An action/infiltration game where the story changes every time you play. In the 1970s, extremist religious sect the Collective Justice Mission moves to South America to isolate themselves. You infiltrate the compound to check on a relative but soon learn that things may not be what they seem.
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Release Date:
2019
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Available: 2019

 

Recent updates View all (30)

September 21

Alpha Launch!

Hi everyone,

I promised you more big news this week, and those of you on our mailing list will already have seen this particular announcement: we have recently launched an alpha build of the game!



One of the top questions we've gotten since we announced the game was "are you doing a beta?" We didn't want to go the full Early Access route as, with narrative being such a strong core for The Church in the Darkness, we knew that we wanted to keep a good piece of the game shrouded for the full release. But with so many requests to play something sooner, we also wanted to give people who had been following the game for a while a chance to try out our gameplay a little early. This will also give us some critical feedback and help us determine what most needs to be worked on for the full release.

We also realized that shipping this year was going to be really hard while also trying to get all the features and story to the level we wanted. Talking things over with our new partners at Fellow Traveller, we decided it was best to ship the full game early next year. Though you'll have to wait a little longer for the complete experience, we hope shipping the alpha gives players who have been waiting patiently something to play now.

In the alpha you can try out the gameplay and explore most of Freedom Town, but a good chunk of the narrative content and all of the game’s different endings have been held back for the final release. That said, there’s tons of story to find and explore in here, and it will give you a chance to polish up your skills.

If you'd like to learn more about how you can get to the alpha, we've set up a page on our website with all the details.
http://paranoidproductions.com/church/alpha.html

And yes, if you get the alpha, you will also get a Steam key for when we ship early next year. I really enjoy the community we've started here, and have no doubt we will be right here in a big way for our full launch.

- Richard

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September 18

Finding our Fellow Traveller

We're back from a great PAX West here in our hometown on Seattle, which was another great chance to put the build in front of players. In the last few weeks since the show, we've been polishing some edges off our build. We've got two big pieces of news we haven't yet posted here on Steam. The second will come at the end of the week, but the first I thought we should share now.

We’re happy say we’re partnering up with Fellow Traveller to help us publish The Church in the Darkness!



The Australia-based Fellow Traveller is perhaps best known for publishing games like Orwell and Hacknet, two mature-oriented titles that tell unconventional, challenging stories. The good folks at Fellow Traveller have been fans of The Church in the Darkness since our announcement, and we all feel our game is a great fit with their lineup. We decided it made a lot of sense for us to partner up with them to make the game as strong as we all want it to be and also make sure it gets out into the world as smoothly as possible.

It was great to do PAX with the help of Fellow Traveller because we not only showed the game in our own, jungle cult compound themed booth, but also in theirs. And while we played the game on controller in our booth, in Fellow Traveller's we had it playable with keyboard mouse for the first time. And we feel it went quite well! We're looking forward to continuing to work with them as we march inevitably toward launching.





So that's our first big piece of news for the week. For the second piece of news check back on Friday and we'll have long awaited updates on our ship date and when you can play our game...

And as always, thanks for your patience.

- Richard

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Reviews

“Games to Watch - 2018”
IGN

“We've never seen this type of setting seriously tackled in a video game, where we're more accustomed to fighting black-and-white wars against caricatured manifestations of evil. Rouse chose this approach because he thinks the medium is capable of reaching beyond that scope.”
Game Informer

“It's a creative form of narrative direction that I hope will influence how players choose to go about infiltrating camp. If they're a nice crew, the moral impetus might be to get in and out without harming a fly. If they're bloodthirsty zealots, well, a few flies won't matter.”
PC Gamer

About This Game



No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth - they make you whole.

In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?



  • Combines unique narrative with tight top-down action-infiltration gameplay in an open-ended environment.
  • Play how you want - you can avoid detection completely, take on the guards using non-lethal methods, or kill anyone who gets in your way.
  • Fully voiced game, starring Ellen McLain (best known as GLaDOS in Portal) and John Patrick Lowrie (the Sniper from Team Fortress 2) as the intense Rebecca and Isaac Walker.
  • Soak up the story through the town PA system, where the preachers share their dogma and beliefs.
  • Find more than 100 documents and letters scattered around camp which clue you into the true nature of Freedom Town in this particular game.
  • Every playthrough offers changing gameplay scenarios and story elements, with different character personalities and a shifting narrative told through investigation and action.
  • Live with the consequences of your choices through many possible endings.

How dangerous are the Walkers? Who are your allies and enemies? How far will you go to uncover the truth and save these people?

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: OS X 10.8+
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 500 MB available space

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