This is an alternative take on the classic RTS. A 2D strategy game with 3D physics about the conquest of 'Sand Planet'.

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此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「The game is in Early Access, as we plan to improve it based on player feedback, and also plan to implement additional features.
Overall, the game is complete and fully functional. It features all the main features:
- Game mechanics.
- Factions, their units, and capabilities have been fleshed out.
- UI.
- Campaign (for 2 of 3 factions).
- Single-player mode.
- Game AI and AI for bots.
- 1v1 multiplayer.
However, new features and capabilities are planned for the full version:
- Campaign for the Airon faction.
- Additional orbital support capabilities (artillery strikes, missile launches, airborne assault, bombing) purchased with credits (an in-game currency that does not require real investment).
- Improved AI for transporters and aircraft.
- Additional UI for managing shared AI modules.
- Increased server speed.」

這款遊戲的搶先體驗時間大約會持續多久?

「The game will be in Early Access for approximately 6 months. We plan for this time to be sufficient to implement the remaining features and improve the game based on feedback from the gaming community.」

正式版預計會與搶先體驗版有何不同?

「The game is quite complete and doesn't require any critical improvements. However, the following features are planned for the full version:
- A campaign for the Airon faction.
- Additional orbital support capabilities (artillery strikes, missile launches, airborne assault, bombing) purchased with credits (an in-game currency that requires no real investment).
- Improved AI for transporters and aircraft.
- An additional UI for managing shared AI modules.
- Increased server speed.」

搶先體驗版目前的開發進度如何?

「This is a real-time strategy game. You build a base, extract resources, hire personnel, manage the economy and combat units, and lead your army in resource battles.

All the main components of the game are ready:
- Game mechanics.
- Factions, their units, and capabilities have been finalized.
- UI.
- Campaign (for 2 of 3 factions).
- Single-player mode.
- Game AI and bot AI.
- 1v1 online play.
The game has been tested and optimized.

Gameplay is described in-game using tooltips, which are enabled by default in the options. When you start the "Single-player" mode and select a faction, a level loads. After it loads, gameplay begins, and tooltips explain how to play, how to control combat units, how to construct buildings and produce units, how to hire personnel, and how to earn credits. In addition, if you select the "campaign" mode for one of the two factions, then during the game, hints will also appear with a description of how to play.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price will not change when leaving early access」

在開發過程中,您打算如何與社群互動?

「We are open to feedback and are ready to make changes to the game based on the preferences and requests of players and members of our communities.
You can contact the developers via email, social media, and instant messaging.

Additionally, the game features the ability to create custom AI modules. Each player can develop their own AI modules that improve the behavior of units or bots. You can share your AI developments in our communities or using all the communication methods listed above.」
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關於此遊戲

A strategy paying homage to the legendary progenitor of all RTS games.

This strategy differs from many others in that its innovations are not merely cosmetic but fundamental.
All the core components of real-time strategies are inherited:

 - Resource gathering

 - Base building

 - Hiring, creating, and managing troops

But they are improved on key points:

 - A more detailed economy; in addition to resource gathering, logistics, processing, and sales mechanics have been added.

 - Resources are divided into financial and physical.

 - Physical resources require transportation.

 - Energy is not transmitted wirelessly; it requires the deployment of a network.

 - Ammunition and fuel are not infinite.

 - Everything is managed by soldiers, as well as buildings and equipment. Personnel can gain experience and retain it when switching from one vehicle to another.

 - Equipment and buildings have a composite component structure.

 - Damage alters the properties of fighting units, deteriorating the functions of individual components.

 - Ground and air movement physics are implemented.

 - Complex nonlinear battles and ballistics.

 - Different types of camouflage and reconnaissance.

 - The ability to create custom AI modules for more comfortable management.

 - The AI is not overpowered, as it has limitations in processing power.

Friends, support the project. _||_
Together we can create the best RTS in the world. This is just the beginning. :)

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

AI was used to create some images. Textures are generated programmatically, not by AI.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: 7,8,10,11
    • 處理器: 1.5 GHz
    • 記憶體: 1024 MB 記憶體
    • 儲存空間: 300 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 記憶體: 2048 MB 記憶體
    • 儲存空間: 300 MB 可用空間
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