An action/infiltration game where the story changes every time you play. In the 1970s, extremist religious sect the Collective Justice Mission moves to South America to isolate themselves. You infiltrate the compound to check on a relative but soon learn that things may not be what they seem.
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Available: 2019


Recent updates View all (31)

December 8, 2018

New Character Trailer from Kinda Funny Games Showcase

Hi everyone,

Who joins a cult?

It's been a little longer than I prefer since my last post here, but I wanted to show up with something new and exciting for you to take a look at.

We just debuted a brand new trailer as part of the Kinda Funny Games Showcase event they held on Twitch. So cue the video:

With this trailer we wanted to show off some of the people you will find and talk to inside Freedom Town. In this trailer you'll meet KeeAnne, Charles, Theresa, and Alex and hear in their own words why they joined. Why did they came to Freedom Town and what they think of it now that maybe it's not what they dreamed it would be?

And of course, when you meet these people in the actual game, you'll get to decide for yourself. Do you believe them? Do you trust them? Do you want to help them? Can you get them to help you? And Alex is your nephew - he's why you go Freedom Town in the first place. You need to decide if you're going to make him leave, even if he may want to stay.

In terms of development, as I mentioned in my last post, we launched our alpha back in September (and you can read more about that here). Based on feedback from the alpha and from a bunch of trusted people we had playtest the game, we have a list of polish and features we want to get into the game to make it as strong as possible for its launch early next year. In particular, we want to make sure the game has lots of reasons for you to go back and replay it, from difficulty levels to new stuff to discover as you keep exploring the depths of Freedom Town. So that's what we're focused on in December and January. When we're not busy making some cool new trailers.

As always, let us know if you have any questions or just what you thought of the new trailer! Getting feedback from people on this forum (as well as trade shows, the alpha, etc) has had a huge part in getting the game to where it is now. And for that I am very thankful.

- Richard

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September 21, 2018

Alpha Launch!

Hi everyone,

I promised you more big news this week, and those of you on our mailing list will already have seen this particular announcement: we have recently launched an alpha build of the game!

One of the top questions we've gotten since we announced the game was "are you doing a beta?" We didn't want to go the full Early Access route as, with narrative being such a strong core for The Church in the Darkness, we knew that we wanted to keep a good piece of the game shrouded for the full release. But with so many requests to play something sooner, we also wanted to give people who had been following the game for a while a chance to try out our gameplay a little early. This will also give us some critical feedback and help us determine what most needs to be worked on for the full release.

We also realized that shipping this year was going to be really hard while also trying to get all the features and story to the level we wanted. Talking things over with our new partners at Fellow Traveller, we decided it was best to ship the full game early next year. Though you'll have to wait a little longer for the complete experience, we hope shipping the alpha gives players who have been waiting patiently something to play now.

In the alpha you can try out the gameplay and explore most of Freedom Town, but a good chunk of the narrative content and all of the game’s different endings have been held back for the final release. That said, there’s tons of story to find and explore in here, and it will give you a chance to polish up your skills.

If you'd like to learn more about how you can get to the alpha, we've set up a page on our website with all the details.

And yes, if you get the alpha, you will also get a Steam key for when we ship early next year. I really enjoy the community we've started here, and have no doubt we will be right here in a big way for our full launch.

- Richard

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“Games to Watch - 2018”

“We've never seen this type of setting seriously tackled in a video game, where we're more accustomed to fighting black-and-white wars against caricatured manifestations of evil. Rouse chose this approach because he thinks the medium is capable of reaching beyond that scope.”
Game Informer

“It's a creative form of narrative direction that I hope will influence how players choose to go about infiltrating camp. If they're a nice crew, the moral impetus might be to get in and out without harming a fly. If they're bloodthirsty zealots, well, a few flies won't matter.”
PC Gamer

About This Game

No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth - they make you whole.

In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?

  • Combines unique narrative with tight top-down action-infiltration gameplay in an open-ended environment.
  • Play how you want - you can avoid detection completely, take on the guards using non-lethal methods, or kill anyone who gets in your way.
  • Fully voiced game, starring Ellen McLain (best known as GLaDOS in Portal) and John Patrick Lowrie (the Sniper from Team Fortress 2) as the intense Rebecca and Isaac Walker.
  • Soak up the story through the town PA system, where the preachers share their dogma and beliefs.
  • Find more than 100 documents and letters scattered around camp which clue you into the true nature of Freedom Town in this particular game.
  • Every playthrough offers changing gameplay scenarios and story elements, with different character personalities and a shifting narrative told through investigation and action.
  • Live with the consequences of your choices through many possible endings.

How dangerous are the Walkers? Who are your allies and enemies? How far will you go to uncover the truth and save these people?

System Requirements

Mac OS X
    • OS: Windows XP SP2 or later
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 500 MB available space
    • OS: OS X 10.8+
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 500 MB available space

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