KNOCKOFF is a first of its kind Isometric Fighting Game and (tasteful) horror RPG made by 1 person over the course of 4 years in between work and school and the like! Features a blend of bullet hell mechanics and fighting game combat, this WACK Mall Brawler is like nothing you've ever seen~!

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抢先体验游戏

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“KNOCKOFF has been in development by one person over the course of four years... a long time to work on a passion project. In the interest of my fans and my own wellbeing, I would like to share it with the world before the intricate story mode and later characters are fully developed polished, tested, released. Community involvement also helps with these polishing passes.
Also, importantly because of my limited recourses, community involvement may help me prioritize which features should be given the most attention. Let me know, on discord or in the community hub, would you like to see: the full Story Mode? Mod support? Online? And what kind of character do you want to see and play as in a game like this?
I want to add all of those features eventually, but deciding which to prioritize should be up to the fans as well as myself. Please help me build the future of KNOCKOFF!”

这款游戏的抢先体验状态大约持续多久?

“KNOCKOFF will stay in Early Access for 2 - 3 years (so sorry, game dev takes time!). The Early Access version will receive updates and content during this cycle. This timeline is to ensure the proper level of polish and enjoyable experience.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version may likely have a charming story mode, as well as more awesome and stylish playable characters, potentially online play(!!!), mod support, and be further bug free.”

抢先体验版本的现状如何?

“The Early Access version features 3 playable characters with 7 moves each, a 4th character is coming very soon. It has action against CPUs and other Players, as well as the first level of the spoooky story mode which teaches the controls and introduces The World of KNOCKOFF.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“KNOCKOFF may increase in price as content increases. Get it while it's hot, get it while it's hot.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I will be listening closely to the community through my game's discord and my email. I will also be reading the game reviews, though I'd prefer kind reviews with constructive feedback. I do have feelings!”
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关于此游戏

KNOCKOFF is a first of its kind Mall Brawler / Isometric Fighting Game set in a dead mall, developed by one person over the course of four years...

It is a small indie project made in my spare time, in between work and school and the like! It features a blend of bullet hell mechanics and fighting game combo-heavy combat. It's a bit experimental, but if you like chaos it may be for you! It's called KNOCKOFF after all.

After beating a spoooooky tutorial and wicked boss fight, you earn the local PvP and enemy wave modes for fun battles against CPUs or other Players.

For those who are excited to play the story, my sincere apologies, the story mode is still in development..

Do you know the story of KNOCKOFF? It's about a girl who wanders an endless dead mall, a plastic mausoleum, tomb of pain and waste. She searches for an exit, trying to escape the shadow of death. The mall is the creation of a dark witch, though the girl doesn't know it. And as she follows the exits, the witch introduces herself as a guide. The witch gifts her a cursed weapon which saves the girl's life once and then kills the girl's friends after. And after wandering and wandering, following the exit signs and doing everything right, the girl finds herself in same place she started. Her journey, her pain, one big loop. She dies of hopelessness. For years she haunts the spot she died, another ghost among the rubble. But eventually, somehow, she regains hope. She drifts the mall, possessing pieces of a mannequin, and builds a new body, with a new goal. She and all her dead friends, together, they kill the witch in a horrible crucifixion. As the witch dies, the mall fades away, like it was a dream that was never there. They stand in a field of grass. For the first time, the girl sees the sky.

KNOCKOFF is made without generative A"I". It features only the real art of real humans and real catboys. Alongside my 3D models, animations, stages, and pixel art textures and code, it features some of datamosh videos, a radical original soundtrack, and iconic drawings of my dearest friends.

I hope you enjoy exploring The World Shopping Center!

The fight is everything,

-PLUSHCATBOY 

KNOCKOFF LIST OF NOTABLE MOVES:

Camilla:

  • Standing Light:

In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.

  • Aimed Heavy:

Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with AIMED HEAVY.

Amy

  • Standing Heavy:

Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.

  • Moving Light:

Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.

Blue

  • Aimed Heavy:

Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.

  • Aimed Light:

Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.

系统需求

Windows
macOS
    最低配置:
    • 操作系统 *: Windows 7
    • 处理器: 2.9GHz quad-core Intel Core i7
    • 内存: 5 GB RAM
    • 显卡: Intel HD Graphics 530
    • 存储空间: 需要 2500 MB 可用空间
    • 声卡: DAC 96 kHz
    • 附注事项: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
    最低配置:
    • 操作系统: OSX Mojave
    • 处理器: 2.9GHz quad-core Intel Core i7 or Apple M1 Silicon
    • 内存: 5 GB RAM
    • 显卡: Intel HD Graphics 530
    • 存储空间: 需要 2500 MB 可用空间
    • 声卡: DAC 96 kHz
    • 附注事项: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.

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