Shape your citizen, forge your destiny and sculpt your world in this epic voxel sandbox MMO built on endless possibility.
Recent Reviews:
Very Positive (87) - 87% of the 87 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (992) - 74% of the 992 user reviews for this game are positive.
Release Date:
Sep 11, 2018
Developer:
Publisher:

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Recent updates View all (188)

March 13

Gleambow Racing, starting at midday GMT!

Greetings Citizens

With our next big event kicking off on the 13th March at 1200GMT, it’s time to reveal the details of Gleambow Racing!

As you may have guessed, the event centres around Meteorites. On Level 3 and above worlds, some regular Meteorites will be replaced by special Gleambow Meteorites. These will be easily identifiable via their spectacular multicoloured trails, and will be around for a shorter period than a regular strike. Gleambow Meteorites will need two or more citizens to be present in one area in order to be triggered, and scale up physically according to how many citizens are present, so we’re looking forward to seeing some big group hunts!



Each Gleambow Meteorite will consist of 1 Core Material, and a scatter of Gleam. These will be random resources, in randomised colours, some of which may have never been seen in any of the Known Worlds before! (Note: These are base materials that are found in the wild, not crafted ones)

Upon reaching the Gleambow Meteorite, 50% of these blocks must be destroyed within a time limit. If this is not achieved, all blocks will default to the world’s existing colours. The reward will be Rough Oortstone and Gold Ore - as well as the abundance of materials harvested from the Gleambow Meteorite itself.

As usual, players will share the final reward (Oortstone/Gold) equally, but the blocks will be collected by whoever breaks them - so you’ll want to reach the site as quickly as possible when you see that tell-tale colourful trail.

The tool you’ll need for this is the special Gleambow Totem. This is essentially an upgraded version of the regular Totem in a cool new colour scheme. To craft this, you’ll need to combine a regular Totem with Elemental Fusion at a Workbench.

Of course, it wouldn’t be a Boundless event without some cool new wearables to pick up in the exchange, and we think you’re going to like this one - the Gleamicorn Horn will be available for the two weeks of the event only!



See you all in there!
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March 5

Release 217: Guild Buffs, Advanced Locks, and Global Chat!



Greetings Citizens, and welcome to the latest update to Boundless!

Thank you for your patience while we rolled out the update, and now that we’re live let’s run through what’s new.

The headline items are some awesome new Guild Buffs, some neat Advanced Locks, 3 brand new Global Messaging channels, and, for our PC players, the prototype of our Sanctum Editor (Fear not, PS4 players, it’ll be hitting the console version in the future, but due to technical reasons we’re only able to prototype the feature on PC for this release).

This update is accessible via the “Live” release of Boundless on Steam.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Please report all issues discovered with the update with a new post in the support thread.

On to the full patch notes;

Overview:

  • Added 4 new Guild Buffs.
  • Added Advanced Locks.
  • Added 3 new Global Messaging channels.
  • Prototype Sanctum Editor (prototype for PC, coming to PS4 in the future).
  • Important:

This update refactors the world IDs. This required us to increase the local world cache version number.

You may experience slower world loading as all world chunks will need to be downloaded.

If you switch between Testing and Live the cache will be reset automatically.

Release Notes:

