Grimm Work is an 8 player co-op horror game where you seek to balance the scales of chaos and order. Fight, hide, or run from a catalogue of monsters from mythologies and folklore around the world in procedurally generated maps. Will you tip the scales towards order or succumb to chaos?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our studios main goal with the games we develop is player enjoyability gained from player feedback, no update that players don't want will be shipped. We intend to utilize this early access nature to gauge what players do and don't like throughout our updates and to deliver only what players want. Hopefully by the end of our early access journey, by using this feedback, we can create a game that both we and the players are proud of an enjoy.”

Approximately how long will this game be in Early Access?

“We plan for this game to be in early access for about a year, during this time we hope to have consistent and often updates that will add something meaningful every time.”

How is the full version planned to differ from the Early Access version?

“Our full version of this game hopes to have a huge catalogue of monsters and a collection of maps, besides that the core gameplay will remain more or less the same. That being said based on player feedback we may add new mechanics such as new game modes.”

What is the current state of the Early Access version?

“Currently at release we have 4 monsters and 1 map, within the coming months we hope to add another map and to expand on our current map, we also plan to have at least one new monster every 2 weeks. Other updates will interlace these updates such as lobby improvements and QOL but will not replace the intended new content updates.”

Will the game be priced differently during and after Early Access?

“The price in full release will likely increase. During all of early access we will keep the price consistent and will give a warning in advance when we plan to leave early access allowing players time to purchase at the lower cost still.”

How are you planning on involving the Community in your development process?

“Community is key for Grimm Work, we plan to poll players on what monsters seem interesting and take this public opinion to heart for this game. If we have designed a monster and the players overwhelmingly hate it, its gone. We also hope to include players own monsters in our game and hope to have events and rewards in our discord for players to pitch ideas for the game and for new monsters.”
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About This Game

Monsters from all sorts of cultures have begun to run rampant, leaving a wake of chaos behind them. The Gods of Order have tasked you with bringing balance back across time and space. How well can you and your companions survive the creatures of realms past, present, and future?

With a large collection of monsters no two runs will be the same! Monsters stemming from a variety of religions, myths, and folklore take life, each with their own unique mechanics and abilities (and weaknesses!). Not to worry though. The society no monster stands a chance against has provided you with your trusty monster compendium. Knowledge is power in the world of Grimm.

To defend yourself or defeat these creatures, you will need to equip yourself. From specialty weapons to mysterious concoctions, you will need to come prepared every excursion to deal with the worst. Some of your tools will be straightforward enough, but others may have essential utility beyond the surface level... Experimentation is key.

The locations of Grimm Work stretch from modern-day laboratories to ancient temples from another world. Procedurally generated maps ensure that every run provides a new experience. With the Society of Order's lodge acting as your brief respite from the hunting, you will traverse seamlessly amongst a multitude of different locations, all of which will require a thorough cleansing. Be wary however, the Gods of Order have their limits. Appease them, or else this peaceful lodge may wind up being your tomb...

Grimm Work has built-in multiplayer functionality, complete with proxy-chat and collaborative mechanics. Fellow members of the society are your lifeline; lone wolves will have a tough time tackling the many entities of chaos. Proxy-chat is the recommended mode of communication amongst your team of up to 8 members. Proceed with caution though, some monsters may take advantage of your "communicative tendencies." Remember: although your fellow members can help you, in the end, it's every man for himself...

Mature Content Description

The developers describe the content like this:

Some monsters will bleed, some monsters have dismembered and bloody body parts

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Inter Core i5-7400 CPU @ 3.00 GHz
    • Graphics: NVIDIA Gforce GTX 1050
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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