Shape your citizen, forge your destiny and sculpt your world in this epic voxel sandbox MMO built on endless possibility.
Recent Reviews:
Very Positive (26) - 84% of the 26 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (619) - 76% of the 619 user reviews for this game are positive.
Release Date:
Nov 13, 2014
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access enabled Boundless (formerly known as Oort Online) to grow and change, giving us the time to create the game we aspired to build and something our passionate community craved. With your continued support and suggestions we could continue to make the game as good as we know it can be.

As it's still in development there are some rough edges and certain features are being refined but rest assured, Boundless is currently fully playable to all previous Early Access backers and offers a fun and unique sandbox MMO experience.”

Approximately how long will this game be in Early Access?

The full version of Boundless will be released on September 11th, 2018. That being said, development will not end there, like any other MMO, we want to support Boundless for a number of years, continuing to add unique features and content to improve and expand the game.”

How is the full version planned to differ from the Early Access version?

“The following features are planned for Boundless:

  • A Whole New Universe – Brand new planets to explore and colonise
  • Additional Recipes - More crafting recipes to create new items, consumables and brews
  • Forge - Experiment and upgrade existing items to discover new possibilities
  • Character Customisation – New looks for your Oortian

And we won’t stop there! We have more features planned to add to the universe over the few months after release;
  • Additional Creatures - As well as our current set of creatures
  • Guilds - Create or join a guild and make your mark in the community
  • Private Worlds - Create your own private world to share with everyone or your chosen few
  • Titans - Colossal creatures who roam the world and contain rare resources players need
  • Temples - Explore and Conquer ancient structures in the quest to gain epic loot

What is the current state of the Early Access version?

“We have temporarily placed sales on hold as we put the finishing touches into the game in preparation for launch day on the 11th of September.

Boundless is still playable to all prior Early Access backers. The game has been constantly evolving since its launch on Early Access in November 2014. Many players have tens, even hundreds of hours playtime and are enjoying the current core gameplay experience:

  • Explore new worlds and discover the Boundless universe
  • Claim land as your own and protect the home you build
  • Craft items with your hands or improve upon them with Crafting Machines
  • Hunt creatures or gather natural resources with your crafted items
  • Buy, sell and trade your loot with other players in Boundless
  • Collaborate with friends and other players from around the world
  • Develop your character and customise their skills with the detailed skill tree system

For more information head on over to

http://playboundless.com/

or the Official Boundless Forums.”

Will the game be priced differently during and after Early Access?

“This price will reflect general improvements and increased content and play time.”

How are you planning on involving the Community in your development process?

“Everyone who owns the game can have a say on development through our surveys and on our forums at

https://forum.playboundless.com/

.”
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Recent updates View all (165)

August 16

Release 197: New Universe, New Worlds, and New Characters!

This update is accessible via the “Live” release of Boundless on Steam.

Please report all issues discovered with the update to this support thread .

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Overview:

New worlds.



Release Notes:
  • Art + Animation + Assets:

    • Day/Night Cycles:
      • Each world has been given a lighting colour ‘identity’ in line with the materials found on that planet so that the players can recognise the world they play on by looking at the sky.
      • Home worlds have a currently a vibrant ‘earth-like’ sun rise, mid-day and sunset colour parameters. i.e. A bold and warm red sun rise followed by a rich blue day colouring and ending on a vibrant purple sunset. More variations will come in the future.
      • The elemental world sky is in line with the gem colour it inhabits. The sunrise and set has complimentary hues.
        Metal worlds are visually styled to the alloy colours found on the planet and are tonally richer in light and darkness to signify a level up in difficulty.
      • Coal worlds are filled with dusky golden and dirty desaturated hues contrasting bright sun rises and sets.
      • The day and night cycles have also had a visual polish pass to accurately convey the strength of luminescence in the light levels in all the sky quadrants throughout the 24 hours to portray the sun rising and setting in each world.
      • This work creates a consistency in the art style to tie in the Boundless universe to each world inhabited.
    • Customisable Characters - Stand out from the crowd!:
      • You can now customise your character’s appearance by selecting their gender, skin colour, eye colour, height and head shape.
      • Many more head customisations, wearables, and body paints options are coming.
      • The assets are still in development.

  • Crafting + Resources + Equipment:

    • Balanced block health values across the full universe.
    • Increased the amount of Copper and Iron needed to craft tools an weapons to be more consistent with Alloy recipes.
    • Made Warp Augments be crafted in the Workbench, so that it is possible to make them on starting worlds.
    • Warp and portal costs rebalanced for the new universe structure. Costs are broadly similar to what they were for journeys around the starting worlds, but get progressively more expensive on high tier worlds. This is to allow portal networks to be affordable, but not ubiquitous, and to make higher tier worlds more of an event to travel to.