Crafting + Resources + Equipment:
  • Added 4 brand new Guild Buff Helix Machines to craft and use:
  • Home Healing Helix - provides your guild members with healing whenever they are in a Guild-aligned Beacon. Available at Minor, Greater and Super levels.
  • Building Safety Helix - grants your Guild members reduced fall damage and increased interaction range when within a Guild-aligned Beacon. Available at Improved, Super and Mega levels. The Mega level will reduce all fall damage!
  • Brew Extension Helix - grants your Guild members the ability to extend the length of applied brews by killing creatures. Available at Improved, Super and Mega levels. The Mega level will reduce all fall damage!
  • Gatherer Healing Helix - heals Guild members whenever they harvest a surface resource (Plants and Boulders). Available at Minor, Improved and Greater levels.
  • Blocked removal of plots containing active Guild Helix machines, in order to stop players accidentally cancelling their Guild Buffs.
  • Readjusted the Crafting times of some start game items to better improve the flow for new users as part of our recent ongoing improvements to the start of the game and to bring them in line with similar objects. For example, Earthyams should now be a lot faster to cook, closer to the time of cooking a starberry.
  • Copper Bars: Was 40 seconds, now 30 seconds
  • Glass: Was 60 seconds, now 30 seconds
  • Glue: Was 40 seconds, now 20 seconds
  • Beacon Control: Was 40 seconds, now 30 seconds
  • Stone Furnace Base: Was 20 seconds, now 15 seconds
  • Stone Furnace Crucible: Was 20 seconds, now 15 seconds
  • Atlas: Was 60 seconds, now 30 seconds
  • Stone Tools and Weapons: Were 30 seconds, now 10 seconds
  • Storage Block: Was 60 seconds, now 40 seconds
  • Storage Shelf: Was 60 seconds, now 40 seconds
  • Cooked Earthyam: Was 60 seconds, now 25 seconds
  • Cooked Waxy Earthyam: Was 60 seconds, now 25 seconds
  • Cooked Exotic Earthyam: Was 60 seconds, now 25 seconds
  • Cooked Meat: Was 120 seconds, now 60 seconds
  • Cooked Prime Meat: Was 120 seconds, now 60 seconds
  • Cooked Lean Meat: Was 120 seconds, now 60 seconds
  • NOTE: These are some quick improvements to the early game crafting times. We’re still reviewing the feedback about crafting times in general.
  • Added Advanced Locks:
  • By default an advanced lock stops everybody except for the beacon owner (and guild directors or executives if the beacon is guild controlled) from accessing nearby items.
  • Can be configured to allow access for characters by interacting with the lock.
  • In a guild aligned beacon guild factions can be allowed access.
  • In a guild controlled beacon only characters from the guild can be given access.
  • If a character is removed from the guild while the beacon is guild controlled the character will be removed from any locks permissions.
  • Looking at an advanced lock will show a red outline around all items locked.
  • Multiple items can be locked by one lock.
  • If 2 locks are placed next to an item it is locked by both locks. Characters need to have permission on both of them to access the item.
  • Machines can be locked. Characters given access to the machine will be able to fully use the machine (including taking any items stored inside it!)
  • Storage connected to a lock will lock up to 3x3 storage blocks (but you can place storage on both sides of a lock). Characters given access to the storage will have full access to the items inside.
  • Powercores connected to a lock will lock the entire group of powercores.
  • Buying and selling plinths can be locked. Characters with lock access will be able to access the plinth like the beacon owner (managing coin and stock).
  • Signs can be locked. Characters given access to the sign will be able to edit its text.
  • Portals can be locked. Characters given access to the portal will have full access so can fuel it (they can also take all of the fuel out so be careful!)
  • Beacons, letter boxes and guild controls cannot be locked.
  • Locks permissions can only be viewed by players with permissions on the lock and beacon workers and engineers.
  • Locked items, Locks and the block they are attached to cannot be removed by anyone other than the beacon owner (and guild executives or directors if the beacon is guild controlled).
  • Renamed existing locks to door locks. They only work for doors and stop anybody without permissions on the beacon from interacting with the door. If left open other players can still get inside.
GUI + HUD:

  • Item Categories:
  • Added Stack Category for new Beams and Poles which will now show as Beam Smart Stack or Pole Smart Stack when rolled over, previously just showing as Smart Stack.
  • Added text for Helix Machine smart stack.
  • Split the Raw Food Smart Category into “Raw Edible Food” and “Raw Inedible Food”. This should make it easier for new players to quickly spot food they can eat without the need to cook it.
  • Furnaces now have a Recipe tab, allowing you to see what ingredients are required for crafting.
  • Reworked inventory panel layout in UI screens to make more room above the fold.
  • Furnace shows correct colour of output item whilst working.
  • Added UI highlights during the tutorial for changing filters.
  • Added a flash to the legend during the tutorial for changing tabs and filters on PS4.
  • Tutorial now highlights missing ingredients.
  • Global Messaging channels:
  • Added a new set of global and public messaging channels to help everyone connect.
  • Shops and Trading - A public channel for all players to promote their shops and ask for trades. You’d still need to visit shops and meet in person to trade.
  • Looking for Group - A channel to promote builds, hunts, community events and other collective stuff.
  • Questions and Help - A channel for players requesting and responding to help.
  • The channels contain rate limits and a big group of players will be given the rank of messaging moderators to help us keep these global channel on target.
  • All players who have the rank of Regular on the forum will be made moderators.
  • Gleam Club members no longer count towards Guild membership limits, up to a maximum of 500 members per guild.
  • The current world’s Capital is now available as a Warp Conduit destination in the Locations tab. Selecting this location will take you to the outskirts of the Capital.
  • Changed text in “Undisputed Capital Of The World” objective to reflect being able to now use Warps to travel directly to the Capital.
  • Coin in Shop Stands and Request Baskets is now always visible to owners.
  • Guild Tags are now enforced to be unique, just like Guild Names. Note that existing duplicate tags have not been changed. You will need to contact us if you think another Guild has misappropriated your tag to resolve the issue.
  • Improved frame delay opening Exchange.
  • Updated Setting Your Warp Destination tip for more player clarity. Removed reference to Crafting and Trading Warp Conduits to draw focus to approaching one of the Warp Conduits in the sanctum and interacting with it to start the players first Warp.
  • Added a new tab in the game menu screen to view past news events.
  • The player will be alerted with a confirm popup when a forging potentially could destroy the forging tool.
  • Added Durability Drain Mod stat in the character attributes information.
  • Skill tooltip now provide stat information concerning the current rank and the next rank of the skill.
  • The recipes on skill tooltips have been grouped together where appropriate.
  • Changing the representation of completed objectives slightly to handle longer objective names.
  • Updated wording on Start World screen for ‘Start on a Hostile World Button’ to explain that Creatures can attack first and will be hard to defeat.
  • Improved “Guild Full” join button message for Factions to explain when Master Guild capacity is blocking joining.
  • Added News Flashes for the main features of this release.

