Build spaceships block by block, lift off, mine, trade and explore a procedural low-poly solar system — alone or with friends. Crash, rebuild, repeat. Now with optional PvP: turrets, shields, missiles and raids.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Involved is a sandbox game built around player creativity, exploration, ship building, and multiplayer interactions. Early Access gives us the opportunity to develop the game alongside our community, gather feedback on its core systems, and understand how players use the freedom the game provides. We believe community feedback will be especially valuable in shaping and improving the experience as development continues.”

Approximately how long will this game be in Early Access?

“We currently expect Involved to remain in Early Access for approximately 12 to 24 months. However, this is only an estimate and may change depending on development progress, player feedback, and the direction the game takes during Early Access.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access, we plan to expand and refine the systems already at the heart of Involved. This may include additional building blocks and ship components, more locations and environments to explore, expanded planetary gameplay, additional resources and production systems, improvements to multiplayer and dedicated servers, new tools and equipment, and further opportunities for exploration, construction, survival, and player interaction.

We also plan to improve performance, balancing, accessibility, user experience, and the overall level of polish based on feedback received during Early Access. These plans may evolve as development progresses and as we learn more from the community.”

What is the current state of the Early Access version?

“The Early Access version of Involved focuses on the game's core sandbox experience. Players can build their own spacecraft using a modular block-based construction system, explore their creations from the inside, pilot them through space, gather resources, explore and land on planets, and play alone or with other players.

The game is still actively in development, so players should expect unfinished content, balancing changes, bugs, performance improvements, and systems that may evolve significantly throughout Early Access.”

Will the game be priced differently during and after Early Access?

“We currently plan to gradually increase the price as Involved grows and receives additional content, features, and improvements. Any pricing changes will reflect the state and scope of the game at that time.”

How are you planning on involving the Community in your development process?

“Community feedback will play an important role in the development of Involved. We plan to actively follow player feedback through Steam discussions and our community channels, including suggestions, bug reports, balancing feedback, and discussions about existing and upcoming systems.

As a sandbox game built around creativity and player freedom, we are particularly interested in seeing what players build, how they use the game's systems, and where they encounter limitations. This feedback will help us identify priorities and guide the evolution of Involved throughout Early Access.”
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About This Game

Involved is a low-poly co-op space sandbox. Place a block on the ground, then another… and watch your ship grow. Add a seat, fuel tanks and thrusters — and take off. Everything you fly, you built.

  • More than 50 blocks: frames, windows, doors, cockpits, fuel and ion thrusters, gyroscopes, batteries, solar panels, generators, drills, refineries, cargo, lights, parachutes, landing gear…

  • Moving parts: rotors, hinges and pistons for cranes, turrets and landing arms.

  • Wheels: build rovers with suspension and steering to cross the planets.

  • Logic: switches, buttons, timers, sensors, memory and logic gates to automate your creations.

  • Symmetry, copy / paste, blueprints: save your best ships and rebuild them anywhere.

Every block has a mass. Thrusters push where they point, the center of mass matters and gravity is real — a well-balanced ship flies straight, a badly-built one tumbles. Flight assistance, a full stop key, an autopilot and a hyperdrive jump help you cross the system.

  • Procedural solar systems: every world seed creates new planets, moons and asteroid belts — mountains, canyons, craters, snowy peaks and alien forests.

  • Fully diggable terrain: drill into the ground for iron, silicon, nickel, ice, cobalt, silver, gold, platinum and uranium.

  • Mine, refine, trade: fill your cargo, refine ore, sell it at trading posts and take contracts from NPCs.

  • Dock at orbital stations, refuel, and plan your trips on the 3D system map.

Blocks break on impact, ships split into wrecks, and parachutes save the day (sometimes). Watch your oxygen, your health and your fuel — then repair, salvage and try again. Your backpack stays where you died, so go get it back.

  • Co-op multiplayer: host a game for your friends or join one from the Steam server browser.

  • Dedicated servers (Windows and Linux) with admin tools, bans and server settings.

  • Private teams and permissions: decide who can pilot or build on each of your ships, rovers and stations.

  • Player stations: anchor a base in space or on the ground and make it your home and respawn point.

  • Customize your astronaut, emotes included.

Someone wants what you built. PvP is optional and set by each server, with safe zones around trading posts.

Shield generators absorb the first hits, heavy armor holds the line, and automatic defense turrets fire on anything hostile. Threat sensors, jammers and decoys keep the enemy guessing.

Light and heavy lasers, pilot-controlled laser turrets, a railgun that charges up and pierces through armor, and guided missiles with target lock. Everything runs on energy — no ammo to farm, just power to manage.

Go on foot with a laser pistol or rifle, cut through enemy ships and hack their control core to steal them. Destroyed cargo spills part of its loot.

FAIR PLAY BUILT IN

  • New-player protection for the first hours of play.

  • Offline protection: bases of players who are away take reduced damage.

  • Friendly fire off by default, kill feed and a full combat log for admins.

Don't celebrate too early.

Available in English and French.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64 Bits
    • Processor: Quad-core Intel or AMD, 2,5 GHz
    • Memory: 8 GB RAM
    • Graphics: 4 Go of VRAM or more
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64 Bits
    • Processor: Processor Intel or AMD multi-core, 3,5 GHz
    • Memory: 16 GB RAM
    • Graphics: 6 Go of VRAM or more
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
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