we move out of Early Access.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“We intend to work closely with our community as we complete the final portions of Black Mesa. We started out as a modding team aiming to do true justice to a Half-Life: Source port, and we won’t forget our roots.

The Black Mesa game hub and forums will be the primary points of interaction with our users. Many team members regularly browse these areas to discuss ideas with the community, and to show progress on game development. Community feedback will be sorted into groups and taken into account as we develop.

We also support Steam Workshop, and will be watching and encouraging developments there.”
Więcej
Polski język nie jest obsługiwany

Ten produkt nie posiada wsparcia dla twojego lokalnego języka. Przed zakupem zapoznaj się z listą wspieranych języków znajdującą się poniżej.

Kup Black Mesa

 

Najnowsze aktualizacje Wyświetl wszystkie (34)

19 listopada

Half-Life is 20! - Xen Trailer!


Happy Birthday Half-Life! We’d like to thank Valve for creating this masterpiece; an important part of gaming history. Nobody on this team would be where they are today if it weren’t for this amazing, inspirational game. We are lucky to share in a tiny bit of their legacy.

The Xen Trailer

“The Specimen will be delivered to you in a few (months)”

To Celebrate Half-Life’s 20th Anniversary, we have something special to share. Our first trailer for Xen! Be sure to go full screen and crank it up to 11!

https://youtu.be/TAIJich73NY
James McVinnie has once again done an amazing job with presenting our game. Everything in the trailer was captured in-game, and we hope to polish and improve our visuals as we get the entirety of Xen up to our standards.

Xen Timeline

“Morning, Mr. Freeman. Looks like you’re running late.”

Our goal is to release Xen on Steam in Q2 2019. This will allow us to finish Xen to a place where the entire product is stable, smooth, and most importantly...fun! We are already happy with the design state of Xen as it stands currently: almost everything is design locked and functioning as intended. We are going to be using the remaining time between now and launch to bring it up to our art and polish standards.

Playtests show that all of Xen will take roughly 6 hours to complete; longer for those who like to explore. The levels and design for Xen are largely original work (with cues taken from Half-Life), rather than just simply a remake of Xen.

We are extremely proud of what we have created, and will be showing off some of our deep graphics and NPC changes later in December, as well as a breakdown of where each of the chapters stand.

Thank You

“Thanks, Doc.”

As always, thank you to our incredible community. The positivity and support is what keeps this team going. I got to go the Retro Game Con here in Syracuse, New York, and it was amazing to meet people who have stuck by our game since the mod days. I really cannot express how it made me feel to have people come up to our table and thank us for our work, and encourage us to keep going. Retro Game Con was a great reminder of just how supportive and positive our community is. Let’s keep that going, not just on Steam or the internet, but everywhere!


Again… a huge thank you to all our fans who have stuck by us through all these years.

Xen WILL be out in 2019, Half-Life will turn 21, and we can finally buy it that beer we owed it.
Komentarzy: 248 Więcej

31 października

#Blocktober - The Swamp

Happy Halloween!

For our last installment of #Blocktober, we thought we would tease something we’ve not shown yet (aside from a small tease in a dev blog post a long time ago). The Xenian swamp!



There is a lot of lore around Half-Life’s development cycle that talks about the larger plans, cut levels, and more planned locations for Xen. Due to time or technical reasons, many of these ideas never made the final cut. One of these was the idea of the Xenian swamp. The area was actually briefly seen during Half-Life’s resonance cascade scene, but was never revisited beyond that, though it is quite likely that Valve originally intended for you to end up back there at some point during the Xen chapter.

Paper Plans
We wanted to bring this back in our version. Our Xen is all about realised potential. We thought it was a really cool touch to get a tantalising glimpse of the unique and interesting alien environment at the start of the game and then actually get to explore it much later, near the end of the game.



The original layout of the swamp was made by Xen Lead Chris Horn, and was intended to follow a river upstream across several branching paths, each leading to different encounters and gameplay areas. Quite a lot of our ideas and designs for Xen were originally more non-linear in nature, as an attempt to change things up from the linearity of the Earthbound sections. This was something which would later adjust, as we became more accustomed to Xen’s design and core ideas, and figured out what worked and didn’t work.



This was the initial blockout with some rough prop placement and with the major gameplay elements from the plan blocked out. This map was meant to be sprawling and winding; feeling like a confusing alien environment. As you reached the map’s conclusion at the top of the river, you would get to higher ground, and be able to look back across the maze you just navigated.





Revision, Revision, Revision
This map went through a large amount of revisions. The early versions didn’t play particularly well. It was far too easy to get lost and difficult to keep track of your progression and location, and we also found that lots of memorable gameplay sections and encounters were being missed. Things weren’t framed well in general because players could approach from multiple areas, and it was all too much to manage for players and designers alike.

