An action/infiltration game where the story changes every time you play. In the 1970s, extremist religious sect the Collective Justice Mission moves to South America to isolate themselves. You infiltrate the compound to check on a relative but soon learn that things may not be what they seem.
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September 18

Finding our Fellow Traveller

We're back from a great PAX West here in our hometown on Seattle, which was another great chance to put the build in front of players. In the last few weeks since the show, we've been polishing some edges off our build. We've got two big pieces of news we haven't yet posted here on Steam. The second will come at the end of the week, but the first I thought we should share now.

We’re happy say we’re partnering up with Fellow Traveller to help us publish The Church in the Darkness!

The Australia-based Fellow Traveller is perhaps best known for publishing games like Orwell and Hacknet, two mature-oriented titles that tell unconventional, challenging stories. The good folks at Fellow Traveller have been fans of The Church in the Darkness since our announcement, and we all feel our game is a great fit with their lineup. We decided it made a lot of sense for us to partner up with them to make the game as strong as we all want it to be and also make sure it gets out into the world as smoothly as possible.

It was great to do PAX with the help of Fellow Traveller because we not only showed the game in our own, jungle cult compound themed booth, but also in theirs. And while we played the game on controller in our booth, in Fellow Traveller's we had it playable with keyboard mouse for the first time. And we feel it went quite well! We're looking forward to continuing to work with them as we march inevitably toward launching.

So that's our first big piece of news for the week. For the second piece of news check back on Friday and we'll have long awaited updates on our ship date and when you can play our game...

And as always, thanks for your patience.

- Richard

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August 22

Big News Ahead + PAX West Plans

Hi everyone,

My apologies, it has been too long since our last post - a side effect of us being deep into finishing this game. We've actually recently been working on improvements to our mouse/keyboard controls. Though we support controller and often play it that way ourselves, we like mouse/keyboard too, and know a lot of you prefer it. We've looked at Monaco and Hotline Miami for inspiration, but If anyone has any top-down exploration-based games that do mouse-keyboard well I'd love to hear about them in the comments below.

We've also got some big news coming up that we'll be announcing next week. The best first place to find about any of that is on our mailing list. Oh and you can sign up right over here:

If the mailing list really isn't you speed though, don't worry, we'll be sharing the information back here, but it might not be quite as quick.

In other news, happy to say we will once again be at PAX West! This is a hometown show for a bunch of us so it feels like a tradition - we even still call in PAX Prime. This year we’ll be bringing the “One Shot One Life” challenge we first did at PAX East earlier this year - see if you can make it through our demo on the hardest difficulty on one playthrough and you might win something special. If you're going to be at the show, come find us on the 6th floor in booth #6218. Here's a flashback to our booth from last year:

We can confirm we will be having our preacher actors Ellen McLain and John Patrick Lowrie stopping by the booth Saturday and Sunday from 2 to 3:30 each day. You may also want to attend their panel "Video Game Voiceovers: The Sequel" on Saturday night at 8PM in the Cat Theater with a bunch of other great actors.

Or, if design is more your speed, come see me talk along with developers from BioShock, Horizon Zero Dawn, State of Decay and more on "Why We Love the Apocalypse." The panel will go over why developers keep making games set in an apocalypse, after an apocalypse, or in our case, an apocalypse that may or may not be coming. That's Sunday morning at 10:30am in the Sphinx Theater.

But if you can't make it to PAX, no worries, we've got plans for how to get a good look at the game to all of you too. Did you see where I mentioned the mailing list above? If we don't see you at PAX West, we hope to see you on there. And if not there, well, I promise not to wait so long before posting again here...

- Richard
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“Games to Watch - 2018”

“We've never seen this type of setting seriously tackled in a video game, where we're more accustomed to fighting black-and-white wars against caricatured manifestations of evil. Rouse chose this approach because he thinks the medium is capable of reaching beyond that scope.”
Game Informer

“It's a creative form of narrative direction that I hope will influence how players choose to go about infiltrating camp. If they're a nice crew, the moral impetus might be to get in and out without harming a fly. If they're bloodthirsty zealots, well, a few flies won't matter.”
PC Gamer

About This Game

No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth - they make you whole.

In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?

  • Combines unique narrative with tight top-down action-infiltration gameplay in an open-ended environment.
  • Play how you want - you can avoid detection completely, take on the guards using non-lethal methods, or kill anyone who gets in your way.
  • Fully voiced game, starring Ellen McLain (best known as GLaDOS in Portal) and John Patrick Lowrie (the Sniper from Team Fortress 2) as the intense Rebecca and Isaac Walker.
  • Soak up the story through the town PA system, where the preachers share their dogma and beliefs.
  • Find more than 100 documents and letters scattered around camp which clue you into the true nature of Freedom Town in this particular game.
  • Every playthrough offers changing gameplay scenarios and story elements, with different character personalities and a shifting narrative told through investigation and action.
  • Live with the consequences of your choices through many possible endings.

How dangerous are the Walkers? Who are your allies and enemies? How far will you go to uncover the truth and save these people?

System Requirements

Mac OS X
    • OS: Windows XP SP2 or later
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 500 MB available space
    • OS: OS X 10.8+
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 500 MB available space

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