Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Recent Reviews:
Very Positive (53) - 92% of the 53 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,467) - 91% of the 2,467 user reviews for this game are positive.
Release Date:
May 1, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves.”

Approximately how long will this game be in Early Access?

“Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features. I’m aiming for a full release in 2018, but I won’t promise anything!”

How is the full version planned to differ from the Early Access version?

“You can find the roadmap on Trello at https://trello.com/b/9I286Mhu/software-inc. My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly.”

What is the current state of the Early Access version?

“The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised.”

Will the game be priced differently during and after Early Access?

The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages.”

How are you planning on involving the Community in your development process?

The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer.”
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Recent updates View all (133)

September 3

Alpha 10.6.9 patch notes

This patch contains fixes for every bug reported in-game since the official release of alpha 10.

Development update
I've taken some much needed time off since alpha 10 released, which is why I've been mostly quiet on social media. I plan on releasing another Alpha 10 update introducing slanted roofs, after which I'll move on to Alpha 11.

The planned features, as they are listed on Trello now, will not change at this point. I will most likely still randomly add features not on Trello, like the previously added multi-floor parking, outdoor areas and upcoming slanted roofs, but I'm aiming for beta at this point, which means a complete freeze on new gameplay changing features (not including what's on Trello). I don't expect to reach beta within at least one year. Once in beta, development will focus on bugs, balancing, steam integration, localization and adding content.

Patch notes for alpha 10.6.9
  • Fixed a bug that would allow a product to get sales with any price, if it was the sole release on an OS with active users
  • Fixed game freezing due to HR hiring more than 300 employees in one go and optimized team compatibility calculation a bit
  • Fixed deleting rooms under unowned roads when buying plot and added a warning
  • Fixed being able to see and control product under development by going to product details from design document window
  • Fixed tutorial arrows when UI is scaled
  • Fixed money, reputation and market recognition dropdown panels not closing in build mode
  • Fixed game breaking when filtering columns in product detail window
  • Fixed default custom material for modded furniture having full emission/glow (use _EmissionColor)
  • Fixed some issues with AC and central heating not updating when being moved or not having correct Type
  • Fixed marketing deal not showing progress due to wrong value scaling
  • Fixed debug spawning guests breaking game(will also fix bugged saves)
  • Clarified error message when trying to change price of a free product
  • Various other fixes

14 comments Read more

August 11

Alpha 10 officially out


Alpha 10 is now stable enough for an official release. I might still have some changes that are big enough to warrant an update or two for Alpha 10. I want to cram as many features in as possible before moving on to Alpha 11, since the bulk of features planned for Alpha 11 will render Alpha 10 saves completely incompatible, as usual.

If you are not done with your Alpha 9 save file and want to continue playing Alpha 9, you can switch to the "old" branch by right clicking the game in Steam and going to properties and then betas.

I recommend going through the tutorials, as they have been updated to reflect changes in gameplay and new additions. A lot of strategies and play styles from Alpha 9 will not work in Alpha 10, since hiring and employee skills have been overhauled.

Alpha 10 highlights
  • Ability to lease rooms
  • Ability to relocate company
  • New plot system
  • Added map editor, town map, map generation string, rain and thunder
  • Multi-floor parking
  • Ability to mod room material textures
  • Overhauled hiring mechanic and employee skill system
  • Overhauled employee satisfaction mechanic and added customizable employee benefits
  • Ability to assign multiple roles per employee
  • Ability to control subsidiary releases and assign tasks
  • 5 new tracks from Sinnott Soundworks
  • Added ability to change the price of a product
  • Removed scenarios and added ability to take out loans in new game screen
  • Overhauled temperature mechanics to instantly reflect changes instead of simulating in realtime
  • Software sales are now calculated per OS market, so software released for different OSs are no longer in direct competition
  • Plus massive amounts of bug fixes, QOL improvements and optimizations

Finally, I want to stress that Software Inc. is still in alpha, which means major features are still in development, so the gameplay might feel unbalanced at times, which is only exacerbated by the fact that nothing in Software Inc. is scripted. Sometimes the market lines up in a way that makes the game very easy, kind of like how Software Inc. became this (relatively) big success, considering I'm just one person who hasn't released any other games before. I've tried my best to balance the market, but I've also tried to keep it to a minimum, as the effort is basically wasted in the long run.

Changes since last patch
  • Rebalanced marketing deal and hosting deal reputation effect and made companies cancel deals with bad player performance
  • Made computer-auto-assign more likely to assign employees to computers in rooms that fit their role, if assigned
  • IT support would sometimes not unreserve a PC, making it unavailable for use by employees for a random amount of time

42 comments Read more
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About This Game


Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

CURRENT FEATURES
  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your language
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Laptops with power saving graphic processors might need to be configured for Software Inc.
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Storage: 1 GB available space

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