You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
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31 лип 2018
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12 червня

Update #158: Talented Folk


Update #158 sees 4 new Talents slot into spots across 3 Jobs, a new De Valtos only Luxury Suite, some rebalance to the new Sig Dampeners and Xeno crew combat defense as well as a big sweep of fixes based on community feedback. As always, new Talents expand the already expansive field of possible builds and make some crew build outs more possible.

If you're enjoying the pace of updates please be sure to leave a review and tell a friend.

A huge thanks goes out to the community members posting suggestions, bug reports and feedback.


Highly Trained Pistoleer
The Pistoleer combat Job has gained 2 new useful, high rank Talents with Update #158.

With "Exposed Shot" you can now take aim at a target in any slot in the enemy's line up granting all new flexibility for a Pistoleer. The shot requires deadly aim but may not do as much damage, but its value is in the sheer flexibility. However, for stepping so into the open you'll suffer a small Defense and Dodge bonus for the next few turns.

With "Confounding Gunplay" you have an immediately available attack that can drop 50% Stun and a small Accuracy debuff on an enemy at only 1.5X the Initiative cost of your pistol. This rank 15 Talent comes with some nice punching power and will be a foundation of high-end Pistoleer builds for centuries to come.


Ship Bounties
Bounty Hunters are finally getting into the prize ship game with "Realm's Justice", capable of claiming a ship during a Conflict for a faction. As the edict-carrying enforces of a faction, they take the ship for 50% of the cost and one of the higher Rep damages in the set. You may be making enemies but you've gained a ship and struck a might blow in the Conflict. Be the hand of "Realm's Justice" and capture a ship today.


Diplomatic Force
Diplomats have gained a new rank 8 Talent "Unyielding Force" granting an Intimidation save to match their rank 1 Negotiation save. As a non-combat class, this utility is especially key and it can help narrow the required build of a ship crew. Where you may have needed more specialists to cover Intimidation -- such as a Pirate -- now your diplomatic corp can keep that on the lock.

Component Rebalance and Fixes
With this update, we've tweaked the stats for the new Sig Dampeners to ensure that they are fairly in line with other competitive long range and escape focused components. We've also fixed a bug that was introduced where a list of components gained different bonuses like +8 Void Resist accidentally. These have now been removed.

All Luxury Suites and Cabins now have minimum economy ratings in order to install.

And, if you're looking for your Ship Encounter reduction rate you can see it now on the ship status screen.

v2.5.47 - 6/12/2019
- Added new rank 15 Bounty Hunter Talent "Realm's Justice" allows the BH to capture a prize ship under standard rules
- Added new rank 11 Pistoleer Talent "Exposed Shot" which allows targeting backline enemies at a penalty
- Added new rank 15 Pistoleer Talent "Confounding Gunplay" which debuffs with 50% Stun
- Added new rank 8 Diplomat Talent "Unyielding Force" saves against Intimidate skill failures
- Added new De Valtos only ship component "Grand Luxury Suites" which grants a +22% bonus per passenger
- Reduced crew combat evasion for Terrox Xeno by 10-20% based on type
- Rebalanced bonuses from slightly overpowered set of Sig Dampener Components
- Ship Encounter rate reduction now shown on main ship status screen
- Fixed bug with Reinforced Medical Chamber, Sensor Array 1, Storage Cache, Reinforced Officer Cabin, M2400 Void Engine: Traveler all accidentally getting incorrect extra bonuses
- Added minimum Economy requirements for all Luxury Cabin types
- Fixed issue allowing Wing Bomber's Talent "Intimidating Fly Over" to take effect in wild zones
- Switched names for Elo Tech Talents "Hunt and Seek" and "ECCM Surge"
Коментарів: 9 Читати далі

8 червня

Update #157: Sig Concealment


Update #157 adds a exciting new function capability of ship components, 5 new ship components, new rules to help keep Interdictors competitive, new rules to help keep your active wing specialist pilots up to level, a major balance improvement for On Init crew combat Talents, a big wave of component rebalance and more.

It's another big update from our HQ to you -- if you're enjoying the constant stream of new content, please be sure to leave a review and rave to a friend :P


Signature Dampeners
With this update, we've added a new capability for ship components -- that of reducing deep space encounters -- with the Sig Dampener and Signal Concealment Field components. Joining the existing small slot Sig Dampener are the small slot Sig Dampener 2 and 3 and the Rychart-only Sig Veil Field. For a medium slot option, the Sig Concealment Field packs a higher reduction rate of 10% but is a larger slot investment.

When stacked, these components can reduce ship encounters up to 25% maximum. Each of them has other bonuses, adding both strong Escape bonuses and primarily Electronics and secondarily Nav Skills with some light Void Resistance on the top end options.

For those ships looking to avoid encounters and escape in the case of being forced into an encounter, these new Sig Dampener components and feature are going to be a great boon.

As an all new area, they're likely to get some balancing up and down in some stats in the next release or two, so be sure to post your feedback!


Interdictors and Ace Pilots
Craft have gained two more important balance additions with this update. First, in order to reward their successful service, those wing specialist pilots who make a complete and successful Flight Plan during ship combat will gain Experience directly. This helps to keep your most active wing specialists pilots gaining XP for their flight duties, in the same way that crew combat gains XP for their battles.

Second, Interdictors have now joined Bombers and Shuttles in landing on the same turn that their flight plan ends. Previously, Interdictors would have a final turn where they were not blocking torpedoes but only focusing on landing the craft. Now, they land at the end of the last turn on which they will block incoming long range attacks, improving their flight plan efficiency by 20%.