  • Creatures + Combat + Characters:

    • Elemental creatures have elemental particle effects attached to them. BURN!
    • XP awarded for creature kills is scaled based on your damage, tanking, and healing contributions.
    • Reviving Players will now reward XP.
    • XP rewards for Objectives, Crafting and Chiselling have greatly improved.
    • Changed fall damage to feel a tad more “realistic” (no more jumping out of a plane and only taking 15% health off). Different materials will also now change the amount of damage you take on impact, for example, landing on Sand will reduce the damage taken compared to Igneous Rock.
    • Added Atmospheric hazards into the game which will add more challenge for citizens exploring high tier worlds. To counteract this, new recipes for atmospheric shielding food have been added to the game. (Or take the skills.)
    • We have increased drops for single players or smaller groups taking on meteorites. Players were not being adequately rewarded for their solo efforts. Taking on meteorites in larger groups still yields more drops. Hopefully we have struck the right balance.
    • IMPORTANT: Please share feedback on all the balance changes.

  • Sanctum + Tutorial + Objectives + Progression:

    • Allow new characters in the tutorial to open the warp to an already added friend that is currently online on the world in the sky. Friends on other worlds cannot be warped to as part of the tutorial.
    • New characters can now choose a platform-friend (added during the character creation) to start on the same world. This works even if the friend character is offline, going to the last world they were on. This is restricted currently to lush/coal/metal worlds (worlds without dangerous atmospheres) that are of tier 1,2,3 or 4 only to avoid people spawning into a world they will likely die very very quickly on. In conjunction with warping to a friend from the tutorial when they are online, this should let new characters often start directly next to their friend when starting the game.
    • Allow users to delete their active character whilst within the sanctum, allowing users to “restart the game” without having to first get an alt character to swap to delete their primary. Deleting the active character will immediately return the player to the create-character flow.
    • New Citizens will now receive more Cubits as a reward for levelling up, this should help players at the start of the game explore the many options in the exchange sooner. The total number of Cubits awarded has remained constant.
    • Cleanse points will now also be rewarded at every level to aid Citizens experiment with new builds in the Skills tree. 1 cleanse point is awarded per level up to level 50.
    • Changed sanctum start hall lighting to better match in world colours.

  • GUI + HUD:

    • Added the new colour names to match the new 255 palette colours from last release.
    • Added X (or R3 on a PS4 controller) to drop items from the inventory.
    • Footer bar legend in menus now switches lines periodically to allow us to show more buttons (and deal with longer wording after localisation).
    • Can now see online players on the world-in-the-sky. Is semi-real time updating every 2 to 3 seconds and will show character names and user-name information if accessible (Steam friends on Steam, or all PS4 users on PS4).
    • Many improvements to the planet-marker logic so that you will see many more markers on the planet, and when there are too many to render, more intelligently select which to show based on distance to the totem-reticule instead of it seemingly randomly popping markers in and out. Also increased the selection radius so it's less fiddly to look at a marker.
    • Planet marker icons updated so that player locations are circles, beacons and settlements squares, and saved locations little pins with an associated Tip shown when you look at a planet with a totem to explain them.
    • Controls changes:
      • Added change control popup so players can see what they are about to unbind and click cancel or ok.
      • Added PS4 pad bindings (press a button on the pad to switch to showing controls for a PS4 controller).
      • Added new setting “Accept mouse movement when rebinding”.
      • Moved controls settings into the controls tab.
      • Don’t allow players to unbind some key controls (escape/up/down/left/right/select) in the GUI.

  • Bug fixes:

    • Fixed Z-fighting/precision issues in lava rendering to match water behaviour.
    • Fix issues with the skill-light being turned off whilst the player is still in darkness if very-nearby (e.g. diagonally across a blocked off corner of a tunnel) there is bright sunlight.
    • Fixed the scaling on some tier 5 exploration Feats.
    • Fixed cuttletrunk vacuum audio effect not stopping.
    • Fix “Add Platform Friends” from character-select screen to actually work, instead of doing nothing until you press it again after the timeout.
    • Fix not gathering information on friend account names correctly in the various friends lists.

Cross posted from Devlog Forum
8 comments Read more

August 8

Release 196: Meteorite Lives!

