It's ~KNOCKOFF~! Fight through a haunted mall in this isometric brawler that combines bullet hell with combo heavy combat!

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“KNOCKOFF has been in development by one person over the course of four years... a long time to work on a passion project. In the interest of my fans and my own wellbeing, I would like to share it with the world before the intricate story mode and later characters are fully developed polished, tested, released. Community involvement also helps with these polishing passes.
Also, importantly because of my limited recourses, community involvement may help me prioritize which features should be given the most attention. Let me know, on discord or in the community hub, would you like to see: the full Story Mode? Mod support? Online? And what kind of character do you want to see and play as in a game like this?
I want to add all of those features eventually, but deciding which to prioritize should be up to the fans as well as myself. Please help me build the future of KNOCKOFF!”

Approximately how long will this game be in Early Access?

“KNOCKOFF will stay in Early Access for 2 - 3 years (so sorry, game dev takes time!). The Early Access version will receive updates and content during this cycle. This timeline is to ensure the proper level of polish and enjoyable experience.”

How is the full version planned to differ from the Early Access version?

“The full version may likely have a charming story mode, as well as more awesome and stylish playable characters, potentially online play(!!!), mod support, and be further bug free.”

What is the current state of the Early Access version?

“The Early Access version features 3 playable characters with 7 moves each, a 4th character is coming very soon. It has action against CPUs and other Players, as well as the first level of the spoooky story mode which teaches the controls and introduces The World of KNOCKOFF.”

Will the game be priced differently during and after Early Access?

“KNOCKOFF may increase in price as content increases. Get it while it's hot, get it while it's hot.”

How are you planning on involving the Community in your development process?

“I will be listening closely to the community through my game's discord and my email. I will also be reading the game reviews, though I'd prefer kind reviews with constructive feedback. I do have feelings!”
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About This Game

KNOCKOFF is a isometric brawler set in a haunted shopping center, created by solo developer PLUSHCATBOY over 4 years.

A girl wanders this endless Dead Mall searching for an exit, but she is trapped in the nightmare by a Dark Witch!

Fight through waves of enemies using combo heavy combat!

Dodge waves of bullet hell chaos!

After beating a spoooooky tutorial and wicked boss fight, you unlock:

  • PvP battles with your friends

  • Combo practice in the Training Room

  • Endless Wave survival mode

  • "Fishbowl" Fight Spectating

KNOCKOFF is made without generative AI. It features only the real art of real humans and real catboys.

Some of the art you will find is: Retro 3D Models, Psychedelic Particle Effects, Meaty Animations, Surreal Stages, Glitchcore Videos, Y2K Drawings, and an Original Soundtrack!

I hope you enjoy exploring The World Shopping Center!

The fight is everything,

-PLUSHCATBOY

KNOCKOFF LIST OF NOTABLE MOVES:

Camilla:

  • Standing Light:

In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.

  • Aimed Heavy:

Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with AIMED HEAVY.

Amy

  • Standing Heavy:

Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.

  • Moving Light:

Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.

Blue

  • Aimed Heavy:

Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.

  • Aimed Light:

Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.

System Requirements

Windows
macOS
    Minimum:
    • OS *: Windows 7
    • Processor: 2.9GHz quad-core Intel Core i7
    • Memory: 5 GB RAM
    • Graphics: Intel HD Graphics 530
    • Storage: 2500 MB available space
    • Sound Card: DAC 96 kHz
    • Additional Notes: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: OSX Mojave
    • Processor: 2.9GHz quad-core Intel Core i7 or Apple M1 Silicon
    • Memory: 5 GB RAM
    • Graphics: Intel HD Graphics 530
    • Storage: 2500 MB available space
    • Sound Card: DAC 96 kHz
    • Additional Notes: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.

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