Grimm Work is an 8 player co-op horror game where you seek to balance the scales of chaos and order. Fight, hide, or run from a catalogue of monsters from mythologies and folklore around the world in procedurally generated maps. Will you tip the scales towards order or succumb to chaos?

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Our studios main goal with the games we develop is player enjoyability gained from player feedback, no update that players don't want will be shipped. We intend to utilize this early access nature to gauge what players do and don't like throughout our updates and to deliver only what players want. Hopefully by the end of our early access journey, by using this feedback, we can create a game that both we and the players are proud of an enjoy.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We plan for this game to be in early access for about a year, during this time we hope to have consistent and often updates that will add something meaningful every time.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Our full version of this game hopes to have a huge catalogue of monsters and a collection of maps, besides that the core gameplay will remain more or less the same. That being said based on player feedback we may add new mechanics such as new game modes.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Currently at release we have 4 monsters and 1 map, within the coming months we hope to add another map and to expand on our current map, we also plan to have at least one new monster every 2 weeks. Other updates will interlace these updates such as lobby improvements and QOL but will not replace the intended new content updates.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price in full release will likely increase. During all of early access we will keep the price consistent and will give a warning in advance when we plan to leave early access allowing players time to purchase at the lower cost still.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Community is key for Grimm Work, we plan to poll players on what monsters seem interesting and take this public opinion to heart for this game. If we have designed a monster and the players overwhelmingly hate it, its gone. We also hope to include players own monsters in our game and hope to have events and rewards in our discord for players to pitch ideas for the game and for new monsters.'
Meer informatie
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Over dit spel

Monsters from all sorts of cultures have begun to run rampant, leaving a wake of chaos behind them. The Gods of Order have tasked you with bringing balance back across time and space. How well can you and your companions survive the creatures of realms past, present, and future?

With a large collection of monsters no two runs will be the same! Monsters stemming from a variety of religions, myths, and folklore take life, each with their own unique mechanics and abilities (and weaknesses!). Not to worry though. The society no monster stands a chance against has provided you with your trusty monster compendium. Knowledge is power in the world of Grimm.

To defend yourself or defeat these creatures, you will need to equip yourself. From specialty weapons to mysterious concoctions, you will need to come prepared every excursion to deal with the worst. Some of your tools will be straightforward enough, but others may have essential utility beyond the surface level... Experimentation is key.

The locations of Grimm Work stretch from modern-day laboratories to ancient temples from another world. Procedurally generated maps ensure that every run provides a new experience. With the Society of Order's lodge acting as your brief respite from the hunting, you will traverse seamlessly amongst a multitude of different locations, all of which will require a thorough cleansing. Be wary however, the Gods of Order have their limits. Appease them, or else this peaceful lodge may wind up being your tomb...

Grimm Work has built-in multiplayer functionality, complete with proxy-chat and collaborative mechanics. Fellow members of the society are your lifeline; lone wolves will have a tough time tackling the many entities of chaos. Proxy-chat is the recommended mode of communication amongst your team of up to 8 members. Proceed with caution though, some monsters may take advantage of your "communicative tendencies." Remember: although your fellow members can help you, in the end, it's every man for himself...

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

Some monsters will bleed, some monsters have dismembered and bloody body parts

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Inter Core i5-7400 CPU @ 3.00 GHz
    • Grafische kaart: NVIDIA Gforce GTX 1050
    • Opslagruimte: 3 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
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