Ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
All Reviews:
Very Positive (353) - 87% of the 353 user reviews for this game are positive.
Release Date:
Mar 31, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Making the game available since its early stages has been vital to its development. Feedback received from players was priceless. Now I feel that KeeperRL is ready to be shown to a wider audience.”

Approximately how long will this game be in Early Access?

“For at least one year, maybe more.”

How is the full version planned to differ from the Early Access version?

“The full version will be more stable and polished, and more complete in every aspect. Maps will be larger, monsters more intelligent, and loot more plentiful.

Individual games will last much longer.”

What is the current state of the Early Access version?

“It's very playable, and stable enough to work for most players. A single game will give you up to two hours of fun. And you won't win on your first try :)

There are still some bugs though, and the game is incomplete in many ways.”

Will the game be priced differently during and after Early Access?

“The price will stay the same.”

How are you planning on involving the Community in your development process?

“I've already involved the community by taking feature requests and openly discussing the game's design.”
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Includes 2 items: KeeperRL, KeeperRL Soundtrack

 

Recent updates View all (122)

January 21

Z-levels and other new goodies coming in Alpha 27

I’ve been back to work in the last few weeks, after a longer-than-usual Christmas and New Years break, and I’d like to share all the cool stuff that I worked on!

Z-levels, which essentially mean building your dungeon over multiple floors, are probably the most requested feature in KeeperRL of all time. I’ve been resisting them mostly due to lack of a good vision on how they would work with the rest of the game. They obviously increase dungeon building possibilities, but also make the game more complex. KeeperRL already features a decently sized world to explore horizontally, so how would vertical expansion complement it?

I gave it some more consideration recently, and realized that Z-levels could solve a lot of the mining progression problems:
  • It’s easy to place “guarding” enemies on a subterranean level, and the player will easily understand that these enemies will attack if you mine there. No more confusion why you got attacked by ants or adamantine golems.
  • It’s common sense that enemies get more difficult as you dig deeper and deeper, and you can’t accidentally engage an enemy that’s way too strong for you.
  • New Z-levels can be added as you dig, which means an unlimited supply of minerals, at the cost of having to fight stronger and stronger enemies.

The great thing about KeeperRL’s source code architecture is that it has supported multiple levels since the very beginning, just that your dungeon could only be built on one level. A basic implementation that allowed multiple-level dungeons took me only a few hours!



After all that, there has to be bad news of course, and it’s that there are some limitations. First of all, right now, the game only supports up to one staircase between two levels. This is limited by the current pathfinding algorithm. Secondly, due to memory usage, the subterranean levels will be significantly smaller than the ground level. These are not set in stone, of course, so depending on your feedback, I can work on removing these limitations in future updates.

There were also other, smaller features that I worked on. I’ve committed to advancing the AI in this update, and the first improvement is that creatures will try to organize, and attack enemies in formations to avoid being picked out one-by-one. Healers will attempt to stay in the second line and tend the wounded.



To further improve combat tactics, I replaced 8-directional aiming with free aiming, so you can fire missiles and cast spells at anyone, as long as nothing is in the way. This should make archers and spell-casters more relevant in open area battles, especially when they’re controlled by AI. Elves are going to be very deadly! (and the interface is also prettier and more clear)



I don’t have any plans or promises for you yet as to when Alpha 27 will be out, and if you are interested in hearing more about day-to-day development, I invite you to join the official discord server, where I’m very happy to talk to players and share updates almost every day.
17 comments Read more

December 9, 2018

Alpha 26 hotfix 1 released

This update fixes a few issues and crashes, including a video driver issue that stopped a few players from running the game.

There is one crash that I'm still investigating involving pathfinding - you may see the error "couldn't track path" or such. If you have a game that ends with this crash repeatedly, please use the bug reporting button to send it to me. Any information leading to the smashing of this bug will be rewarded.

  • Fixed issues with loading OpenGL functions on some systems.
  • (Probably) fixed issue with corrupted water animation.
  • Fixed issue with goats getting killed for food.
  • Allowed adding special traits to keepers in game configuration files.
  • Disallowed building graves outside due to issues with undead spawning.
  • Fixed various issues with immigrants in the tutorial.
  • Endless mode enemies are made hostile to white knight keeper.
  • Fixed UI crash involving minion equipment handling.
  • Fixed UI crash when workshop item's price is 0.
  • Fixed crash involving giant spider minion.
  • Building overlay menu is wider.
9 comments Read more
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About This Game

KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

Dungeon management

You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

Roguelike mechanics

The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

Large, procedurally generated maps

In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

Online map sharing

Download dungeons made by other players and explore them as an adventurer.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.7 Lion
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: 10.7 Lion
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space

What Curators Say

25 Curators have reviewed this product. Click here to see them.

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