This is an alternative take on the classic RTS. A 2D strategy game with 3D physics about the conquest of 'Sand Planet'.

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“The game is in Early Access, as we plan to improve it based on player feedback, and also plan to implement additional features.
Overall, the game is complete and fully functional. It features all the main features:
- Game mechanics.
- Factions, their units, and capabilities have been fleshed out.
- UI.
- Campaign (for 2 of 3 factions).
- Single-player mode.
- Game AI and AI for bots.
- 1v1 multiplayer.
However, new features and capabilities are planned for the full version:
- Campaign for the Airon faction.
- Additional orbital support capabilities (artillery strikes, missile launches, airborne assault, bombing) purchased with credits (an in-game currency that does not require real investment).
- Improved AI for transporters and aircraft.
- Additional UI for managing shared AI modules.
- Increased server speed.”

这款游戏的抢先体验状态大约持续多久?

“The game will be in Early Access for approximately 6 months. We plan for this time to be sufficient to implement the remaining features and improve the game based on feedback from the gaming community.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The game is quite complete and doesn't require any critical improvements. However, the following features are planned for the full version:
- A campaign for the Airon faction.
- Additional orbital support capabilities (artillery strikes, missile launches, airborne assault, bombing) purchased with credits (an in-game currency that requires no real investment).
- Improved AI for transporters and aircraft.
- An additional UI for managing shared AI modules.
- Increased server speed.”

抢先体验版本的现状如何?

“This is a real-time strategy game. You build a base, extract resources, hire personnel, manage the economy and combat units, and lead your army in resource battles.

All the main components of the game are ready:
- Game mechanics.
- Factions, their units, and capabilities have been finalized.
- UI.
- Campaign (for 2 of 3 factions).
- Single-player mode.
- Game AI and bot AI.
- 1v1 online play.
The game has been tested and optimized.

Gameplay is described in-game using tooltips, which are enabled by default in the options. When you start the "Single-player" mode and select a faction, a level loads. After it loads, gameplay begins, and tooltips explain how to play, how to control combat units, how to construct buildings and produce units, how to hire personnel, and how to earn credits. In addition, if you select the "campaign" mode for one of the two factions, then during the game, hints will also appear with a description of how to play.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The price will not change when leaving early access”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We are open to feedback and are ready to make changes to the game based on the preferences and requests of players and members of our communities.
You can contact the developers via email, social media, and instant messaging.

Additionally, the game features the ability to create custom AI modules. Each player can develop their own AI modules that improve the behavior of units or bots. You can share your AI developments in our communities or using all the communication methods listed above.”
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关于此游戏

A strategy paying homage to the legendary progenitor of all RTS games.

This strategy differs from many others in that its innovations are not merely cosmetic but fundamental.
All the core components of real-time strategies are inherited:

 - Resource gathering

 - Base building

 - Hiring, creating, and managing troops

But they are improved on key points:

 - A more detailed economy; in addition to resource gathering, logistics, processing, and sales mechanics have been added.

 - Resources are divided into financial and physical.

 - Physical resources require transportation.

 - Energy is not transmitted wirelessly; it requires the deployment of a network.

 - Ammunition and fuel are not infinite.

 - Everything is managed by soldiers, as well as buildings and equipment. Personnel can gain experience and retain it when switching from one vehicle to another.

 - Equipment and buildings have a composite component structure.

 - Damage alters the properties of fighting units, deteriorating the functions of individual components.

 - Ground and air movement physics are implemented.

 - Complex nonlinear battles and ballistics.

 - Different types of camouflage and reconnaissance.

 - The ability to create custom AI modules for more comfortable management.

 - The AI is not overpowered, as it has limitations in processing power.

Friends, support the project. _||_
Together we can create the best RTS in the world. This is just the beginning. :)

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

AI was used to create some images. Textures are generated programmatically, not by AI.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: 7,8,10,11
    • 处理器: 1.5 GHz
    • 内存: 1024 MB RAM
    • 存储空间: 需要 300 MB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 内存: 2048 MB RAM
    • 存储空间: 需要 300 MB 可用空间
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