Rob the graves of the rich after curfew. Dig with your friends, which is loud, in a cemetery that listens... It's 1947 and the plague never ended. There's room in the van for four. Keep your voices down. The watchman can hear you, and not every grave is as quiet as it looks.

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Planned Release Date: Q4 2026

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About This Game

The night1947. The plague never ended, and after the curfew bell only the beaked doctors of the Sanitary Corps may walk a burial ground. You used to be one of them. The Corps let you go, and you kept the mask.

Now you go out after dark with up to three friends, a shovel each and an old army ambulance, and you rob the graves of the rich. They were buried with their jewellery. It seems a shame to leave it there.

Five places to get caught

St. Brannoc's, a country churchyard where the crickets fall quiet around you.

Holloway Necropolis, where the port buried its money behind iron and bronze.

At Holloway Necropolis, three crewmates with shovels walk up the path to the Egyptian Avenue's great stone gate, between a veiled statue and a lit lamp post, with an obelisk rising on either side.

Gallows Hill, a hilltop of war graves under a searchlight nobody told the war was over.

Quarantine Island, a mile out over the causeway, where the tide comes back for the low ground.

In blue sea fog, three crewmates wade through the rising tide towards a lamplit cottage on the shore.

The Undercroft, a catacomb under a burnt chapel, where the dead still keep their seats.

Digging is loudStab, heave, and every stroke carries further than you'd like. Then the shovel finds the lid. THUD. Everyone stops digging. Pocket what you can, and don't drop anything.

The Night WardenThe watchman hears footsteps, shovels and voices, and he can spot a lit lamp from across the yard. If he catches you, it's the cage until your crew comes to break you out.

A Warden in a wide-brimmed hat lunges across a lamplit cemetery yard at night, the white beam of his lantern stabbing ahead between the statues.

The dead listenNot every grave is quiet, and nothing on the stone says which. You find out by digging.

The rich never wanted to be dug up, either. Some graves are wired, some are caged, and some are waiting to make a great deal of noise.

By a wire-topped wall on a hilltop at night, a trip flare burns white in the grass and sends up a column of smoke while three crewmates with shovels crouch away from its glare.

The van is homeThe van leaves when the bell tolls first light, with you or without you, and the fence pays for whatever made it into the back. The last crew left you their book of notes. It tells you what the dead do. It doesn't tell you which graves are theirs.

Close on a page of an old field guide: an ink plate of a weeping, veiled ghost, warm in the lamplight.

Inside the crew's van under bare bulbs: one crewmate walks in while another, lens glowing verdigris, reaches across the ledger desk beside the kit rack.

Wishlist Grave Benders, and bring a shovel. The cemetery is listening.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of our art and translation was made with AI tools.
- The title logo and the main-menu and loading-screen artwork were generated with an AI image tool. We redrew the logo lettering as vectors. The hooded-figure emblem and the app icon come from the same artwork.
- The illustrations and ground plans in the in-game guidebook, The Undertaker's Book, were generated with an AI image tool from our own renders of the game.
- The key art, which the store capsules use, was made with an AI image tool from our own 3D render of the game's characters.
- The 16 languages other than English, in the game and on this store page, were translated and reviewed with AI tools. They have not yet been checked by native speakers, and players can report a wrong line from inside the game.
Store screenshots, videos and trailers are captured from the game itself.

Mature Content Description

The developers describe the content like this:

You play grave robbers working at night. Ghosts appear suddenly and knock players down, and a watchman chases players and locks them in a cage. Opened graves have worms, beetles and flies in them. Shrouded bodies, bones and skulls are shown without gore, and some valuables are plainly taken from the dead, such as gold teeth. There is no blood, and players cannot die. Alarm guns on tripwires fire blanks, a sentry carries a rifle he never fires, and a flare pistol is fired to light the ground. In the hub, players can knock each other over with a thrown axe, and nobody is hurt. Hip flasks, cigarette cases and a snuffbox turn up as loot, but nobody drinks or smokes. The setting deals with plague, war graves and executed felons. Online play has proximity voice chat that we don't moderate, and players' names can show above their heads.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 (6 cores)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 SUPER / AMD Radeon RX 5600 XT (6 GB VRAM)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Tentative. Aims at about 30 FPS at 1080p on Low. Online co-op needs a Steam account and an internet connection.
    Recommended:
    • OS: Windows 10 or 11, 64-bit
    • Processor: Intel Core i5-12400 / AMD Ryzen 5 5600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 (8 GB VRAM)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Tentative. Aims at about 60 FPS at 1080p on High. The host also plays, so the host's PC should meet these. SSD recommended.
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