This led into the map’s first major rework, similar to how the first map of Xen had been totally reworked (you can see details in our previous #Blocktober post). In fact, this was done by the same mapper! The first key idea which helped bring the map forward was to make it feel more “Xen” and less terrestrial by breaking the map up into several floating islands, which had somewhat collided together: thus allowing the river to flow across them. The idea was that this would help players track their progression better by allowing them to mentally “tick off” sections of the map as they got through it. This helped a lot, but didn’t solve all the problems.





Across many, many revisions, the valley/canyon maze following the river eventually gave way to a more interesting and complex path and cave puzzle, that further gave way to something even more ambitious, which we won’t spoil. Over time, the map became more linear, directed, and focussed, which benefitted it hugely. Due to its enormous complexity and size, the map also eventually turned into 2 maps! While a lot of the core ideas were maintained and developed from the original blockout, the overall look and shape became unrecognisable.

This map’s design and what we learned from it is something we really want to talk more about in detail after Xen has shipped. The multiple loops of iteration and feedback took this map from one of our most troubled, to one that we are most proud of. This was probably the toughest map to develop in the “Xen” chapter. It was a lot of work, and the lessons were hard, but we hope you’ll think it was worth the effort once you get to play it. We sure do!

Finally, here is an aerial shot of the same map, in its current state, matching the shot from the earlier blockout images. The shot below illustrates the top left quadrant from the earlier blockout image.



Steam Sale
Now is also a good time to mention Black Mesa is on sale for Halloween! Until November 1st we are 60% off!


Komentarzy: 134 Więcej
Zobacz wszystkie dyskusje

Zgłoś błędy i zostaw swoją opinię o tej grze na forach dyskusyjnych

Recenzje

“This is Half-Life updated just enough to make it palatable for contemporary tastes, but not so much as to deviate from the original vision.”
YES – Kotaku

“Black Mesa Source winds up being exactly what it always promised to be – a modernised, faithful recreation of a deservedly landmark first-person shooter.”
Rock Paper Shotgun

“It's a brilliant tribute to one of the greatest videogames ever made, and it's also a good game in its own right.”
8/10 – Destructoid

O tej grze

Relive Half-Life in this highly acclaimed, fan-made recreation.

Main Info
Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!

Key Features
Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!

Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will be included as a free update when it is ready.

Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!

Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!

Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!

Run. Think. Shoot. Source..

Wymagania systemowe

Windows
SteamOS + Linux
    Minimalne:
    • System operacyjny: Windows® 7 (32/64-bit)/Vista or Greater
    • Procesor: 2.4 Dual Core Processor or Greater
    • Pamięć: 4 GB RAM
    • Karta graficzna: 1 GB Dedicated Video Card or Greater
    • DirectX: Wersja 9.0c
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 15 GB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: Windows® 7 (32/64-bit) or Greater
    • Procesor: 3.0 Quad Core Processor or Greater
    • Pamięć: 6 GB RAM
    • Karta graficzna: 2.5 GB Dedicated Video Card or Greater
    • DirectX: Wersja 9.0c
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 15 GB dostępnej przestrzeni
    Minimalne:
    • System operacyjny: Ubuntu 14.0 or Greater
    • Procesor: 2.4 Dual Core Processor or Greater
    • Pamięć: 4 GB RAM
    • Karta graficzna: 1 GB Dedicated Video Card or Greater
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 15 GB dostępnej przestrzeni
    • Dodatkowe uwagi: Does not support the Nouveau display driver
    Zalecane:
    • System operacyjny: Ubuntu 14.0 or Greater
    • Procesor: 3.0 Quad Core Processor or Greater
    • Pamięć: 6 GB RAM
    • Karta graficzna: 2.5 GB Dedicated Video Card or Greater
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 15 GB dostępnej przestrzeni
    • Dodatkowe uwagi: Does not support the Nouveau display driver

Zdaniem kuratorów

Ten produkt został oceniony przez 389 kuratorów. Kliknij tutaj, aby ich zobaczyć.
Recenzje klientów
Wykryto wiele recenzji:
Wyklucz  lub  pokaż tylko
Rodzaj recenzji


Rodzaj zakupu


Język


Zakres dat
Aby zobaczyć recenzje w wybranym zakresie dat, kliknij i przeciągnij zaznaczenie na powyższym wykresie lub kliknij na wybrany słupek.

Pokaż wykres



Wyświetl jako:
Recenzje beta NOWOŚĆ!
Włączenie tej opcji spowoduje posortowanie recenzji według wyniku przydatności. Aby dowiedzieć się więcej, przeczytaj wpis na blogu.
Pokaż wykres
 
Ukryj wykres
 
Filtry
Beta przydatności recenzji włączona
Brak recenzji pasujących do filtrów ustawionych powyżej
Dostosuj filtry powyżej, by zobaczyć inne recenzje
Wczytywanie recenzji...