Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the...
Recent Reviews:
Very Positive (215) - 89% of the 215 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (22,784) - 94% of the 22,784 user reviews for this game are positive.
Release Date:
Jan 28, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access essentially puts us in dialogue with the community and the players. We want Besiege to be easy to access, and we would like to involve and address player feedback as the game progresses. Also, we really love to see how far everyone can push the building mechanics, and we want to be able to respond to the crazy methods people are discovering that we weren't even aware of!”

Approximately how long will this game be in Early Access?

“We aren't entirely sure how long it will take to release the game, our initial estimate put the release between 1.5 and 2 years but due to the success of Besiege we’ve been able to greatly expand the scope of the game with far more ambitious features than were initially possible. We are currently two years in and we’re estimating another year of development until release.”

How is the full version planned to differ from the Early Access version?

“The full version will contain more levels, in a variety of environments, as well as more blocks, building tools and other larger scale features that we’re not quite ready to talk about just yet!”

What is the current state of the Early Access version?

“The Early Access version contains 38 levels, comprising the kingdoms of Ipsilon, Tolbrynd & Valfross. There are three sand-box levels to test creations and in any given level you can disable all limitations, allowing for experimentation. There is also a time-dilation dial, allowing the game to be viewed in slowmotion, or at 2X the normal speed. The game contains a broad suite of building tools and pieces, including flying pieces, flamethrowers, cannons, contractible springs, axles, detachable joints, explosives and much more. You can also save and load machines in any given level, as well as share them online via the Steam Workshop.”

Will the game be priced differently during and after Early Access?

“We are going to scale the price with the amount of content available. So as more features, game modes and levels are added we will add to the cost incrementally. We hope that players will feel they paid the appropriate price for the amount of content available at any given stage of the games development.”

How are you planning on involving the Community in your development process?

“We are already being surprised by what people are constructing and discovering. It is quite amazing, and we want to expand and address features that the community finds or wants. For example, some members of the community are building an immense Siege Walker type thing – we never even realised this was possible. We want to facilitate such creativity, so we will be constantly looking toward what everyone is doing!”
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Recent updates View all (43)

September 14

Update V0.75 - Chinese, French, German, Japanese, Korean, Portuguese, Russian & Spanish language support!

Hello Everyone!

Today we’re pleased to be bringing you another long anticipated feature for Besiege, more supported languages! This update adds a localization system to the game with 9 officially supported languages; Chinese, English, French, German, Japanese, Korean, Portuguese, Russian and Spanish.

We’d like to thank everyone for waiting patiently for this feature, it’s been a long time coming and we hope you all enjoy it!

大家好!

今天,我们很高兴推出大家期盼已久的 围攻 的另一项功能——支持更多语言!本次更新添加了本地化系统,包括 9 种官方支持的语言:汉语、英语、法语、德语、日语、韩语、葡萄牙语、俄语和西班牙语。

感谢大家对这项功能的耐心等待,我们一路走来确实花了很长时间,希望你们都会喜欢!

Bonjour tout le monde !

Aujourd’hui, nous sommes heureux de vous offrir une fonctionnalité attendue depuis longtemps sur Besiege, plus de langues prises en charge ! Cette mise à jour ajoute une système de localisation au jeu, avec 9 langues officiellement prises en charge : chinois, anglais, français, allemand, japonais, coréen, portugais, russe et espagnol.

Nous souhaitons remercier tout le monde d’avoir attendu patiemment l’arrivée de cette fonctionnalité, elle a pris du temps et nous espérons que vous allez l’apprécier !

Hallo!

Wir freuen uns, euch heute von einem weiteren Besiege-Update berichten zu können, das schon lange herbeigesehnt wurde – Unterstützung für weitere Sprachen! Mit diesem Update wird dem Spiel ein Lokalisierungssystem hinzugefügt, das 9 Sprachen offiziell unterstützt: Chinesisch, Englisch, Französisch, Deutsch, Japanisch, Koreanisch, Portugiesisch, Russisch und Spanisch.

Wir danken euch allen für eure Geduld, während ihr auf dieses Feature gewartet habt – jetzt ist es endlich da und wir hoffen, es gefällt euch!

みなさんこんにちは!

今日は皆さんが長く待ち望んでいた、多言語対応の実装をお知らせします!今回のアップデートでは、中国語、英語、ドイツ語、日本語、韓国語、ポルトガル語、ロシア語、スペイン語の、9か国語の実装を行っています。

言語の実装まで大変お時間をいただきましたが、今回のアップデートを楽しんでいただければと思います!

안녕하세요 여러분!

오늘은 여러분이 오랫동안 기다려 온 소식을 전하려고 하는데요. Besiege에 드디어 새로운 언어가 추가되었습니다! 새 업데이트는 9개의 공식 언어를 포함한 현지화 시스템을 포함하고 있으며, 해당 언어는 다음과 같습니다. 영어, 프랑스어, 독일어, 일본어, 한국어, 포르투갈어, 러시아어, 스페인어.

