Cossacks 3 is a rare combination of war, economy, army developing, building and upgrading that couldn’t be found in any game for the last 15 years. This deep RTS gameplay will return old fans in the golden ages of the genre and give newcomers a unique experience.
Recent Reviews:
Very Positive (126) - 88% of the 126 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (4,293) - 73% of the 4,293 user reviews for this game are positive.
Release Date:
Sep 20, 2016

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Recent updates View all (115)

June 21

News: huge patch, sale and many details

Dear friends, we've got three great news for you!

1. Sale has come!
Cossacks 3 is taking part in Steam Summer Sale, with oustanding -60% discounts for both base game and all the DLCs.
Don't miss your chance to indulge yourself and your family

2. Patch is out! The one with tons of updates and fixes we've been telling you in earlier news.
Many new features were added in this patch, along with improvements for existing ones and huge amount of fixes in all the game's aspects.
You may find a detailed patch notes below.

3. This is not the end, there'd be many more new features and updates. Stay tuned to our news!

By the way, micro-news, for those who missed it:
A.N.N.O.U.N.C.E.D 2:

Patch Notes 21.06.18 (
New features:
1. It's possible to trade resources between players from same team and players without team. Button is active in multiplayer and random map modes after 15 minutes of game time has passed.
2. Hotkeys may be remapped in settings.
3. New starting options:
- Village. Allows starting the game with Town center, two houses, blacksmith, stables, XVII century barracks.
- XVII century barracks. Allows starting the game with blacksmith, two XVII century barracks and two log cabins.
- Log cabins. Allows starting the game with four log cabins.
- Union. Allows starting the game with allied nation's peasants. (8 selected nation's peasants and 8 allied nation's peasants)
- Expensive mercenaries. (mercenaries prices are tripled)
4. New random map types: Coastal, Lakes, Rivers.
5. New panel in internet shell, showing top clans and players on server. Clan's best five players among top-100 are used to determine the top clans.
6. New 'Train woodworkers' upgrade in port, allowing to repair all the ships.
7. 'Profile' button has been moved to 'Settings'
8. New 'Encyclopedia' button in main menu. You may check all nations and units basic, fully upgraded and additional (detailed info on upgrades) data.
9. You may find fixed (non-customizable) hotkeys descriptions in 'Settings' now.
10. Towers shooting from behind the walls aren't hitting their owner's walls. You may efficiently build towers behind the walls now
11. Total amount of spectators has been increased.

1. Port's hp decreased from 65000 to 50000.
2. 'Use new construction materials' upgrade will not affect port's protection no more.
3. Galley's hp decreased from 50000 to 35000.
4. Ship of the Line's hp increased from 65500 to 95000.
5. Galley's gold consumption increased by 33%.

1. Improved stability of multiplayer games.
2. Fixed an error, causing frequent disconnects at 23:59:59.
3. Improved support of various old savegames.
4. Fixed 1 frame delay during units' selection using selection marquee or hotkeys. It was detectable on low fps
5. Fixed an error, causing incorrect work of 'Design new rigging types' upgrade.
6. Fixed an error, causing an inability to order group of peasants to move inside of several available mines in multiplayer.
7. Fixed an error, causing inaccurate prices of boats in multiplayer.
8. Fixed an error, causing inaccurate workers and idle peasants counter display in multiplayer along with their distribution among various resources.
9. Fixed an error, causing desynchronization of 'Stand ground' state in multiplayer. Clients have correct visual display of this state now.
10. Fixed an error, causing improper processing of 'Show collisions' hotkey.
11. Fixed an error, causing incorrect random map game's launch after playing a multiplayer game.
12. Fixed one of the errors, causing crashes in long games. Replay recording would be stopped, in case there isn't enough free RAM.
13. Mines generation process in 2x2 games on small maps has been changed. Mines are generated closer to player's spawn point and aren't generated on enemies territory no more.
14. Fixed an error, causing last player of brown color to have no famine and gain control over rebelling mercenaries, while disabling capturing the buildings.
15. Fixed an error, causing to show an empty room, while joining the room.
16. Fixed an error, causing incorrect mission list display after quitting to main menu from mission.
17.Added three spectator slots, which are closed by default.
18. Many small bugs and errors were fixed.

We're deeply grateful to Ebel for her ideas and their realizations in her mods, which have inspired us to include several changes in this patch.

Have a nice day!
41 comments Read more


“Straightforward, simple, but slick and solid. Cossacks is comfort food, but it feels sufficiently of today despite its cheerfully throwback heart. I had a good time, and most of all I realised that I’m more than ready for this once so staid of genres to come back in earnest.”
Rock Paper Shotgun

About This Game

Return of the legendary Cossacks! The sequel of the award winning strategy series.