Engine:

  • Added runtime checks of more game asset types to try and detect any corruptions to report to users to re-install the game or verify assets.
  • Updated PS4 client to be built against latest Sony SDKs.
  • Updated server compiler toolchains.
  • Add instancing groups for simple prop meshes (e.g. storage). Repeated meshes near to each other are processed as one object during rendering. This improves frame rates around built up areas, especially on PlayStation 4, and reduces ram usage.
  • Refactored how worlds are referenced by the universe making them easier to add and remove. This is foundation work required to enable: temporary or time limited worlds, player worlds, and event worlds.
  • Created a script to validate that all guild members are correctly subscribed to their guild message channels.

Sanctum Editor: (prototype for PC, coming to PS4 in the future)
  • Added a new debug panel from the F1 menu, currently only available on Windows, for editing the Sanctum locally.
  • You will be able to fly in the editing-sanctum, use the F9 give menu and break/place/chisel whatever you want.
  • The editing-sanctum will display a character model for where the player would normally spawn during the tutorial and normal runs of the game, as well as the tutorial totem and warp-augment (not collectable) to avoid breaking the tutorial flow.
  • The F9 give menu now has a button for “give in-world selected” which will give you a full stack of whatever block you are looking at with your character in-game.
  • The Sanctum Editor is the tool we used to create the default Sanctum and decorate it for the Lovestruck event.
  • This editor is a first step towards an in-game prefab builder.

Bug fixes:

  • Fixed some edge cases where beacon fuel duration would look like it isn’t protected by Gleam Club - when it was.
  • Fixed an issue where guild leaders could not rename a district from other player’s controlled beacons.
  • Updated the symbol on the mailbox so as not to be confused with the products of a certain multinational tech company.
  • Fixed some presentation issues with the messaging GUI where they could be rendered with incorrect sorting.
  • Fix not being able to send the letters ä, ü, ö, ß on world chat.
  • Stopped guilds getting negative Endeavour scores when multiple simultaneous Endeavour transfers occur.
  • Fixed incorrect tax modifier value when setting prices on Shop Stands in beacons owned by someone else.
  • Fix text input cursor flashing while it moves
  • Fixed users with permissions (but not guild-based permissions) not being able to interact with a beacon control.
  • Fix XP bar in exchange screen not ticking up nicely anymore.
  • Fixed a bug where the Boundless account type was not being displayed in the support screen.
  • News events in the game menu screen will not display a “view in browser” button on PS4.
  • Fix server crash when accepting a trade request at the same time as the other player cancels the request.
  • Fixed a funky sign text rendering issue if you had a text with text and colour codes, and then removed all the text leaving just colour codes behind.
  • Fix for the “Able to craft” filter not updating when adding input items to the inventory.
  • Fix missing friends in Sanctum with large friend lists.
  • Fixed a word order typo in the Sanctum Warp Augment tutorial, now reads press (button) to view rather than press to (button) view.
  • Fix for automatically picking up items you drop at another players feet.
  • Fix for occasional client crash when interacting with a crafting machine.
  • Fixed error dialogs for fatal application errors not showing the details of the error but only its title.
  • Fixed wearables not being tinted correctly in the inventory screen.
  • Fixed some cases of characters popping out visually where they are stood, when stood very close to a short-range same-world portal pair that is being rendered (depending on order, previously ended up popping the character out so that it could be rendered as partially sticking out of the other side of the portal pair as we don’t support rendering the same entity in multiple positions in a single render pass).
  • Fix a very rare client crash when throwing a bomb.
  • Fixed a crash when looking at a beacon screen when it expires.
  • Fix unintentionally unequipping a held item on PC (reported by a13o).
  • Fixed bug producing infinite fate when the players apply fate reversal forge status effect on the forging process.
  • Fixed guild membership limit workaround using factions.
  • Updated Max Energy attribute for Earthyam Pie to use correct numbers, now shows as a greater max energy increase then Earthyam Loaf and matches game log.
  • Fixed an issue where putting a totem into a request basket would show lots of blank entries.
  • Hiding the various portal block states in in the request basket when a warp or portal block is requested.
  • Fixed an issue where Guild messaging channels would be removed if they didn’t contain any messages.
  • Fixed a rare client crash after creating a new character and then switching back to an older character.
  • Fixed client crash when leaving the sanctum with a bad connection.
  • Fixed typo in both Centraforge and Advanced Centraforge Power Coil text. Forging and Item to Forging an Item.
  • Fix for Report button not working when reporting a player who started chat from a Mailbox
  • Fixed occasional crash when switching characters.
  • Fixed issue with range of Advanced Locks on large walls of storage. A single lock should protect 5x5 storage elements.
2 comments Read more

