Create a vast, living fantasy world: heroes, creatures, quests and events; cultures, religions and factions; overworlds, interiors and dungeons-filled with stories, wars and choices.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fantasy World Manager is a big project, and there’s still a lot of work to do before I can achieve the full vision I have for the game.

I’m releasing it in Early Access because I don’t want to build the game entirely on my own and only find out at the end what players wanted or didn’t like. I want the community to be involved along the way.

Feedback, suggestions, and ideas from players will help shape the direction of the game and help me decide what to focus on as development continues. Early Access gives me the chance to build Fantasy World Manager together with the community and hopefully make it a much better game because of it.”

Approximately how long will this game be in Early Access?

“About a year or so.”

How is the full version planned to differ from the Early Access version?

“For the full version, I plan to expand Fantasy World Manager in pretty much every direction.

This means more classes, more editors and customization options, improvements to the simulation, and much deeper interactions between the different systems already in the game.

I’d also like to experiment with additional game modes and, potentially, Steam Workshop integration so players can create and share their own content.

A lot of these plans may evolve during Early Access depending on what works well, what doesn’t, and what the community enjoys the most.”

What is the current state of the Early Access version?

“The game is currently fully playable and provides the core foundation for creating and simulating large fantasy worlds.

You can create huge worlds with 18 classes and 21 biomes, along with a wide range of races, cultures, religions, factions, NPCs, creatures, monsters, items, weapons, armor, and more.

The major worldbuilding tools are already available, including the Exterior Map, POI, Zone, Race, Culture, Religion, Faction, NPC, Animal, Monster, Item, Weapon, Armor, and Accessory editors, as well as creature control and the underlying world simulation systems.

There is still a lot to expand and refine, but the core worldbuilding and simulation foundation is in place.”

Will the game be priced differently during and after Early Access?

“Yes. I plan to slightly increase the price when the game leaves Early Access and the full vision has been achieved. Early Access players will get the game at the lower introductory price.”

How are you planning on involving the Community in your development process?

“I plan to actively engage with players through the Steam Community Hub forums and Discord throughout Early Access.

I’ll use both to gather feedback, suggestions, and ideas, and to better understand what the community likes, what could be improved, and how players would like to see the game evolve over time.

The goal is to keep the development process open and make sure community feedback has a real influence on the direction of Fantasy World Manager.”
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Download Fantasy World Manager Demo

This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

Fantasy World Manager is the ultimate, gamified tool for creating, simulating, and observing living fantasy worlds.

Build a fantasy world on a massive scale

...and watch it come to life!

Create unique places!

...where heroes go on adventures!

...and fight epic battles!

..to seize control!

Use a variety of editors to shape the world according to your rules!

...and much more!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of Shader Model 2.0+
    • DirectX: Version 9.0
    • Storage: 1000 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Dual Core 3.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of Shader Model 2.0+
    • DirectX: Version 9.0
    • Storage: 1000 MB available space
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