Ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
Recent Reviews:
Mostly Positive (10) - 70% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (372) - 87% of the 372 user reviews for this game are positive.
Release Date:
Mar 31, 2015
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Making the game available since its early stages has been vital to its development. Feedback received from players was priceless. Now I feel that KeeperRL is ready to be shown to a wider audience.”

Approximately how long will this game be in Early Access?

“For at least one year, maybe more.”

How is the full version planned to differ from the Early Access version?

“The full version will be more stable and polished, and more complete in every aspect. Maps will be larger, monsters more intelligent, and loot more plentiful.

Individual games will last much longer.”

What is the current state of the Early Access version?

“It's very playable, and stable enough to work for most players. A single game will give you up to two hours of fun. And you won't win on your first try :)

There are still some bugs though, and the game is incomplete in many ways.”

Will the game be priced differently during and after Early Access?

“The price will stay the same.”

How are you planning on involving the Community in your development process?

“I've already involved the community by taking feature requests and openly discussing the game's design.”
Read more

Buy KeeperRL

Buy KeeperRL + Soundtrack

Includes 2 items: KeeperRL, KeeperRL Soundtrack

-5%
$17.08
 

Recent updates View all (125)

March 26

KeeperRL Alpha 27 is released!

KeeperRL Alpha 27 is out! This is another big gameplay update, introducing many improvements in playability and AI.

You can now build your dungeons across multiple Z-levels, and digging downwards gives you access to extra resources, enemies and other surprises. Check below for the full change log.

I'd like to thank everyone involved in crash testing this patch, sending bug reports and suggestions. Your help was invaluable!



If you would like to continue your saved game from Alpha 26, you can opt-in into the "Alpha 26 save compatibility" BETA branch under the game's properties in Library. Make sure to opt-out of the branch to go back to Alpha 27 when you're done!

Gameplay
  • Z-levels!
  • Items can be upgraded using glyphs.
  • New random location: temples.
  • New random location: ruins.
  • Dragon AI learns how to breathe fire.
  • Added leisure zone, where minions go when idle.
  • Throwing items, firing ranged weapons and casting ranged spells have free instead of directional aim.
  • AI tries to create formations when fighting in open areas.
  • Healers and archer AI try to avoid melee combat.
  • Healers make more effort to heal wounded allies.
  • Tree spirits can be set on fire, and will actively seek out water to put it out.
  • Added "entertainer" and "bad breath" immigrant traits, which influence minion morale.
  • Increased spell and ranged max training of adventurers.
  • Traveling between sites is restricted during combat and when poisoned.
  • Creature AI knows how to use all resistance and vulnerability potions. (quaffing and throwing)
  • Insane minions of retired keepers won't be used in raids.
  • Minions won't go to sleep if they're poisoned.
  • Added healing starting spell to white knight keepers.
  • Creatures teleported by the throne get woken up.
  • Insane minions won't attack the keeper.
  • Insane immigrants get much higher damage bonuses.
  • Knights, dragons and dwarves in the main dwarf villain are much stronger.
  • Legendary minions are much stronger.
  • Added rat people
  • Adamantium golems are removed from the top level and exist only deep underground.
  • Prisoners are no longer granted poison resistance.
  • Combat experience bonus is reduced to the current level of given training type instead of the max level.
  • Lizardmen are hostile to lawful adventurers.
  • Added a basic wooden shield.
  • AI won't enter tiles adjacent to fire when pathfinding to avoid fire damage.
  • Corpses decrease morale instead of emitting poison gas.
  • Switching between real-time and turn-based modes doesn't advance the game clock.
  • Minions with night vision won't equip torches.
  • Immigrants can come with extra wings or heads, the latter allowing equipping multiple helmets and amulets.
  • Hydra has 7 heads which need to be cut off to kill it.
  • The demon villain top level is a ruined castle.
  • AI will try to go indoors at night.

Mods
  • Mods can be switched in settings.
  • Mineral patch numbers can be modded (per given z-level depth).
  • Creatures and their inventories can be modded. New creatures can be added and used in immigration and as player characters.
  • NegateRequirement immigrant requirement which lets you require that a requirement is not fulfilled.

Interface
  • Improved character creation menu.
  • Darkness and night is rendered directly on sprites to avoid ugly graphical glitches with lighting.
  • When the player is killed, the notification is displayed below the center of the map so it doesn't obscure the view of what happened.
  • Improved button visuals.
  • Improved the lava animation.
  • Added succubi lovemaking animation.
  • Direct spell attacks have a magic animation.
  • Immigrant legendary crafting skill is displayed explicitly.

Fixes
  • Multiple optimizations.
  • Reduced RAM usage per level, to accommodate Z-levels.
  • Fixed worker AI getting stuck when idle.
  • Control mode sidebar scrolling includes team member list. Fix
  • Fixed eating task AI to not get stuck.
  • Increased server connection timeouts.
  • Fixed doppelganger consumption menu.
  • Fixed issues with clicking on the game speed dialog.
  • Keeper level button is not highlighted if there is nothing more to research
  • Fixed bug in calculating visibility which showed itself in wrongly lit tiles after a forest fire.
  • Fixed spell icon tooltips in control mode.
  • Fixed AI crash when killing enemy using a projectile.
  • Fixed a bug where a minion paces back and forth between two pigsties.
  • Fixed UI buttons accuracy.
  • Fixed AI issue with workers trying to drop items on inaccessible storage tiles.
  • Fixed giant spider AI.
  • Equipment storage located outside of territory is taken into account when assigning items.
  • Goats are not treated as food.
24 comments Read more

March 4

Alpha 27 is available for testing!

I've uploaded a pre-release build of Alpha 27 for all three platforms. I invite all seasoned players to take a look and post their feedback in this thread or in the comments below.

Please don't opt in if you are new to the game, as this build is very unstable, and the tutorial doesn't work at the moment.

To opt-in into the build, please go into the game's properties, BETA tab, and choose the "dev" branch.
7 comments Read more
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About This Game



KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

Dungeon management

You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

Roguelike mechanics

The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

Large, procedurally generated maps

In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

Online map sharing

Download dungeons made by other players and explore them as an adventurer.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.7 Lion
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: 10.7 Lion
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space

What Curators Say

28 Curators have reviewed this product. Click here to see them.

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