FPV drone combat in an arena, with drones at their real size and speed. Four drones, each with its own kit, in teams of 3 or 5 filled out by bots. Play solo, or host a match and invite your Steam friends. Use a gamepad, a keyboard or your own FPV radio.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Flying, combat, the four drones and the five modes are all playable. What's left is better tuned with players than behind closed doors: kit balance, online matches with more people, and which arenas come next. We'd rather open the game as it is, with what's missing spelled out below.”

Approximately how long will this game be in Early Access?

“About a year. Version 1.0 ships when the content planned below is in, not before.”

How is the full version planned to differ from the Early Access version?

“What we're aiming for in 1.0: eight drones instead of four, two more combat arenas, public matches with matchmaking, guided training to learn Acro, and colorblind modes. Balance and mode rules will keep changing with feedback. If one of these goals is dropped or changes, this page will say so.”

What is the current state of the Early Access version?

“Four drones with their full kits (weapon, secondary, ability, passive). Three arenas: HELIX SPIRE, PILLARS and the training dome. Five modes: Relay, Dogfight, Duel, Biathlon, Free flight, plus a tutorial on first launch. Bots in every combat mode. Online matches with Steam friends, up to 10 players. Steam leaderboards for biathlon. Xbox and PlayStation gamepads, keyboard and mouse, FPV radios. English and French. Missing: public matches, dedicated servers, progression, guided Acro training. A match with 10 human players hasn't been played yet.”

Will the game be priced differently during and after Early Access?

“The price stays the same during Early Access and won't drop when 1.0 ships. If it goes up at that point, it will be announced here first.”

How are you planning on involving the Community in your development process?

“The game's Steam discussions are read. Every update says what changed and what came from player feedback. A bug report that says what you were doing and which graphics card you have gets fixed much faster.”
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About This Game

Racing drones, armed

NEON SWARM puts FPV drones against each other in closed show arenas, in front of a crowd. The biggest one, HELIX SPIRE, is an 80 m tall vertical stadium. The drones have their real dimensions: a 5-inch HOLESHOT tops out at 190 km/h and turns on a dime, while a 10-inch FORTRESS-MK3 moves slower, behind a 1,200-point shield.

Fly in Assisted to learn, in Hybrid to fight, or in Acro, where nothing self-levels, just like a real quad. On first launch, a five-minute tutorial has you try each control, then a first fight.

The drones

  • HOLESHOT, interceptor. Blade Pulse bursts, a Flechette that flies through walls, and Pit Mode to vanish for three seconds. After a tight turn, its shots deal 20% more.
  • FORTRESS-MK3, armored. A slow, heavy Pulse Cannon, Anchor Missiles that slow the target, and a front shield it keeps firing from behind.
  • INFERNO-X, artillery. A flamethrower, a rocket that splits into six bomblets, and Backburn: it anchors itself in a fire zone and doubles its damage, out in the open.
  • BLACKBOX, support. A beam that weakens armor, a bomb that scrambles enemy HUDs, a healing beacon for the team. Whatever it detects, the whole team sees.

Modes

  • Relay, 5 vs 5. Three relays stacked on the central spire. Each relay you hold scores a point every 10 seconds; at 3:00 and 6:00 the Mast lights up above the roof and is worth 10 points to the team that takes it down.
  • Dogfight, 3 vs 3. First team to 15 kills wins. Energy and boost charges refill at the pylons, and the map revolves around them.
  • Duel. One round you chase, the next you run; the chaser has 40 seconds to destroy the other drone. Against a bot that feints, or against a friend.
  • Biathlon, solo. Six time-trial courses: fly through the gates, destroy the targets on the way. Records, a ghost of your best run, medals, and a Steam leaderboard per course and flight mode.
  • Free flight. The training dome, at real scale: a 600 m speed lane, race gates, a slalom, a multi-level structure.

Read the fight

Three ways to aim. Soft Aim helps you track, Hard Lock locks on but takes 15% off your damage, Free Aim gives no help at all and adds 25%. A hard turn breaks the locks on you; two flares per life pull missiles away. Under fire, a drone can lose a rotor, its battery or its processor, and with the processor, its aim assist.

With friends

In this version, online play is with friends: you host a Relay, a Dogfight or a duel, invite your friends through Steam, and bots hold the open slots. Every friend who joins takes a bot's place. There are no public matches or dedicated servers yet.

Gamepads and radios

Xbox and PlayStation gamepads work out of the box, and the screen shows their buttons. An FPV radio plugged in over USB (EdgeTX, OpenTX) flies the drone like it does outside. Everything can be remapped in the options, text size included. The game is in English and French.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

I'm developing NEON SWARM on my own, and for now I use AI as a temporary help to keep updates coming. Here is where it's used. The game's texts, this page and the English translation are written with an AI assistant, then reviewed by me. AI-generated reference images were my starting point for designing the drones, the HUD and the arenas; those images are not in the game. The 3D models, the music and the sounds come from scripts written with that same assistant. The images on this page are taken from the game. Nothing is generated by AI while you play.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580, DirectX 12 (DirectX 11 as a launch option)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10 or 11, 64-bit
    • Processor: AMD Ryzen 7 2700X or Intel Core i7-8700
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon RX 6750 XT or equivalent, DirectX 12
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Over 160 fps at 1440p on this setup. Xbox or PlayStation gamepad, keyboard and mouse, or an FPV radio over USB.