Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes.
All Reviews:
Very Positive (50) - 82% of the 50 user reviews for this game are positive.
Release Date:
Oct 9, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on developing the first version of the Hanako IP since we were in college back in 2008-2010. We've been working on this version, after-hours, after our jobs with no budget since June of 2013. We've reached the point that we have a solid foundation but we cannot possibly polish the game to the level it deserves without being able to generate some financial support, which Early Access affords us.”

Approximately how long will this game be in Early Access?

“We will be in Early Access for 6-12 months ideally.”

How is the full version planned to differ from the Early Access version?

“Early access will feature the following content:
  • At least 3 character classes (Kenshi, Naginatashi, Ninja with possible future introduction of the Ite [Archer])
  • 4 campaign maps (Half of the campaign line) and possibly some smaller dueling type maps and a tutorial.
  • The full combat system with abilities but a partially implemented skill tree or auto-assigned abilities with skill tree coming later.


The full version will contain the full-feature set of the game that we have marketed and discussed, including but not limited to:

  • All 4 character classes complete (Kenshi, Naginatashi, Ite and Ninja).
  • Full 7 map campaign covering both Hanako and Yamai Clan territories.
  • Replacement of 3 set abilities with our Skill Tree/Leveling system to offer players more options.
  • Better game flow, menus, UI treatments.

What is the current state of the Early Access version?

“We have 3 maps with a 4th on the way and plan to release to early access with this version and 3 of our character classes in some iteration. We have two more character classes to polish fully for full-release with one of them being an internal requirement for Early Access release.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and ideas. The first Early Access release will roughly be about half of what our release price will be, specifically because it won't be a content-complete version of the game.”

How are you planning on involving the Community in your development process?

“We will release a variety of surveys and hold "Play with the Devs" events to gather feedback through Discord chats, forms and other means to gather data and do our best to develop a strong family and community to serve as the foundation for the full release of our studio's first game.”
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Buy Hanako: Honor & Blade Early Access

 

Recent updates View all (30)

October 10

1 Year Celebration on US-East Server & Discord - Tonight 10PM EST

Tonight at 10PM EST We'll be celebrating 1 year of Early Access (we're 50% off right now BTW) and will be having our usual Play w/ the devs event but LOTS OF STUFF to test tonight:

We'll be testing the following items (LOTS OF NEW STUFF THIS WEEK):
-Rivals System
-If you get killed 3 times by the same player, they become your Rival, you get bonus XP and reset all of your health/ki/cooldowns for killing them
-New Main Menu
-New main menu header and panels
-Some stuff moved around for the Join Game menu area
-WIP Lobby Chat (doesn't work yet) to get ready for matchmaking
-Gameplay
-Talents are going in - you can unlock Kenshi dodge (Ctrl+A or D for side dash evade) and Ninja -Double Jump from the skilltree.
-Skilltree modifications/improvements
-New heavy stance animations for the Naginatashi (still being polished) that allow you to move freely during the slash until a planting of weight at the end.
-Networking improvements and hit detection on Kenshi improvements
Map
-Test the blockout greybox of the Yamai Village map.

Hop on Discord to chat w/ us: http://discord.gg/playhanako
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October 9

50% Off Starting 10/10 - Dev Update Video and Early Access 3 Patch

https://youtu.be/g-VX8fQWr0M
Starting 10/10 at 10AM PST we'll be 50% off for a week to celebrate our 1 year anniversary on Early Access.

We'll be celebrating the 1 year Wednesday at 10PM EST on the US-East Official server and our Discord: http://discord.gg/playhanako
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About This Game

Official Discord: http://discord.gg/playhanako
This is the best place for events, finding matches/other players and dev talk.


Journey Across Feudal Japan, on a symbolic campaign representing a personal trial of life and death of a lost loved one. Experience multiple levels and game modes to bring peace or chaos, in (up to) 24 player online battles.

Choose Warriors destined to decide the future of Japan: The Kenshi (Swordsman), Naginatashi (Pikeman), or Ninja (Assassin). All featuring their own style of combat, movement and weaponry.

Master Combat through discovery of different attacks, abilities and combos. Our combat system features multiple offensive stances driven by your movement, defensive techniques (such as the grappling hook) and abilities (ranging from acrobatic combos to multi-enemy sweeps to multi-hit combos).



What kind of gameplay is this game offering?

We plan to offer a multiplayer experience with several modes of gameplay taking familiar elements and expanding them to fit the game's backstory and to introduce fun and engaging new experiences. Combat is based on your movement direction and supplemented by abilities ranging from strong stunning dashes, to multi-hit combos and Master level abilities.

Any customization for the different character classes?
We are planning on adding some customization to the characters & weapons. Like all things this will be determined by effort needed/budget. We will likely add weapon skins before characters since our content team is limited.

Will the game have any single-player gameplay?
No this version won’t have any single player gameplay going on. That does not mean we don’t have plans for any just not for this title. The tutorial is single-player and you can play any map with/against AI.

Are you planning on bringing the game to other platforms?
Other systems is something we would like to strive for. If we can do it, what other systems we would go onto are still "up in the air" questions. Our first and foremost goal is making this game the best it can be for Steam.

What languages will this game be in?
Well English first and foremost but we plan to do at least 3-4 others. In fact we put out a survey to collect answers from you as to what language do you play your games in which you can fill out at language.hanakogame.com

Where can I get more information about the game?

We always welcome feedback/questions. If you post them, we will answer as promptly as possible. Here are just a few ways to get in contact with us

Official Site: playhanako.com
Official Discord: http://discord.playhanako.com
Twitter: http://twitter.com/playhanako
Twitch: twitch.tv/hanakogame
Facebook: facebook.com/playhanako

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: Intel Celeron
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 630 GT
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 750 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

What Curators Say

8 Curators have reviewed this product. Click here to see them.
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