Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Nylige anmeldelser:
Meget positive (62) - 88% af de 62 brugeranmeldelser, fra de seneste 30 dage, er positive.
Alle anmeldelser:
Meget positive (2,324) - 92% af de 2,324 brugeranmeldelser for dette spil er positive.
Udgivelsesdato:
1. maj 2015
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Spil med tidlig adgang

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Bemærk: Dette spil med tidlig adgang er ikke færdigt og ændrer sig måske mere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente for at se, om spillet skrider frem længere inde i udviklingen. Lær mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features. I’m aiming for a full release in 2018, but I won’t promise anything!”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“You can find the roadmap on Trello at https://trello.com/b/9I286Mhu/software-inc. My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised.”

Ændrer spillets pris sig under og efter tidlig adgang?

The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer.”
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Seneste opdateringer Vis alle (131)

29. maj

Alpha 10.6.1 out on testing branch

I've done some "behind the scenes" design work on Alpha 11, and I've ironed out most issues I had with how the new feature system should work. I'm fast tracking alpha 10, so I can move on to alpha 11. I don't expect more than a hotfix or two before I officially release alpha 10. Note that this does not mean I'm throwing out all the feedback you have provided for alpha 10, it just means I'm putting off working on it, until I get the new feature system in place, as that will heavily impact gameplay.

Changes
  • Added new plural/singular localization XML nodes, which contain both the translation itself in singular and plural form, plus the subject as a postfix in lowercase in a single XML tag
  • Added ability to compare localization UI files from Console by writing e.g. "COMPARE_LOCALIZATION French English"
  • New winter track from Sinnott Soundworks
  • Added ability to change the price of a product
  • Changed how price affects sales when price is below market average
  • The AI will now try to port software to new operating systems and also kindly ask any dependent software developers as well, e.g. game engines for games. This should decrease the chance of the player gaining a lot of money purely by the virtue of being first on an OS
  • Ability to see and change multiple teams' work assignments in the team window
  • Added warning popup when two employees dislike each other to help identify the exact employees
  • Compatibility is now shown for each team when changing teams for one employee
  • Specialization chart no longer counts specializations below the minimum team spec level when calculating average for a team, which makes it easier to see the effect of raising minimum spec level on software quality
  • Added price warning and ability to change price before release if a product is priced way over market average, as this was causing some unintended 0 sale products
  • Increased amount of game dev companies to fill out void in categories (only affects new games)
  • Rebalanced stress levels to make stressed employee way less stressed and lazy employees a little more stressed
  • Rebalanced personalities traits so all extremes are possible and average personality combination has medium trait values
  • Employees will now automatically prefer to use computers which boost roles they are assigned to (note that it is still first come first served, so someone less suited for a PC might call dibs before a better suited employee does, you can reverse this by assigning manually)
  • Half follower loss rate if release date has been announced
  • Improved computer auto assignment
  • Furniture tooltips should go away once action has been carried out by player
  • Grouping rooms for rent that are already grouped in the map editor will now ungroup them all
  • Work item filters are now saved
  • Proper tutorial for new team window options
  • Rebalanced print deal payouts
  • Added warning when subsidiary is running out of money
  • Improved company cashflow chart color, order and highlighting

Fixes
  • All active print deals would get cancelled every time a company went bankrupt
  • Toggling all in the multi select window would untoggle everything that had been filtered by the current search
  • Products which had a million dollar price tag could end up generating sales if no other product had been released in the same category for at least 5 years
  • Sometimes AI companies would avoid releasing software in a specific category because another company was planning to do it in several years
  • Lazy employees left too early on average
  • Stove quality state had no bearing on cooking
  • Trees visible underground on load
  • Made furniture ownership checks more robust to avoid them switching around on load (won't fix previous saves)
  • Fixed employees walking in and out of the elevator when reaching their floor for no reason
  • Made employees more likely to pick parking spots that are closer in height to where they want to go
  • Fixed instances of employees walking through cars and backtracking when going from parking space to room on upper floors
  • Moved chair repair point closer to avoid it getting blocked by stuff behind the chair
  • Changed "Not qualified for assigned tasks" to "Not qualified for active tasks" to clarify that it does not apply to finished assigned tasks

23 kommentarer Læs mere

30. april

Alpha 10.5.1 out on testing branch


The multi floor parking lot update is finished and this update is mostly focused on bugs, balancing and UI updates, hence the move to alpha 10.5.

I'm planning on doing another balancing pass in the next patch, but please keep in mind that balancing is not a priority currently. I'm trying to make sure the game is playable, but as game mechanics change often, keeping the game well balanced during alpha is not feasible. I will focus a lot more on balancing and the learning curve when Software Inc. reaches beta, until then you might experience suddenly getting rich, because the AI didn't make sensible choices or gaining fans is too easy, etc.

I only have a couple of "bigger" features I want to add in Alpha 10, so I expect to make it to alpha 10.6 or 10.7, before I move on to Alpha 11.

Changes
  • Added cloud shadows
  • Made trees jiggle in the wind
  • Removed max cap on how much specialization level an employee can gain by working
  • Specializations will now decrease for employees each month, but less as they age, so they start specializing as they get older depending on what they work on most often/have been educated in
  • Business reputation now also positively affects average base skill for each wage bracket when looking for applicants
  • Specialization charts comprising multiple employees will no longer count employees not assigned to the role shown
  • Added warning when changing role of someone controlled by HR
  • Added multi select functionality to the Your Releases window
  • Turned up yellow color in data overlay mode, as it was making it hard to discern temperature
  • Boosted employee skill gain from working a tiny bit
  • Put consumer reach in product detail window

Fixes
  • Industrial fans aren't cooling correctly and servers aren't giving off noticeable heat
  • Employees gain both code and art skill in alpha phase even if project doesn't use that skill
  • Undoing server deletion doesn't register and recreate server connections + other undo initialization issues
  • Guests should be removed from game if time is skipped
  • Per month column in distribution window did not account for print jobs inactive due to hitting maximum
  • Scrollbar in hire window specialization chart was cropping art bars
  • Print and server deals stuck around after buying out company bugging out game
  • "Find owner" in product detail window not scrolling company list correctly in some cases
  • Fixed employees getting stuck on ground floor ramp
  • Employees set as artists and programmers would work slower on a project that only had either code or art work to be done
  • PC addon boosts were applied based on role instead of work done in alpha phase
  • Fixed save games breaking if a server furniture mod failed to load
  • Various other fixes

17 kommentarer Læs mere
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Om dette spil


Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

CURRENT FEATURES
  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your language
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Styresystem: Windows 7+
    • Processor: 2.4 GHz Dual Core Processor
    • Hukommelse: 2 GB RAM
    • Grafik: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: Version 11
    • Diskplads: 1 GB tilgængelig plads
    • Yderligere bemærkninger: Laptops with power saving graphic processors might need to be configured for Software Inc.
    Minimum:
    • Styresystem: Mac OS X 10.8+
    • Processor: 2.4 GHz Dual Core Processor
    • Hukommelse: 2 GB RAM
    • Grafik: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Diskplads: 1 GB tilgængelig plads
    Minimum:
    • Styresystem: Ubuntu 12.04+
    • Processor: 2.4 GHz Dual Core Processor
    • Hukommelse: 2 GB RAM
    • Grafik: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Diskplads: 1 GB tilgængelig plads
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