Ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
Recent Reviews:
Very Positive (12) - 100% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (337) - 86% of the 337 user reviews for this game are positive.
Release Date:
Mar 31, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Making the game available since its early stages has been vital to its development. Feedback received from players was priceless. Now I feel that KeeperRL is ready to be shown to a wider audience.”

Approximately how long will this game be in Early Access?

“For at least one year, maybe more.”

How is the full version planned to differ from the Early Access version?

“The full version will be more stable and polished, and more complete in every aspect. Maps will be larger, monsters more intelligent, and loot more plentiful.

Individual games will last much longer.”

What is the current state of the Early Access version?

“It's very playable, and stable enough to work for most players. A single game will give you up to two hours of fun. And you won't win on your first try :)

There are still some bugs though, and the game is incomplete in many ways.”

Will the game be priced differently during and after Early Access?

“The price will stay the same.”

How are you planning on involving the Community in your development process?

“I've already involved the community by taking feature requests and openly discussing the game's design.”
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Includes 2 items: KeeperRL, KeeperRL Soundtrack

Downloadable Content For This Game

 

Recent updates View all (121)

December 9

Alpha 26 hotfix 1 released

This update fixes a few issues and crashes, including a video driver issue that stopped a few players from running the game.

There is one crash that I'm still investigating involving pathfinding - you may see the error "couldn't track path" or such. If you have a game that ends with this crash repeatedly, please use the bug reporting button to send it to me. Any information leading to the smashing of this bug will be rewarded.

  • Fixed issues with loading OpenGL functions on some systems.
  • (Probably) fixed issue with corrupted water animation.
  • Fixed issue with goats getting killed for food.
  • Allowed adding special traits to keepers in game configuration files.
  • Disallowed building graves outside due to issues with undead spawning.
  • Fixed various issues with immigrants in the tutorial.
  • Endless mode enemies are made hostile to white knight keeper.
  • Fixed UI crash involving minion equipment handling.
  • Fixed UI crash when workshop item's price is 0.
  • Fixed crash involving giant spider minion.
  • Building overlay menu is wider.
6 comments Read more

November 28

KeeperRL Alpha 26 is released!

KeeperRL Alpha 26 is out today. This is a big content update with new game mechanics, basic modding support, and if that's not enough, it also introduces dozens of new animations and special effects!

This update allows you to construct buildings outside of the dungeon. You can choose to dwell in a castle if you're not a fan of caves. There is also a new Keeper character, the White Knight, with a new set of minions and enemies. He/she is similar to the Duke nemesis found in the campaign.

If you would like to continue your saved game from Alpha 25, you can opt-in into the "Alpha 25 save compatibility" BETA branch under the game's properties in Library. Make sure to opt-out of the branch to go back to Alpha 26 when you're done!


 
The full change log:

Gameplay
  • White Knight keeper.
  • Outside buildings.
  • Basic modding support. Check out already existing mods here.
  • Dungeon leveling system, which replaces mana.
  • Red dragons breathe fire like they ought to
  • New luxury system based on furniture luxury meter, which replaces the previous tile efficiency system.
  • Undead sleep in (upgradable) coffins, and graves are only used to store corpses.
  • Fine and luxurious bed upgrades.
  • Added mummy minion. Starts slow and week, but can be trained to an extreme level.
  • Sitting on an enemy throne summons all enemy minions.
  • Some minions can be racist and be hostile even to otherwise friendly creatures of that race (for example prisoners).
  • Added slow/fast trainee/crafter special traits and corresponding rings.
  • Added adamantine helmet, boots, gloves and warhammer, iron gloves and golden staff.
  • Removed 'sorcery' skill. Spell cool-downs depend on spell experience level.
  • Wizard keeper starts with sorcery tech, Dark Knight with iron working, White Knight with archery.
  • Kraken tentacle length is limited to 15 tiles.
  • Graves and pits can be built outside.
  • 'Population' trigger depends on population counter, not total number of minions.
  • Creatures stop flying/levitating when they fall asleep.
  • Wizard keeper's starting robe no longer grants magic resistance.
  • Adamantine golems dig much faster.
  • Vampire lord won't start with an artifact staff.
  • Added candelabra.
UI
  • New special effects and animations.
  • Wall and mountain tiles show cracks when being dug out/destroyed.
  • Keeper sprites are upgraded as the dungeon level increases.
  • New player class menu.
  • Map legend shows info on all objects in a given tile, not just the top one.
  • Map legend shows indoor/outdoor status of a tile.
  • Added shadows to bushes.
  • Team leader highlight blinks only in full control mode.
  • New sprite for pits.
Fixes
  • Staff of suicide is no longer auto-picked up by minions, he he.
  • Crafters don't get depressed if crafted item doesn't have any artifact upgrades.
  • Fixed crash caused by including wolves in a team.
  • Fixed various issues with hauling AI.
  • AI takes into account max throw range when throwing things.
  • Small fixes in attacking AI.
  • Spells can be cast over fire.
  • Fixed kraken pulling issues.
  • Removed unused corpse decapitation logic.
  • Items are not teleported out of forbidden zone.
  • Fixed crash involving adding a newly discovered team member when in full
    control mode.
  • Fixed crash caused by the 'darkness source' effect.
  • Fixed UI issue caused by controlling the keeper through the "wounded keeper" prompt, while an active building is selected.
  • Fixed a small AI issue with team members sometimes staying behind when an enemy
    is visible far away.
  • Added more diagnostics to trace a rare creature position swapping crash.
5 comments Read more
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About This Game

KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

Dungeon management

You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

Roguelike mechanics

The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

Large, procedurally generated maps

In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

Online map sharing

Download dungeons made by other players and explore them as an adventurer.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.7 Lion
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: 10.7 Lion
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space

What Curators Say

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