Grimm Work is an 8 player co-op horror game where you seek to balance the scales of chaos and order. Fight, hide, or run from a catalogue of monsters from mythologies and folklore around the world in procedurally generated maps. Will you tip the scales towards order or succumb to chaos?

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Our studios main goal with the games we develop is player enjoyability gained from player feedback, no update that players don't want will be shipped. We intend to utilize this early access nature to gauge what players do and don't like throughout our updates and to deliver only what players want. Hopefully by the end of our early access journey, by using this feedback, we can create a game that both we and the players are proud of an enjoy. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We plan for this game to be in early access for about a year, during this time we hope to have consistent and often updates that will add something meaningful every time. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« Our full version of this game hopes to have a huge catalogue of monsters and a collection of maps, besides that the core gameplay will remain more or less the same. That being said based on player feedback we may add new mechanics such as new game modes. »

Quel est l'état actuel de la version en accès anticipé ?

« Currently at release we have 4 monsters and 1 map, within the coming months we hope to add another map and to expand on our current map, we also plan to have at least one new monster every 2 weeks. Other updates will interlace these updates such as lobby improvements and QOL but will not replace the intended new content updates. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The price in full release will likely increase. During all of early access we will keep the price consistent and will give a warning in advance when we plan to leave early access allowing players time to purchase at the lower cost still. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community is key for Grimm Work, we plan to poll players on what monsters seem interesting and take this public opinion to heart for this game. If we have designed a monster and the players overwhelmingly hate it, its gone. We also hope to include players own monsters in our game and hope to have events and rewards in our discord for players to pitch ideas for the game and for new monsters. »
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À propos de ce jeu

Monsters from all sorts of cultures have begun to run rampant, leaving a wake of chaos behind them. The Gods of Order have tasked you with bringing balance back across time and space. How well can you and your companions survive the creatures of realms past, present, and future?

With a large collection of monsters no two runs will be the same! Monsters stemming from a variety of religions, myths, and folklore take life, each with their own unique mechanics and abilities (and weaknesses!). Not to worry though. The society no monster stands a chance against has provided you with your trusty monster compendium. Knowledge is power in the world of Grimm.

To defend yourself or defeat these creatures, you will need to equip yourself. From specialty weapons to mysterious concoctions, you will need to come prepared every excursion to deal with the worst. Some of your tools will be straightforward enough, but others may have essential utility beyond the surface level... Experimentation is key.

The locations of Grimm Work stretch from modern-day laboratories to ancient temples from another world. Procedurally generated maps ensure that every run provides a new experience. With the Society of Order's lodge acting as your brief respite from the hunting, you will traverse seamlessly amongst a multitude of different locations, all of which will require a thorough cleansing. Be wary however, the Gods of Order have their limits. Appease them, or else this peaceful lodge may wind up being your tomb...

Grimm Work has built-in multiplayer functionality, complete with proxy-chat and collaborative mechanics. Fellow members of the society are your lifeline; lone wolves will have a tough time tackling the many entities of chaos. Proxy-chat is the recommended mode of communication amongst your team of up to 8 members. Proceed with caution though, some monsters may take advantage of your "communicative tendencies." Remember: although your fellow members can help you, in the end, it's every man for himself...

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Some monsters will bleed, some monsters have dismembered and bloody body parts

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : Inter Core i5-7400 CPU @ 3.00 GHz
    • Graphiques : NVIDIA Gforce GTX 1050
    • Espace disque : 3 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
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