새 기능이 추가될 때까지 묵묵히 기다려 주신 여러분에게 감사드리며, 앞으로도 많은 성원 바랍니다!

Olá, pessoal!

Hoje, temos o prazer em trazer a vocês outro recurso muito esperado para o Besiege: mais idiomas! Esta atualização adiciona um sistema de localização ao jogo com 9 idiomas suportados: chinês, inglês, francês, alemão, japonês, coreano, português, russo e espanhol.

Queremos agradecer a todos que esperaram pacientemente por este recurso. O trabalho foi longo e esperamos que você goste!

Всем привет!

Сегодня мы рады объявить о долгожданном новшестве в Besiege: теперь игра поддерживает больше языков! В этом обновлении в игру будет добавлена система локализации для 9 официально поддерживаемых языков: китайского, английского, французского, немецкого, японского, корейского, португальского, русского и испанского.

Мы хотим поблагодарить всех за терпение, ведь вы так долго ждали этой функции! Надеемся, она вам понравится!

¡Hola a todos!

Tenemos el placer de presentaros una nueva opción en Besiege que llevabais mucho tiempo esperando: ¡ahora el juego está disponible en varios idiomas! Esta actualización añade al juego un nuevo sistema de localización que permite elegir entre 9 idiomas distintos: chino, inglés, francés, alemán, japonés, coreano, portugués, ruso y español.

Queremos daros las gracias por la paciencia que habéis demostrado. ¡Este nuevo contenido ha tardado en llegar, pero esperamos que sea del agrado de todos!

---------------------------------------------------------------------------------------------------------------

EDIT: 0.75-9199 patch Changelog:

Chganges:
- Russian, Japanese and Chinese localisation fixes.

Fixes:
- Fixed missing localisation for 'missing mods warning'.
- Fixed sizing issues with text on the settings drop down.
- Fixed sizing issues with zero g button in various languages.
- Fixed a potential issue with the analytics message on startup.

---------------------------------------------------------------------------------------------------------------

Changelog:

Version 0.75

Additions:
- Implemented new language options, with official languages:
-- German
-- French
-- Spanish
-- Portuguese
-- Russian
-- Chinese
-- Korean
-- Japanese
- Updated Modding Documentation

- Added CreateResource methods to ModResource to allow loading resource only known at runtime
- Added OnMachineSimulationToggle Event
- Added ModIO.OpenFolderInFileBrowser method
- Added LifetimeMultiplier to Spewing Module particle systems
- Added IsFrozen property to ModBlockBehaviour

Changes:
- Adding points for modded blocks now appear in the correct position and rotation (Requires mod blocks with adding points to be updated manually by the author!)
- Improving Advanced Building transformation cluster recalculation, i.e. reducing lag when using AB tools.
- ModIO now returns relative paths for relevant methods
- Now displays a capsule when debugging capsule colliders for modded blocks and level object xmls
- OnPrefabCreation is now also called on the stripped block prefab
- FlyingBlock now correctly displays under locomotion in the Machine Key Overview

Fixes:
- Improved assetbundle loading for mods
- Fixed an issue with shooting module for mods, when switching between host and client
- Paint bucket tool always shows pages now
- Various modding documentation improvements
- Fixed an issue with spinning module for mods, when using non infinite acceleration
- Physics are now disabled on modded entities when physics toggle is not used.
- Once more implemented a fix for disabling blur when hiding UI
- Fixed Achievement "Who needs gears anyway" to be "Who needs a mechanic anyway", and using the correct category of blocks.
- Fixed a problem withing joining when having a block of a disabled mod set to hidden
- Fixed a problem with loading data on certain blocks
- Fixed a problem with uninstalling disabled mods

Finally we'd like say a huge thank you to all of the community members that helped us review the translations! Many thanks to MaxTCC, fenymak, 17per, daichi, wang_w571 覅是, XultimateX and AvarethTaika.
112 comments Read more

August 10

Update V0.70 - Modloader, Paint Bucket, Achievements, 50+ Bug Fixes!


Hello Everyone!

Today we’ve got another big update for you, version 0.70, which brings Besiege’s long anticipated official modloader as well as a new skin tool, achievements & more than 50 bug fixes!

New Modloader

The new official modloader opens up a wide range of possibilities for modders and with workshop support, it’ll be easier than ever to get the mods you want quickly.
Mod creators can also offer compatibility for multiplayer and when you join a server using mods you’ll be provided with a list of the ones you need.



Creating mods for Besiege has never been easier, Spaar has created extensive documentation for the modloader, with guides taking you through the steps to create your own mod.
The modloader has been designed with ease of access in mind, so don't be afraid to give modding a go yourself!

The modloader’s documentation can be found on our newly created Spiderling Wiki, alongside support and bug reporting information: http://wiki.spiderlinggames.co.uk/
Click here for a quick start guide!

Here are some of the mods already available:
https://steamcommunity.com/sharedfiles/filedetails/?id=1471611249
https://steamcommunity.com/sharedfiles/filedetails/?id=1473122210
https://steamcommunity.com/sharedfiles/filedetails/?id=1473040014
https://steamcommunity.com/sharedfiles/filedetails/?id=1472155472
Please note that sometime next month we will be removing the old modloader as it is now obsolete.