Leaning on the history of the 17th and 18th century, the real time strategy game awakens colossal mass battles with up to 32,000 soldiers simultaneously on the battlefield.

This remake of the classic game, that originally launched in 2000, contains all of the elements that distinguish the successful Cossacks games and combines them with contemporary 3D-graphics. Cossacks 3 provides the player with infinite tactical options, including not only the construction of buildings, the production of raw materials, but also the broad selection of various units and the influence of the landscape.

20 nations, 120 different unit types, 100 research opportunities, and over 220 different historical buildings are available to the player. Besides the battles ashore, players can build an armada and attack their enemies at sea. Cossacks 3 offers five historic single player-campaigns and up to eight players can fight each other in multiplayer-mode on one map. The player can forge alliances with or against others as well as challenge the computer. Randomly generated maps provide endless variations and can be adapted to the gamer’s needs.

Game features:
  • Grandiose battles of up to 32,000 soldiers on the battlefield
  • 20 playable nations
  • 100 research opportunities
  • 220 different historic buildings
  • Battles ashore and at sea
  • Five singleplayer historical campaigns
  • Infinite variations of battles on randomly generated maps
As a free DLC all the players will receive 8 additional playable nations with the unique music main themes.

Information about Digital Deluxe Edition (no longer available for purchase):

Digital Deluxe - is a game edition, that contained both base game and 4 previously announced DLC, which are getting consequent releases during 1 year after Cossacks 3 release, along with few great bonuses.
We have already released 4 promised DLCs: Days of Brilliance, Rise to Glory, Path to Grandeur and The Golden Age. They include:

Early access to new nations:
  • [Days of Brilliance] Denmark
  • [Days of Brilliance] Netherlands
  • [Rise to Glory] Bavaria
  • [Rise to Glory] Saxony
  • [Path to Grandeur] Hungary
  • [Path to Grandeur] Portugal
  • [The Golden Age] Switzerland
  • [The Golden Age] Piedmont

  • [Days of Brilliance] Pro Fide, Lege et Rege
  • [Rise to Glory] Huge gambles and great achievements.
  • [Rise to Glory] The Lion of the North.
  • [Path to Grandeur] St.Jacob with us, Spain!
  • [Path to Grandeur] In the Service of the Grand Vizier!
  • [The Golden Age] Oranien bovem!

Single-player missions:
  • [Days of Brilliance] Konotop
  • [Days of Brilliance] Clash at Nordlingen
  • [Days of Brilliance] Stuart Restoration
  • [Days of Brilliance] Peasants' War
  • [Days of Brilliance] Landing in Brittany
  • [Rise to Glory] Second Northern War
  • [Rise to Glory] Great Northern War
  • [Rise to Glory] Franco-Dutch War
  • [The Golden age] War for Brazil
  • [The Golden age] War in the Caribbean
  • [The Golden age] The Portuguese War of Independence
  • [The Golden age] Siege of Dunkirk
Historical battle:
  • [The Golden age] Battle of Nieuwpoort (1600)
  • [The Golden age] Battle of Pyliavtsi (1648)
  • [The Golden age] Battle of Prostki (1656)
  • [The Golden age] Battle of Saint Gotthard (1664)
  • [The Golden age] Battle of Villaviciosa (1710)
  • [The Golden age] Battle of Sheriffmuir (1715)
  • [The Golden age] Oran (1732)
  • [The Golden age] Battle of Soor (1745)
  • [Rise to Glory] Winter maps
  • [Path to Grandeur] Desert maps

Digital Deluxe Edition owners would also receive soundtrack in lossless quality (wav format).

Digital Deluxe Edition is no longer available for purchases. Its owners have already got 4 DLC for free, as we`ve promised.

System Requirements

SteamOS + Linux
    • OS: Windows XP/7/8/10
    • Processor: Intel Core 2 Duo E8400 3.0GHz / Core i3 1.6GHz / AMD Athlon II X2 280
    • Memory: 3 GB RAM
    • Graphics: nVidia GeForce 9600 GT / Radeon HD 4830 / Intel HD5000
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Screen Resolution - 1280x768
    • OS: Windows XP/7/8/10
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 560 / ATI Radeon HD 7900 Series
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Screen Resolution - 1920x1080
    • OS: SteamOS, Ubuntu, Mint
    • Processor: Quad Core Processor
    • Memory: 3 GB RAM
    • Graphics: OpenGL 3.2+, 512 MB GPU RAM (Intel video-cards are not officially supported and game may not work)
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Minimal Screen Resolution - 1280x768

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