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Již brzy v předběžném přístupu

Vývojáři této hry se ji chystají vydat rozpracovanou a pokračovat ve vývoji s pomocí samotných zákazníků.

Poznámka: Hry s předběžným přístupem nejsou dokončené a během vývoje se mohou, ale nemusí změnit. Pokud Vás tedy tato hra nyní nezaujala, zkuste počkat, než se dostane do další fáze vývoje. Více informací zde

Zpráva od vývojářů:

Proč předběžný přístup?

„The game is in Early Access, as we plan to improve it based on player feedback, and also plan to implement additional features.
Overall, the game is complete and fully functional. It features all the main features:
- Game mechanics.
- Factions, their units, and capabilities have been fleshed out.
- UI.
- Campaign (for 2 of 3 factions).
- Single-player mode.
- Game AI and AI for bots.
- 1v1 multiplayer.
However, new features and capabilities are planned for the full version:
- Campaign for the Airon faction.
- Additional orbital support capabilities (artillery strikes, missile launches, airborne assault, bombing) purchased with credits (an in-game currency that does not require real investment).
- Improved AI for transporters and aircraft.
- Additional UI for managing shared AI modules.
- Increased server speed.“

Přibližně jak dlouho bude tato hra v předběžném přístupu?

„The game will be in Early Access for approximately 6 months. We plan for this time to be sufficient to implement the remaining features and improve the game based on feedback from the gaming community.“

Jak se bude plná verze lišit od předběžného přístupu?

„The game is quite complete and doesn't require any critical improvements. However, the following features are planned for the full version:
- A campaign for the Airon faction.
- Additional orbital support capabilities (artillery strikes, missile launches, airborne assault, bombing) purchased with credits (an in-game currency that requires no real investment).
- Improved AI for transporters and aircraft.
- An additional UI for managing shared AI modules.
- Increased server speed.“

V jaké fázi vývoje se hra nachází?

„This is a real-time strategy game. You build a base, extract resources, hire personnel, manage the economy and combat units, and lead your army in resource battles.

All the main components of the game are ready:
- Game mechanics.
- Factions, their units, and capabilities have been finalized.
- UI.
- Campaign (for 2 of 3 factions).
- Single-player mode.
- Game AI and bot AI.
- 1v1 online play.
The game has been tested and optimized.

Gameplay is described in-game using tooltips, which are enabled by default in the options. When you start the "Single-player" mode and select a faction, a level loads. After it loads, gameplay begins, and tooltips explain how to play, how to control combat units, how to construct buildings and produce units, how to hire personnel, and how to earn credits. In addition, if you select the "campaign" mode for one of the two factions, then during the game, hints will also appear with a description of how to play.“

Změní se cena hry po skončení předběžného přístupu?

„The price will not change when leaving early access“

Jak plánujete zapojit komunitu do vývoje této hry?

„We are open to feedback and are ready to make changes to the game based on the preferences and requests of players and members of our communities.
You can contact the developers via email, social media, and instant messaging.

Additionally, the game features the ability to create custom AI modules. Each player can develop their own AI modules that improve the behavior of units or bots. You can share your AI developments in our communities or using all the communication methods listed above.“
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Informace o hře

A strategy paying homage to the legendary progenitor of all RTS games.

This strategy differs from many others in that its innovations are not merely cosmetic but fundamental.
All the core components of real-time strategies are inherited:

 - Resource gathering

 - Base building

 - Hiring, creating, and managing troops

But they are improved on key points:

 - A more detailed economy; in addition to resource gathering, logistics, processing, and sales mechanics have been added.

 - Resources are divided into financial and physical.

 - Physical resources require transportation.

 - Energy is not transmitted wirelessly; it requires the deployment of a network.

 - Ammunition and fuel are not infinite.

 - Everything is managed by soldiers, as well as buildings and equipment. Personnel can gain experience and retain it when switching from one vehicle to another.

 - Equipment and buildings have a composite component structure.

 - Damage alters the properties of fighting units, deteriorating the functions of individual components.

 - Ground and air movement physics are implemented.

 - Complex nonlinear battles and ballistics.

 - Different types of camouflage and reconnaissance.

 - The ability to create custom AI modules for more comfortable management.

 - The AI is not overpowered, as it has limitations in processing power.

Friends, support the project. _||_
Together we can create the best RTS in the world. This is just the beginning. :)

Informace o obsahu vytvářeném AI

Jak využití obsahu vytvářeného AI v tomto produktu popisují jeho vývojáři:

AI was used to create some images. Textures are generated programmatically, not by AI.

Systémové požadavky

    Minimální:
    • Vyžaduje 64bitový procesor a operační systém
    • OS: 7,8,10,11
    • Procesor: 1.5 GHz
    • Paměť: 1024 MB RAM
    • Pevný disk: 300 MB volného místa
    Doporučené:
    • Vyžaduje 64bitový procesor a operační systém
    • Paměť: 2048 MB RAM
    • Pevný disk: 300 MB volného místa
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