A score-driven arcade FPS built for short, high-intensity runs. Every mission escalates. Mastery beats brute force.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re launching in Early Access to let you, our valued customers, help shape the future of our service. Your feedback is crucial for fine-tuning our weapons, balancing gameplay, and adding new features. By joining us now, you’re not just testing—you’re directly influencing how the game evolves. Thanks for being part of our journey!”

Approximately how long will this game be in Early Access?

“We anticipate that the game will be in Early Access for approximately 12 months. This timeline allows us to gather valuable feedback, make necessary adjustments, and add new features based on your input. We’ll keep you updated on our progress and any changes to this timeframe. Thank you for your support and patience!”

How is the full version planned to differ from the Early Access version?

“We are planning to develop new levels, additional weapons, enhanced gameplay, and various difficulty settings.”

What is the current state of the Early Access version?

“The current Early Access version includes the following features:
  • Six maps offering varied environments
  • Portal system for map navigation
  • Scoring system to track progress and performance
  • Challenging enemy waves featuring different robot types, including phantom enemies
  • Five player weapons to choose from, including a gravity gun and annihilator
  • Enemy attacks through melee and fireballs
  • Time and weather system impacting gameplay
  • Support for Xbox controllers and left-handed controls
  • Game save system for saving progress

Will the game be priced differently during and after Early Access?

“Alien Grounds is free during Early Access. The game switches to a paid model after full release, so now’s a great time to jump in. Early players keep full access. No in-game purchases or paywalls are planned.”

How are you planning on involving the Community in your development process?

“We plan to involve the community by collecting feedback, providing updates, and participating in events.”
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About This Game

Brutal. Fast. Free.

Alien Grounds is a score-driven arcade FPS where pressure escalates quickly and mastery is the only thing that carries you forward.

This is not a campaign shooter. There’s no safety net to lean on.

You spawn. You fight. You adapt.

Then you try to do it better.

Arcade FPS at Its Core

Alien Grounds is designed around repeatable runs, not progression trees.

  • Sessions are fast and focused

  • Pressure escalates quickly

  • Every mistake costs momentum

  • Every good decision pushes your score higher

You will die. You will restart. You will improve.

That loop is the game.

Combat That Tests Judgment, Not Just Aim

Enemies are readable, distinct, and unforgiving:

  • Fast rushers that punish poor positioning

  • Heavy melee threats that demand spacing and timing

  • Ranged enemies that pressure movement

  • Rare variants that bend the rules and invite risk

Combat stays clear even in dark environments, with strong silhouettes and visual cues designed for split-second decisions.

Maps shift mid-fight, forcing constant movement and adaptation. No two runs play the same.

Weapons With Tradeoffs, Not Comfort

Each weapon exists for a reason - and a tradeoff:

  • Pistol - Low damage, limited ammo. Highest score potential through precision headshots.

  • Automatic Rifle - Reliable DPS with recoil and spread. Ammo resupplies when low.

  • Laser Gun - Infinite energy and perfect accuracy, but overheats if overused.

  • Gravity Gun - Infinite energy and no recoil, but speeds up the fight.

  • Annihilator - Close-range panic button with a short recharge.

  • Chem Gun - Crowd setup weapon that wipes groups once thresholds are reached.

  • Freeze Gun - Area control tool that locks enemies in place.

Powerful tools exist - but precision and risk always score higher.

Score Is the Goal

Alien Grounds rewards how you play:

  • Precision kills score more

  • Faster play increases risk and reward

  • High-threat enemies are worth more

  • Special bonuses reward control under pressure

Brute force works.
Mastery scores higher.

Global leaderboards track your best runs.
Ranks are permanent.

Difficulty That Respects the Player

  • Easy - Relaxed and forgiving. Learn the systems.

  • Medium - The intended experience. Balance and precision matter.

  • Hard - No tutorials. Aggressive enemies. Tight resources. Highest multipliers.

Hard mode isn’t unfair.
It’s uncompromising.

Just Play

No microtransactions.
No paywalls.
No grind.

Alien Grounds is a solo-developed arcade FPS built around clarity, speed, and mastery.

Hit Play. Chase a better run.

Accessibility & Controls

  • Scales well on lower-end PCs with adjustable graphics settings

  • Full gamepad support (raw input, aim assist, full sensitivity control)

  • Mouse and controller Y-axis invert

  • Left-handed keyboard and mouse layouts

  • Steam Deck tested

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i3-4170 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: GTX 960 / RX 470 / Intel Arc iGPU or Radeon 680M (4GB VRAM reserved)
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Additional Notes: If the game doesn’t start or crashes on hardware below the minimum specs, try forcing DirectX 11 by adding -d3d11 in Steam Library → Right-click Alien Grounds → Properties → Launch Options.
    Recommended:
    • OS: Windows 10, 11
    • Processor: Intel i5-12400F / AMD Ryzen 5 5600
    • Memory: 16 GB RAM
    • Graphics: RTX 2060 / RX 6600
    • DirectX: Version 12
    • Storage: 2 GB available space

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Overall Reviews:
Mixed (33 reviews)






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