Start with one old van and build a transport company in Simu State, a 36 km² world of countryside, towns and harbours. Haul cargo, sign the papers, pass weigh stations and police checks, pay your bills and taxes, and keep your vehicle, and yourself, running. Driving, logistics and life sim in one.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Country Drive Simulator combines three systems that each need real players to balance: a trucking economy, vehicle wear and a survival layer. We would rather tune prices, wear rates and job pacing on live feedback than guess. Early Access also lets us grow the map and fleet in the open.”

Approximately how long will this game be in Early Access?

“We plan on 18 to 24 months. The timeline may change based on feedback and scope.”

How is the full version planned to differ from the Early Access version?

“Planned for the full release: new regions (airport, container port, additional towns and large depots with interiors), more vehicles and trailer types, visible seasons, an expanded inventory and trade framework, more job types and further optimisation. Features will be added in updates throughout Early Access.”

What is the current state of the Early Access version?

“The current build is fully playable from start to a sustainable company. It includes the 36 km² map with several towns and rural areas, a fleet of sedans, pickups, SUVs and vans, physical cargo with hand, hand-truck and forklift loading, bills of lading, weigh stations, police checks and customs, a company economy with bills, loans, insurance, income tax, world events, licences and a skill tree, vehicle wear and repair with paint, wash and accessories, survival and sleep systems with hours-of-service rules, dynamic weather and day-night cycle, Steam Achievements and 18 interface languages. Some content is placeholder and balance is ongoing.”

Will the game be priced differently during and after Early Access?

“The price may increase when the game leaves Early Access. Anyone who buys during Early Access keeps all future updates at no extra cost.”

How are you planning on involving the Community in your development process?

“Through Steam Community discussions and our Discord. We post update notes with every patch, keep a public roadmap and run feedback threads on economy balance, vehicle handling and new regions.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Country Drive Simulator is a first-person driving, logistics and life simulation set in Simu State, a fictional 36 km² (6 × 6 km) open world of countryside, small towns, a harbour and industrial areas. You begin with a cheap used van, a rented office and a stack of bills. Where you go from there, from local deliveries to long runs across the region, is up to you.

Run a Real Transport Company

Register your business, get your carrier numbers and open a bank account. Then keep it alive: office and depot rent, insurance, loans and an annual income-tax return all come due whether the jobs do or not.

  • Over 30 client businesses across several towns, from bakeries and farms to warehouses and hotels

  • Two dozen world events (fuel shortages, port congestion, harvest booms) that shift prices and demand

  • A skill tree and a licence system that unlock bigger loads, more jobs, more vehicle slots and specialised cargo

  • Rival carriers and client relations that reward reliability and punish damaged goods

Haul It Right

Cargo is physical. Boxes slide, pallets tip, glass breaks. Load it yourself by hand, with a hand truck or with a forklift, strap it down and sign the bill of lading before the gate opens.

  • Boxes, pallets, water jugs, fresh bread, medical supplies, auto parts, furniture and more, each with its own handling rules

  • Multi-stop and time-critical jobs, dispatcher messages and tow-truck work

  • Weigh stations, police checkpoints and customs sealing: overloaded, uninspected or illegal cargo has consequences

  • Payout depends on what arrives intact, not what left the depot

Drive, Maintain, Repair

Built on a professional vehicle-physics engine, every vehicle has weight, grip and failure points of its own.

  • A fleet of old sedans, pickups, SUVs and vans, with working dashboards, mirrors and interiors; more vehicle classes are planned during Early Access

  • Wear that matters: brake pads, tyres, tyre pressure and flats, suspension, fluids, AdBlue and lighting faults

  • Retarder and engine brake, differential lock, ABS/TCS/ESC and steering assist, all switchable

  • Paint shop, accessories, car wash and a cabin that gets dirty if you let it

Live the Road

You are not a camera on wheels. Eat, drink, sleep and manage fatigue and stress, or watch your driving suffer. Hours-of-service rules apply: drive too long and the fines follow.

  • Gas-station markets, diners and shops with dozens of items that spoil if you forget them

  • Sleep in a motel, at home, or in your cab once you earn the right

  • Radio, coffee, lottery tickets and a phone for the quiet miles

  • Dynamic weather, day-night cycle and a climate that changes with the season

A Reactive World

Small towns, farms, highways, a coastal strip and industrial yards, all connected by road and all open from the start. Traffic, pedestrians and emergency vehicles share the road with you. Buy a home, furnish an office, and watch the day summary tell you whether it was worth it.

Early Access, Built With You

The core loop is complete and playable today. Early Access is where we expand the map, grow the fleet and tune the economy with your feedback. See the Early Access section for what is in and what is next.

18 interface languages · Steam Achievements · Single-player

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Country Drive Simulator is designed, written and programmed by our team. The game concept, ideas and game design are entirely our own. Generative AI tools were used in a limited and supervised way for some pre-generated content:

- Some 2D images and surface textures used on buildings and props (for example shop-window photos, posters, signs and weathered material textures) were generated or processed with AI image tools, then edited and placed by hand.
- AI-assisted translation was used for the store page and the in-game text localization (18 languages), reviewed by the team.

No content is generated by AI while the game is running. Audio, music, vehicle physics, 3D models, gameplay systems and the game's core framework contain no AI-generated content; they are authored by the team or licensed from asset creators. AI coding assistants were used as development tools.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit) / Windows 11
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 580 8 GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Requires a 64-bit processor and operating system. SSD recommended.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit) / Windows 11
    • Processor: Intel Core i7-9700K / AMD Ryzen 7 3700X
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Requires a 64-bit processor and operating system. SSD strongly recommended.
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