This update is accessible via the “Live” release of Boundless on Steam.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Important:

This will be the last feature update on Live until we launch the new universe. Feedback is still helpful.

World levels have be altered to:

1. Home / Spawn worlds have become Placid worlds.
2. Moon worlds have become Inhospitable worlds.
3. Ring worlds have become Fierce worlds.

Release Notes

Crafting + Resources + Equipment:
  • Energy use for Chisels reduced by half.
  • Natural Blocks on higher level worlds can have armour, which makes them more difficult to break. This is shown as litle shield pictures under the health bar. This is so that the harder-hitting, but slower, tools can be balanced against fast tools.

Creatures + Combat + Characters:
  • Meteorite drops have been changed to give more variety, especially smaller meteorites.
  • Meteotire events are now far more varied. There are now 2000 wave variants up from 50 (this probably sounds more exciting than it is). Meteorite difficulty may have changed, particularly meteorites on lower tier planets. This will need more balancing soon.
  • Meteorites can now spawn exotic creatures.
  • Element boost is now applied before armour calculation to give a better damage on boost.
  • Added “Meteorite life” status effect:
    • Once the first creature in a meteorite event is killed all players who join the meteorite (at that time or afterwards) will get a meteorite life.
    • When players return to the sanctum they lose their meteorite life. Revived players get to keep their meteorite life.
    • If players go outside of the meteorite zone they have 10 seconds to return before they lose their meteorite life.
    • If there are no players with a meteorite life left then the meteorite is lost and the reward is reduced to the dormant meteorite drops.
    • If the meteorite is completed then all players get the full reward (so try to keep players with lives alive!).
    • Creatures in the meteorite will periodically target only the players with meteorite lives.
  • Reworked combat threat system:
    • Threat is now stored per creature in a “hate” list. Hate is scored as the average amount of DPS and scaled up by the “Threat Epic” skill.
    • Damaging creatures will add you to their hate list.
    • Healing players will add you to the hate list of creatures recently damaged by the healed player.
    • Creatures attack the most hated player in their hate list. The hate list is not cleared when players go through portals.
    • Tank characters should now find it easier to keep creatures attacking them.
    • “Mega Calming Brew” now clears you from all creatures hate lists within 16m.
    • “Mega Aggravating Brew” now adds 10,000 hate to all creatures within 16m.

Sanctum + Tutorial + Objectives + Progression:
  • Campfires now expire after two hours, this is to reduce the risk that new players trust them to look after their belongings between sessions.
  • Fixed tutorial tooltip about looking up at the planet to choose starting location.
  • Preparatory changes for V1.0 game levelling and character balance:
    • Removed free weekly (debug) skill reset. All skill resets must be purchased via the Exchange.
    • You no longer gain cleanse points when levelling up. All cleanse points must be purchased via the Exchange.
    • Reduced starting number of character slots to 1. If you already have extra characters you’ll incur a character slot “debt” and will need to purchase slots to cover the existing characters before you will unlock any new character slots. If you delete a character before repaying this debt it will not free up a slot and you will be unable to create a new character without purchasing more slots.

GUI + HUD
  • Make the entire stamina bar flash when starving.
  • Added shields under creatures health bar to show how much armor they have and therefore how much the damage they take is reduced by.
  • Moved all chat/status text above player icons.
  • New default controls:
    • Change view is now on “M” or dpad left.
    • Added L2/R2 to quick move left/right on controller.
    • Added holster tools on “Z” or dpad down.
    • Added “L” for the exchange screen.
    • Places screen is now on “P”.
    • Character screen is now on “O”.

SFX + Music
  • Further music mixes.
  • Fixed stone chisel.
  • Starving and suffocating.
  • Reworked grapple loop.

Engine
  • Improved cpu-side performance of world rendering, especially when using the extreme/ultimate terrain-detail options, and especially for those with 4-core or higher CPUs.
  • Colors:
    • Adjusted Copper tint to be less similar to Ruby.
    • A new set of 255 base palette colors has been created that has a larger range of luminance (white being 9x brighter than black now, rather than just 4x brighter) that will allow creating more contrasting builds even without use of lighting. This has meant the color names have also had to be updated, and we also have had to do another migration to map the previous set of 255 palette colors as best as possible to the new set of 255, so colors of the blocks will again have subtely changed!