Skin Paint Bucket

A new Skin Paint Bucket tool has been added to Besiege, it allows you to quickly and easily paint entire sections of your war machine using the skin packs you’ve downloaded. The tool will help making styling your machine much quicker and easier.



Achievements

A range of achievements have also been added to Besiege, which are synced with the Steam achievements system!



Version 0.70 also brings with it more than 50 bugfixes, the full list of which can be found below in the changelog!

That concludes this update, we’re hoping to bring the next update soon, but in the meantime if you have any questions about the modloader please do post them on the forums or ask others for help in the official Discord! https://discord.gg/3AXV6uK

Hope you all enjoy!

Von

Changelog:

Version 0.70

Additions:
- Implemented Achievements
- Implemented Official Modloader
-- Block modding, Level Object Modding and regular mods
- Implemented Skin Paint Bucket Tool for Advanced Building
- Added a warning notice when using a portrait style aspact ratio (height > width)
- Added warning to unlimited FPS option
- Added steering tutorial to level 3
- Added rconpassword to BesiegeConfig so servers can set it

Changes:
- Past explosions and blood bursts won't be created when going from local to global sim
- Tower level (11) is now set to 50% completion
- Balloon machine(and others) breaks when copying over in MP
- AI obituary names removed from MP
- Queens Fodder now requires 70% of killing instead of 90%
- Fixed bug where machines with poles would disappear after breaking
- Blood will now remain once the block is iced, fired or transparent
- Optimized perforamnce in win screen appearance
- Filebrowser will now try to resolve the thumbnail from /objectname.png if there's no thumbnail present in Thumbnails folder
- Chat view now correctly blocks Enter when user is typing
- Moved close button in MV menu next to menu panel
- Moved camera tutorial from level 3 to level 4
- Removed armor in tomb in level 37
- Subscribed steam items will be checked if they're installed, if not they won't show in the filebrowser
- UploadDialog is destroyed after disconnecting

Fixes:
- Canon AI is throwing errors when no target is found
- Some blocks don't sync the correct length when copying the machine
- Fixed pole length issue (balloon and other machines)
- Clicking timescale as client in local sim doesn't save
- Sometimes the blood doesn't show up on clients
- Fixed win screen flags not waving
- Changed chimney smoke particle scaling
- Object stays selected after hitting sim
- Panels don't freeze when connected to wooden poles
- Disabling grab static still grabs static objects
- Dust quad doesn't always parent to the phys goal correctly
- Drag selection doesn't work correctly after changing resolution
- Emoji's throwing errors in any TextField
- Fixed issue where you couldn't download subscribed level folders
- Fix analytics window going out of render bounds with portrait resolutions
- Undoing preextended piston shouldn't do intersection check
- Camera WASD doesn't work with 0 timescale
- Thumbnail destination defaults to Documents when trying to open a non-existent Thumbnail
- Camera no longer moves at different speeds depending on framerate
- Moving into rotated build zone with unlimited FPS causes interpolation issues
- Fixed main menu planet rotating at different speeds depending on framerate
- MV title positioned wrong when UI scale is 50%
- No longer deactivates collider on last 2 levels in Valfross
- When the peasant with the torch gets killed he turns pink
- Snapped rope when when the connected rigidbody was destroyed (rocket rope bug)
- Advanced build tools sub options don't collapse (sometimes)
- Buildbox Intersection check doesn't get called in Voting mode
- Explosion now correctly unparents itself from the block when level isn't simulating
- TransformEvent runs further/shorter depending on framerate.
- Fixed repeated particles on CropBushWheat prefab.
- Fixed Island 'intro' rotation changing speed based on FPS.
- Fixed NextZone not showing correctly in SP
- Fixed a bug with win screen when joining as spectator
- Made sure the FileBrowser only closes when going into simulation in Playlist mode
- Decreased the offset of the broken "Simple Wall" prefab so it doesn't jump too high in the air after spawning
- Making fire from rocket stop if it's exploded by external component
- Resetting level entities after they're destroyed throws errors
- Transform over time (lerp) events not working in local sim
- Keymapper button 'a' character over "info tooltip"
- Machine Redo button tooltip missing
- Fixing cinematic camera working more nicely with the new settings
- Fixed an issue where one couldn't upload level folders
- Region selection missing when Steam isn't active
- Overview doesn't close when opening the FileBrowser
- Chat and invite buttons don't move with the triumph bar
- Win screen doesn't show when client in sim wins the level and host joins
- Win screen doesn't move when others are in global sim and you exit
- Thumbnails are low quality when config is set to low quality
- Blocks don't link well when FPS is unlimitted
- FileBrowser doesn't "deselect" item when moving up/down a folder
- Published items don't show (sometimes)
- Making sure the bomb holder and half pipe let bombs slide on them without exploding so easily
62 comments Read more
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About This Game

Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (latest SP)
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10+
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • Sound Card: ALSA compatible

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