Ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
All Reviews:
Very Positive (321) - 86% of the 321 user reviews for this game are positive.
Release Date:
Mar 31, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Making the game available since its early stages has been vital to its development. Feedback received from players was priceless. Now I feel that KeeperRL is ready to be shown to a wider audience.”

Approximately how long will this game be in Early Access?

“For at least one year, maybe more.”

How is the full version planned to differ from the Early Access version?

“The full version will be more stable and polished, and more complete in every aspect. Maps will be larger, monsters more intelligent, and loot more plentiful.

Individual games will last much longer.”

What is the current state of the Early Access version?

“It's very playable, and stable enough to work for most players. A single game will give you up to two hours of fun. And you won't win on your first try :)

There are still some bugs though, and the game is incomplete in many ways.”

Will the game be priced differently during and after Early Access?

“The price will stay the same.”

How are you planning on involving the Community in your development process?

“I've already involved the community by taking feature requests and openly discussing the game's design.”
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Includes 2 items: KeeperRL, KeeperRL Soundtrack

Downloadable Content For This Game

 

Recent updates View all (116)

August 23

Alpha 25 hotfix 1 released

This patch fixes a few issues in the Alpha 25 update. Many of them have been reported by players through the in-game "report bug" tool. Thanks to everyone for helping out.

This version may still have occasional issues with hauling AI, in particular with workers carrying around items needlessly instead of dropping them at a storage. Since the problem is quite complex, a fix will only come in Alpha 26. Sorry for that.

  • Fixed an issue with pathfinding through portals after game has been saved & loaded.
  • Air elemental and some special beasts have a melee attack again.
  • Fixed retirement crash.
  • Fixed a crash involving undead being killed simultaneously by a piece of equipment and sunlight in the same turn.
  • Fixed some issues with workers not dropping hauled items and equipment.
  • Fixed issues with workers arming traps.
  • Fixed multiple item hauling issues.
  • Prevented opening multiple level maps using the mouse wheel button.
  • Level memory is updated when locking/unlocking doors in control mode.
  • Fixed an FPS issue related to item hauling.
2 comments Read more

July 31

KeeperRL Alpha 25 is released!

KeeperRL Alpha 25 is finally out! This is another patch with a lot of gameplay improvements, focusing especially on dungeon development. It includes moat building, special items and minions and a new Keeper character. Check out the change log below for details!



The full change log:

Gameplay
  • Dark knight, a new Keeper character focused on melee skills.
  • Digging moats.
  • Added "ego" items with special effects, which can be crafted by extraordinarily talented, and usually also insane minions.
  • Added special minions with extra positive or negative buffs.
  • All AI, including enemies, can use portals when navigating around.
  • Worker AI will pick up items from multiple tiles before hauling them back.
  • Beast minions don't trigger enemies with their attacks.
  • Equipping, picking up, and dropping equipment doesn't use up turn.
  • Enemy AI will construct bridges if they're cut off by water.
  • Added "stand ground", and "ignore enemies" team orders.
  • Removed the "proximity" trigger from cyclops.
  • Every creature has separate combat experience independent of training.
  • Entire wolf pack takes up one population spot.
  • Vampire lord is stronger.
  • Adamantium golems are vulnerable to magic.
  • Added "fireball" spell.
  • Dwarves and ants won't attack after player mines in their vicinity but, not breaching their mineral veins.
  • Bridges can be removed.
  • Escape spell teleports away from fire.
  • All prisoners can construct furniture.
  • Added potions of melee and spell vulnerability.
  • Added night vision mushrooms.
  • Added stone statue, which increases population by up to 4.
  • Summoned creatures, like flies, aren't automatically added to current team.
  • Changes in the building menu: bridge moved to "Structure". Changed some hotkeys.
  • Creature's can pick up a single heavy item over their carry limit.
  • Up to 4 prisoners are allowed with having a prison built.
  • Tunnels can be filled up with hard rock.
  • Allowed building fountains in the dungeon.
  • Summoned creatures disappear when summoner is knocked-out.
  • Villains won't launch attacks with undead minions during the day.
  • Removed the scroll of darkness and made the vampire lord a permanent darkness source.
  • All prisoners are poison resistant.
  • Dogs and other animals can be petted. AI will also pet animals sometimes.
UI
  • New villains UI with attack and trigger notifications, easier pillaging and browsing villains.
  • New animated sprites for water, lava, torches, fountain.
  • Animations for melee attacks and creature death.
  • New sprites for zombie, bears, and the warriors tribe.
  • Creature's health percentage is displayed in map legend.
  • Immigrants first name is displayed in immigrant menu.
  • New UI for selecting numbers.
  • Added music and sfx volume controls.
  • Added an in-game bug reporting menu.
  • Message boards can be viewed in real-time mode by clicking on them.
  • Icons of all items lying on the ground or in a creature's possession are displayed in map legend.
  • Portals are colored based on their pairing.

Fixes
  • Improved late game framerate.
  • Fixed attacker AI issues which caused them to never reach the player.
  • Fixed lighting glitch related to trees being destroyed while on fire.
  • Fixed issue with bogus "enter tile?" warning after tile is no longer on fire.
  • Fixed kraken's behavior.
  • Fixed spell and buff timeouts are on retired keeper maps.
  • Doppelganger no longer absorbs some effects that did't make sense, like "collapsed", "stunned", etc.
  • Placing traps on top of doors and other furniture is not allowed.
  • Game will create a directory for save files if it doesn't exist.
  • Tile memory is updated when items are pillaged using the villain menu.
  • Fixed tiny glitches when rendering fog-of-war.
  • Made it impossible to retire in the tutorial.
  • Fixed crash caused by enslaving the same retire creature twice.
11 comments Read more
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About This Game

KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

Dungeon management

You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

Roguelike mechanics

The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

Large, procedurally generated maps

In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

Online map sharing

Download dungeons made by other players and explore them as an adventurer.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.7 Lion
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: 10.7 Lion
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space

What Curators Say

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