Bug Fixes
  • Fixed the skill-based light being multiplied in strength when not holding items in your hand (Was reported as the skill-based light being darker when holding things in your hand, but actually the opposite was true!)
  • Fix having to force re-equip slots when exhausting a sub-slot of an equipped smart stack, or unequipping an augment from a slingbow/globe/totem or stacking items into an equipped slot etc etc.
  • Fix crashes when trying to use the “change-block-type” forged-chisel on rocks to transform them into sedimentary rocks, if the original rock was “rotated”. Sedimentary rocks do not allow rotation, but we do now allow the conversion to work, and when it is sedimentary it will just not look rotated even though under-the-hood it is (so when changing back to another rock, the new rock will have the same rotation as the original rotated one that was turned into sedimentary would have).
  • Fix crash when hitting meteorite crates.
  • Fix items could not be moved inside smart stacks.
  • Fix forged items could not be put in smart stacks.
  • Fix character appearance not being respected for new characters after they leave the sanctum.
  • Fixed Founders Totem not functioning like a normal totem in allowing creating locations when shooting planets and showing location markers on planets in the sky.
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About This Game


In a Boundless universe of connected worlds, every player's choices will have an impact. Explorer? Builder? Hunter? Trader? Crafter? Make your own path.

Open portals to travel seamlessly between diverse planets as you expand your adventure across the universe. Watch the sun rise on a volcanic world before joining friends to prospect for precious resources on a desert planet.

Starting with your first humble campfire, will you live a nomadic life in the wild, or found a new settlement with your allies from which to grow your empire? Rally citizens to expand your city, competing to become the capital of your world and claiming the title of Viceroy.

Will you build a citadel, drive the economy, or craft masterpieces of technology? Join the hunt for exotic creatures, develop your homestead, or seek new horizons?

Shape your citizen, forge your destiny, and sculpt your world in this epic voxel sandbox MMO built on endless possibility.


Join the Great Transmigration and explore the Known Worlds of Boundless. Each world is full of unique inhabitants and resources, ripe for discovery. With your trusty Totem in hand and the ability to build Warp Conduits, you can pinpoint locations on other worlds and travel seamlessly between them. No waiting. No loading.


Discover and use materials to build your base. Craft Beacons and claim land as your own, protecting all your beloved items within it bounds from other Players and from sacrifice to the land. Use special tools to tweak and transform blocks into ever more interesting and unique structures. Your imagination is Boundless.


Master the art of crafting! Create weapons, tools, building materials, and a whole host of other technologies waiting to be discovered in the Known Worlds. Use advanced Crafting Machines to build ever more sophisticated items and further your potential. Forge your legacy.


Hunt down creatures of all shapes and sizes scattered throughout the Known Worlds. Each world has challenging creatures to discover, each requiring different strategies to best. Get ready to take them on!


Everything bought and sold in Boundless is generated by you, the players. Buy and sell items through player-owned shops, and compete with others to become the most successful trader on the planet... or maybe in the universe!


Boundless is a sandbox MMORPG that enables player collaboration. You can choose to play solo, or join up with friends or players from all over the world. Explore, defeat dangerous creatures, gather rare resources and build a colony together.

Other Features
  • Colonise planets by yourself or join a settlement with others and grow your beacon into the capital of the world with the Prestige system
  • Craft hundreds of items including, building blocks, tools, weapons, food and many more
  • Spend your hard earned skill points in the Skill Tree and tailor your character to how you want to play the game
  • Complete Objectives, Feats and events to earn rewards and Experience Points to level up your character
  • Build and maintain a Portal between worlds for you and others to use
  • Trade items with others or set up a shop to sell and buy items while you’re off adventuring
  • Each world automatically regenerates areas that are not protected by a Beacon and returns it to its original layout, creating new and much needed resources for you to collect
  • Seamlessly travel to new worlds and discover different creatures, resources, block colours and user generated creations in an ever-changing universe

No Subscription Required
A vast living, ever-changing and developing MMO universe to explore, hunt, trade, craft and build within - with NO MONTHLY FEE!

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or higher
    • Processor: Intel Core i3-530, 2.93 GHz or AMD Phenom II X4 945, 3.00 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R7 250 or Nvidia GeForce GTX 650
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 64-bit operating system is required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-3470, 3,20 Ghz or AMD Ryzen 3 1200, 3.10 Ghz
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon RX 480, 4GB or Nvidia GeForce GTX 780, 3GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: 64-bit operating system is required
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X High Sierra 10.13
    • Processor: Intel Core i5-3470, 3,20 Ghz or AMD Ryzen 3 1200, 3.10 Ghz
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL: 4.1
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X High Sierra 10.13
    • Processor: Intel Core i5-3470, 3,20 Ghz or AMD Ryzen 3 1200, 3.10 Ghz
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: OpenGL: 4.1

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