A pixel art-style clicker game where you tap to blast pixels and bosses, upgrade, automate, and travel through diverse biomes, from lush jungles to the far reaches of space, all wrapped in an immersive soundscape. Climb the leaderboard and become the ultimate pixel boss.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Pixel Clicker is already a fairly complete game, offering a fun and polished idle clicker experience.

However, we want to involve the community to make it even better.
Gathering your feedback will help us improve balancing, pacing, progression, new biome ideas, and the overall gameplay experience.

We believe that listening to players during development leads to a more satisfying, refined, and long-lasting game, after all, they're the ones who truly know it best!」

這款遊戲的搶先體驗時間大約會持續多久?

「We plan to stay in Early Access for about 9 to 12 months, depending on player feedback and the integration of new content.

The core systems are already stable, but additional features, new worlds, and improvements will be added progressively.」

正式版預計會與搶先體驗版有何不同?

「During Early Access, we plan to keep expanding Pixel Clicker based on player feedback and our development capacity. Our current goals for the full release include:

Expanding the number of biomes and bosses (we'd like to reach around 500 levels if development goes as planned, compared to ~120 currently)

Adding new auto-shooters, upgrades, and additional boss encounters

Further polishing the interface with more animations and overall game feel improvements

Enriching the soundtrack for each biome

Adding more achievements and optional challenges. We are also exploring temporary leaderboards and possible time-limited or seasonal-style events to encourage friendly competition, even though it's a solo clicker.

These are plans, not guaranteed features, and they may change depending on development constraints, testing, and community feedback.」

搶先體驗版目前的開發進度如何?

「The Early Access version is fully playable, with the main loop (clicking, upgrading, and unlocking biomes) already implemented.

Players can progress through multiple themed biomes, defeat bosses, collect loot, and climb global leaderboards.

Some upcoming features, such as new worlds and balance adjustments, are still in development, but the game is already stable and offers several hours of fun.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price will not change after Early Access.」

在開發過程中,您打算如何與社群互動?

「We'll stay active on Steam discussions, our website, and social media to gather ideas, feedback, and bug reports.

Player suggestions will directly influence new biomes, upgrades, and balance adjustments.

We can't wait to see what the community comes up with and aim to build a more polished and exciting Pixel Clicker than ever all for the enjoyment of our players.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 年 5 月

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Pixel Clicker is a fun clicker game that blends classic idle mechanics with the charm of pixel art.

Click to destroy pixels and epic bosses, unlock achievements, upgrade your power, and collect all the auto-shooters that will help you progress through the game.



Travel across various biomes, peaceful farms, lush jungles, fiery hellscapes, deep oceans, futuristic worlds, and outer space.
Each level has its own atmosphere and a final boss to crush fast!



Climb the global click leaderboard, watch the numbers explode, and enjoy an endless adventure powered by original, homemade music.



Early Access game, no ads, no microtransactions, just pure fun at a small price.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 (64 bits)
    • 處理器: Intel Core i3
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Intel HD Graphics 4000
    • DirectX: 版本:11
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11 (64 bits)
    • 處理器: Intel Core i5 / Ryzen 5
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GTX 1050 / AMD RX 560
    • DirectX: 版本:12
    • 儲存空間: 1 GB 可用空間
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