It’s 1994 and Channel 9 is still on the air. Bounce orbs through peg boards, meet tonight’s quota, and spend what you earn at the Commissary between broadcasts. Every run goes deeper into a late-night show that should have stopped airing years ago.

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About This Game

EVERYONE IS A WINNER

Two dollars at an estate sale on Pell Road. A shoebox marked M. VOSS – DO NOT PLAY. Inside, one tape: PLINKDOWN – CH.9 – 10/17/94.

PLINKDOWN aired at 3 AM on WKNT Channel 9, a UHF station that barely reached the next town over. The ratings diaries say forty thousand households were watching. Press play.

DROP. LIGHT. MEET YOUR QUOTA.

Aim the dropper, release the orb, and light every peg it touches. Amber stars build your multiplier, skulls explode, green clocks buy you another drop, and the pail at the bottom gives the orb back. Meet the quota before you run out of orbs, or the signal is lost.

BUILD SOMETHING TERRIBLE

Between segments, spend your winnings at the Commissary. 36 orbs, 88 charms, and services to polish, copy, fuse or throw out what's in your bag. Lean into a family (bombs, lightning, gems, splitters, ambers, money, pebbles or the eyes) and watch the shelf start leaning with you. Fuse a boomball with a gemstone and a chainball. Polish a turd until it becomes a diamond. Take a sponsor's deal if you can stomach the terms.

THE AUDIENCE IS WATCHING

The eyes on the board belong to them. Light one and they pay, but it costs you an orb, and they look back. Contestants who went before you break into the broadcast. The host smiles a little too long. Somewhere past level 12 the tape keeps going.

FEATURES

  • A 12-tape story broadcast with two endings, on three difficulties (Matinee, Prime Time, 3 AM)

  • Endless Broadcast with five starting kits, studio perks and deep tapes hidden far past the finale

  • A Daily Tape everyone plays on the same seed, plus seeded and custom runs

  • 36 orbs and 88 charms across ten build families, with cursed items for the brave

  • 77 achievements, including a few you'll earn by accident (and one you'll earn with a turd)

  • The Vault and the Wardrobe: permanent unlocks, plus 42 visual unlocks for pegs, trails, droppers and the tape itself

  • Mouse, controller and touch support

  • Comfort options: jumpscares and flashing can be switched off, with a calmer comfort mode

CONTENT WARNING

Contains jumpscares, loud sounds, stylized blood and flashing images. All of them can be turned off in Settings.

CREDITS

A game by Mega Bite Games

Lead coding: MrCreepyPasta

Dialogue: MrCreepyPasta and Vincent V Cava

QA testing: MistressTeaWitch, GeneralDrowned, MyHatIsBlue

Music: "Water Caves", "Night Chip", "Black Energy" and "Night Drive" by Darren Curtis

Some artwork provided by Zed Nope, and used with permission.

Comfort-mode Audience artwork by MyHatIsBlue

Fonts: Analog Mono Plus by Andrew Gleeson; VCR OSD Mono and VHS UI Pack by 7-WaysStudio

Crosshair Pack by Kenney

Sound effects: Analog Horror VHS SFX by Pixel Pack Rat

Additional art: Icon Godot Node pixel icons, Abstruse Rituals image pack, The Walls Have Eyes asset pack

Made with Godot Engine

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64bit
    • Processor: 64-bit dual core, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible (integrated graphics are fine)
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10 64bit
    • Processor: 64-bit quad core
    • Memory: 8 GB RAM
    • Graphics: Any dedicated GPU from the last 10 years
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 20.04 or equivalent, SteamOS
    • Processor: 64-bit dual core, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible (integrated graphics are fine)
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 22.04 or equivalent, SteamOS
    • Processor: 64-bit quad core
    • Memory: 8 GB RAM
    • Graphics: Any dedicated GPU from the last 10 years
    • Storage: 500 MB available space