On Init Crew Talents
Crew Combat Talents that fire "On Init" have gained a major upgrade as they now impart their Init bonuses on the turn they fire. As almost every On Init Talent gives a +Init bonus, this is a big boon and guarantees at least one of your combatants to get an Init bonus on the first round of combat (assuming you're wisely using these power talents) and then more bonuses to come if you have more Talents.

Of course, the enemy gets the same. And they are wise to use these Talents as well :D


Component Rebalancing Sweep!
A lot of balance changes have been rolled up into this release. A huge thanks to all the community members, including @prime_resistor for posting such great suggestions.

With Update #157, we've adjusted all Combat Hyperwarp drives to tweak their allocation of Skill Points, putting more into Navigation over Electronics. Smaller ship Combat HW Drives -- for Mass 2400 and 3400 hulls -- have gained additional Skill points.

The large slot Hull Plating components now add to Ship Ops as well as contributing better Electronics and Void and Radiation Resist. For such an investment in an armor-focused large slot, these components are now far more competitive and also have reduced Jump Cost across the boards.

The medium slot Deflector Arrays have gained improved Electronics Skill Pool as well as new Void Resist to help their long range defense contribution, shifting them into a more advantageous position within the Elo-defense meta.

Finally, we've added +15 Fuel Storage to Micro Launch Bays to help offset their Jump Cost.

There is always more! Be sure to check the full release notes below and leave a review!

v2.5.45 - 6/8/2019
- Added new component capability - reduce encounter rate in void travel by %, up to 25% maximum (starport "Ship" filter)
- Added new 2 new small slot Sig Dampener components (2, 3) to join original Sig Dampener in granting reduction in encounter rate, grant Elo, small Nav, Void Res
- Added new Rychart only small slot Sig Veil Field as top tier Sig Dampener type component
- Added new medium slot Sig Concealment Field which reduces encounter rate, grants Rad/Void Res, Elo/Nav Skill
- Wing specialist pilots now gain XP for each successful flight plan run keeping active wing pilots better leveled
- Interdictors on defensive flight plans now land after the final turn instead of waiting one last turn to only land (just like offensive flight plans)
- Big buff to all On Init Talents: now correctly granting the Initiative bonuses on the first Turn they are used
- Adjusted all size Combat Hyperwarp Drives to rebalance Electronics and Navigation, improved Skill Pools for Mass 2400 and Mass 3400 drives
- Adjusted large comp Hull Plating to include Ship Ops, better Electronics, moderate Void and Radiation Res on all tiers and lower jump cost
- Adjusted medium comp Deflector Array to give slightly better Electronics bonus and Void Res
- Added +15 Fuel Storage to Micro Launch bay
- Adjusted Wing Tech's "Recovery Pod" Talent to use Repair to determine health of saved wing pilot
- Improved language in ship encounter to explain current disposition / hostility versus base disposition / hostility
- Fixed some bugs with certain play loops causing game date to skip backwards
- Fixed bug with Wing Tech's "Hangar Triage" Talent not using Repair Skill correctly
Коментарів: 10 Читати далі

Рецензії

“Star Traders: Frontiers is the best space game I’ve played in ages”
Rock, Paper, Shotgun

Про цю гру

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?


  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (33 jobs total)!
  • Customize your own spaceship: Choose from more than 350 upgrades and 45 ship hulls to build your very own vessel to venture across the vast reaches of space.
  • Assemble your wing fleet: Outfit your capital ship as a carrier and launch interdictors, bombers and shuttles into space combat against your enemy
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad.
  • Varied Difficulty Options! play with save slots to try out different builds or storylines or turn on character permadeath and enjoy classic roguelike experience
  • Achievement Unlocks: accomplish story and challenge goals to unlock additional optional (but not better) content like new starting ships and new starting contacts


First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.


Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

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    • Процесор: 1.2 Ghz
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    • Місце на диску: 250 MB доступного місця
    • Додаткові примітки: Please make sure your video drivers are up-to-date!
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    • ОС: Windows 7, Windows 10
    • Процесор: 2.0+ Ghz
    • Оперативна пам’ять: 2048 MB ОП
    • Відеокарта: OpenGL 2.0 or higher
    • Місце на диску: 500 MB доступного місця
    • Додаткові примітки: Please make sure your video drivers are up-to-date!
    Мінімальні:
    • ОС: OSX 10.8, 10.9, 10.10, 10.11
    • Процесор: 1.2 Ghz
    • Оперативна пам’ять: 1024 MB ОП
    • Відеокарта: OpenGL 2.0 or higher
    • Місце на диску: 250 MB доступного місця
    Рекомендовані:
    • ОС: OSX 10.10, 10.11
    • Процесор: 2.0+ Ghz
    • Оперативна пам’ять: 2048 MB ОП
    • Відеокарта: OpenGL 2.0 or higher
    • Місце на диску: 500 MB доступного місця
    Мінімальні:
    • ОС: Ubuntu 14+
    • Процесор: 1.2 Ghz (32 or 64-bit)
    • Оперативна пам’ять: 1024 MB ОП
    • Відеокарта: OpenGL 2.0 or higher
    • Місце на диску: 250 MB доступного місця
    Рекомендовані:
    • ОС: Ubuntu 16
    • Процесор: 2.0 Ghz (32 or 64-bit)
    • Оперативна пам’ять: 2048 MB ОП
    • Відеокарта: OpenGL 2.0 or higher
    • Місце на диску: 500 MB доступного місця

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