An action/infiltration game where the story changes every time you play. In the 1970s, extremist religious sect the Collective Justice Mission moves to South America to isolate themselves. You infiltrate the compound to check on a relative but soon learn that things may not be what they seem.
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Release Date:
2019
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Available: 2019

 

Recent updates View all (32)

March 1

The Final Stretch, More Voice Actors, & PAX East



The end is near.

We're currently gearing up for launch and it's great to see all the pieces of the game coming together. Since last fall we've changed the game a lot - feedback from our alpha players and other trusted folks led to changes in our inventory system, new systems for changing gameplay and story elements in replays, and a new conversation system for how you interact with the friendly characters in Freedom Town. Now we've moved on to tracking down those last elusive bugs. Working with our new publisher we're getting a bunch more testing than we expected, which I hope translates to a more stable game when we launch.

I mean it when I say no one is as bummed by our delays in shipping as we are. But on the other hand I like how stable the game is feeling, how some of these design changes make the game feel a bunch better. I hope you'll think it's worth it and I'm very appreciative of everyone's patience.

More Voice Actors

Our voice and music recording has officially wrapped on the game - we just did a final music session with our cult leader John Patrick Lowrie.

When we first revealed our character trailer last December, you may have noticed it features some voices you have not heard before, and I want to tell you who they are.



Rafeedah Keys plays KeeAnne and Theresa. On The Suffering games I did years back, Rafeedah played Carmen - player character Torque's (ghostly) wife. I remember after a long search we finally cast her and that’s when The Suffering really started to get its emotional core. Working with her on those games over many sessions over many years was very creatively fulfilling back then, and reconnecting with her for The Church in the Darkness has been tremendous.



Arif Kinchen plays Alex and Charles. Arif and I first worked together on The Suffering - Ties that Bind where he played one of the main characters, Torque’s best friend Miles. Since The Suffering Arif has been staying super busy, perhaps most famously playing Pierce Washington in the Saint’s Row games, but recently you might also have heard him in anything from Mafia III to Where the Water Tastes Like Wine to State of Decay 2.

To read more about our actors and the characters they play, check out our in-depth blog post:
http://churchinthedarkness.tumblr.com/post/181224780839/cults-inspire-such-devotion-in-their-members-at

Next Stop: PAX East

And as a final note, we're happy to say we'll be back at PAX East (Boston, March 28-31) again this year, showing off a near-final build of the game. With our ramp up to full launch this will be our last big show before shipping. Players who can make it to Boston will get to see the game in its best state yet, and everyone else will get to try out the full game not that long after.

Last year PAX East was one of our favorite shows, and we're glad to do be there again.



Thanks again to everyone for their patience - the end is in sight!

- Richard
Director/Designer/Writer on The Church in the Darkness
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December 8, 2018

New Character Trailer from Kinda Funny Games Showcase

Hi everyone,

Who joins a cult?



It's been a little longer than I prefer since my last post here, but I wanted to show up with something new and exciting for you to take a look at.

We just debuted a brand new trailer as part of the Kinda Funny Games Showcase event they held on Twitch. So cue the video:

https://www.youtube.com/watch?v=zG6Z3x32nyc

With this trailer we wanted to show off some of the people you will find and talk to inside Freedom Town. In this trailer you'll meet KeeAnne, Charles, Theresa, and Alex and hear in their own words why they joined. Why did they came to Freedom Town and what they think of it now that maybe it's not what they dreamed it would be?

And of course, when you meet these people in the actual game, you'll get to decide for yourself. Do you believe them? Do you trust them? Do you want to help them? Can you get them to help you? And Alex is your nephew - he's why you go Freedom Town in the first place. You need to decide if you're going to make him leave, even if he may want to stay.

In terms of development, as I mentioned in my last post, we launched our alpha back in September (and you can read more about that here). Based on feedback from the alpha and from a bunch of trusted people we had playtest the game, we have a list of polish and features we want to get into the game to make it as strong as possible for its launch early next year. In particular, we want to make sure the game has lots of reasons for you to go back and replay it, from difficulty levels to new stuff to discover as you keep exploring the depths of Freedom Town. So that's what we're focused on in December and January. When we're not busy making some cool new trailers.

As always, let us know if you have any questions or just what you thought of the new trailer! Getting feedback from people on this forum (as well as trade shows, the alpha, etc) has had a huge part in getting the game to where it is now. And for that I am very thankful.

- Richard
Director/Designer/Writer


3 comments Read more

Reviews

“Games to Watch - 2018”
IGN

“We've never seen this type of setting seriously tackled in a video game, where we're more accustomed to fighting black-and-white wars against caricatured manifestations of evil. Rouse chose this approach because he thinks the medium is capable of reaching beyond that scope.”
Game Informer

“It's a creative form of narrative direction that I hope will influence how players choose to go about infiltrating camp. If they're a nice crew, the moral impetus might be to get in and out without harming a fly. If they're bloodthirsty zealots, well, a few flies won't matter.”
PC Gamer

About This Game



No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth - they make you whole.

In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?



  • Combines unique narrative with tight top-down action-infiltration gameplay in an open-ended environment.
  • Play how you want - you can avoid detection completely, take on the guards using non-lethal methods, or kill anyone who gets in your way.
  • Fully voiced game, starring Ellen McLain (best known as GLaDOS in Portal) and John Patrick Lowrie (the Sniper from Team Fortress 2) as the intense Rebecca and Isaac Walker.
  • Soak up the story through the town PA system, where the preachers share their dogma and beliefs.
  • Find more than 100 documents and letters scattered around camp which clue you into the true nature of Freedom Town in this particular game.
  • Every playthrough offers changing gameplay scenarios and story elements, with different character personalities and a shifting narrative told through investigation and action.
  • Live with the consequences of your choices through many possible endings.

How dangerous are the Walkers? Who are your allies and enemies? How far will you go to uncover the truth and save these people?

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: OS X 10.8+
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 500 MB available space

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