Design steampunk pixel airships out of functional modules and conquer the skies!
Recent Reviews:
Very Positive (53) - 90% of the 53 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,161) - 96% of the 1,161 user reviews for this game are positive.
Release Date:
Feb 25, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Right from the start, the development of Airships has been extensively covered in the development blog. So as soon as the basics of gameplay were complete, the game became available to interested players to collect reactions and gauge interest.”

Approximately how long will this game be in Early Access?

“The development plan projects another six months of work before the final release. Most of this will be spent on polishing the game.”

How is the full version planned to differ from the Early Access version?

“The following major features are planned:
  • Extended strategic conquest mode.
  • Land-ships with wheels and limbs.
  • Dragons and other aerial monsters.

Beyond this, there will be a plethora of minor additions, new modules, visual improvements and general polish.”

What is the current state of the Early Access version?

“The ship design mode and core aerial combat gameplay are complete. You can design airships and buildings by assembling them from modules, conquer the world in single-player strategic mode, fight battles against other players in multiplayer, and design your own coats of arms.”

Will the game be priced differently during and after Early Access?

“When the game exits Early Access, its price will increase.”

How are you planning on involving the Community in your development process?

“The community is reporting issues, making suggestions for additional features, trying out game balance, helping with localization, and already creating mods.

While I cannot guarantee that all suggestions will be included, several features such as paintable ships, flamethrowers, and decks were originally suggested by players.”
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Buy Airships: Conquer the Skies


Recent updates View all (140)

May 19

Tidying up Workshop Tags

I've finally gone and tidied up the tags available in the workshop.

Unfortunately, the tag management is a bit unsophisticated: I can only create a white-list of tags to be shown, which means that tags I haven't thought of won't show up.

That's why I waited for quite a long time to do this tidy-up: I wanted to see what tags would naturally occur. Now, pretty much every tag that has at least a dozen or so items in it should be represented.

This isn't reflected in the game itself yet, which still lets you add arbitrary tags to ships when you upload them. I'll change it so it gives you just the existing options. And it can also auto-generate some of them, actually.

Anyway, I hope that this is an overall improvement in quality of life. If you have any tags you'd like to see added to the whitelist, let me know at any point!

Unrelatedly, here's a quick preview snap of some of the new aesthetic options in the upcoming version:

2 comments Read more

May 11

Prettification Plans

The next content update - and the final one before dev 10 - is going to focus on ways to make your ships prettier.

For dev 10, I'll be re-doing the AI ship designs to be more distinctive, so first I need to make all the tools to support this. Due to the block-based nature of the game, ships are of course kind of... blocky, but I want to add some more distinctive-looking modules and decals to support a wider variety of looks.

Currently planned are more sails, bowsprites, and a bunch of "decals" for adding detail like vents and hatches.

Beyond that, I'm interested in your suggestions! What kind of decorative / style options would you like to see to let you make more distinctive ships?

Two more things:

First off, and this is a bit awkward, but if you're playing and enjoying the game, please leave a Steam review? A recent random clump of negative reviews has pulled the "recent reviews" of the game to "Mixed". While the overall is still at "Overwhelmingly Positive", the recent reviews only look at the last month or so. I'm now worried that there's going to be a self-reinforcing process wherein bad review score -> low sales -> fewer reviews -> continued dominance of those negative reviews -> bad review score...

And as always, if you're experiencing technical problems with the game, or have crashes, balance issues, or gameplay issues you'd like to see addressed, please do get in touch. The most effective way to do so is to send an email to .

Less awkwardly, look, it's a screenshot of the upcoming tech tree!

17 comments Read more
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About This Game

Design steampunk pixel airships out of functional modules and conquer the skies!

In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.

The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or later
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 128 MB VRAM+ w/OpenGL
    • Storage: 200 MB available space
    • OS: Windows 7 or later
    • Processor: 2.2 Ghz+ Dual-core
    • Memory: 1 GB RAM
    • Graphics: 1 GB VRAM+ w/OpenGL
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • OS: 10.7
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: Intel HD Graphics
    • Storage: 200 MB available space
    • OS: 10.10
    • Processor: 2.2 Ghz+ Dual-core
    • Memory: 1 GB RAM
    • Graphics: 1 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • OS: Ubuntu 12.0 or similar
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 128 MB VRAM+
    • Storage: 200 MB available space
    • OS: Ubuntu 14.10 or similar
    • Processor: 2.2Ghz+ Dual-core
    • Memory: 1 GB RAM
    • Graphics: 1 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
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