Digital Deluxe Edition


Boundless Digital Deluxe Edition includes:

  • Boundless
  • An exclusive in-game title
  • A 10% lifetime bonus to your total beacon plot balance - build bigger and better!
  • Boundless Original Soundtrack: Complete Edition – 200 tracks, over 12 hours playtime!
  • A Wood Coffer containing 500 Cubits to exchange in game
  • 30 days of Gleam Club membership
  • An exclusive weapon crafting recipe: The Golden Fist

About This Game





Boundless is a subscription free MMO maintained by optional in-app purchases.

In a Boundless universe of connected worlds, every player's choices will have an impact. Explorer? Builder? Hunter? Trader? Crafter? Make your own path.

Open portals to travel seamlessly between diverse planets as you expand your adventure across the universe. Watch the sun rise on a volcanic world before joining friends to prospect for precious resources on a desert planet.

Starting with your first humble campfire, will you live a nomadic life in the wild, or found a new settlement with your allies from which to grow your empire? Rally citizens to expand your city, competing to become the capital of your world and claiming the title of Viceroy.

Will you build a citadel, drive the economy, or craft masterpieces of technology? Join the hunt for exotic creatures, develop your homestead, or seek new horizons?

Shape your citizen, forge your destiny, and sculpt your world in this epic voxel sandbox MMO built on endless possibility.


Join the Great Transmigration and explore the Known Worlds of Boundless. Each world is full of unique inhabitants and resources, ripe for discovery. With your trusty Totem in hand and the ability to build Warp Conduits, you can pinpoint locations on other worlds and travel seamlessly between them. No waiting. No loading.


Discover and use materials to build your base. Craft Beacons and claim land as your own, protecting all your beloved items within it bounds from other Players and from sacrifice to the land. Use special tools to tweak and transform blocks into ever more interesting and unique structures. Your imagination is Boundless.


Master the art of crafting! Create weapons, tools, building materials, and a whole host of other technologies waiting to be discovered in the Known Worlds. Use advanced Crafting Machines to build ever more sophisticated items and further your potential. Forge your legacy.


Hunt down creatures of all shapes and sizes scattered throughout the Known Worlds. Each world has challenging creatures to discover, each requiring different strategies to best. Get ready to take them on!


Everything bought and sold in Boundless is generated by you, the players. Buy and sell items through player-owned shops, and compete with others to become the most successful trader on the planet... or maybe in the universe!


Boundless is a sandbox MMORPG that enables player collaboration. You can choose to play solo, or join up with friends or players from all over the world. Explore, defeat dangerous creatures, gather rare resources and build a colony together.

Other Features
  • Colonise planets by yourself or join a settlement with others and grow your beacon into the capital of the world with the Prestige system
  • Craft hundreds of items including, building blocks, tools, weapons, food and many more
  • Spend your hard earned skill points in the Skill Tree and tailor your character to how you want to play the game
  • Complete Objectives, Feats and events to earn rewards and Experience Points to level up your character
  • Build and maintain a Portal between worlds for you and others to use
  • Trade items with others or set up a shop to sell and buy items while you’re off adventuring
  • Each world automatically regenerates areas that are not protected by a Beacon and returns it to its original layout, creating new and much needed resources for you to collect
  • Seamlessly travel to new worlds and discover different creatures, resources, block colours and user generated creations in an ever-changing universe

No Subscription Required
Explore a vast living, ever-changing and developing MMO universe with NO monthly subscription fee! Hunt, trade, craft, build an empire with friends and become Boundless. You can join the exclusive Gleam Club to further support the game and to get a few cosmetic perks and keep your beacons fuelled, but everything in the game is accessible without any additional in-game purchase.

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or higher
    • Processor: Intel Core i3-530, 2.93 GHz or AMD Phenom II X4 945, 3.00 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R7 250 or Nvidia GeForce GTX 650
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 64-bit operating system & 8 Mbit internet connection is required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-3470, 3,20 Ghz or AMD Ryzen 3 1200, 3.10 Ghz
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon RX 480, 4GB or Nvidia GeForce GTX 780, 3GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: 64-bit operating system & 8 Mbit internet connection is required
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X High Sierra 10.13
    • Processor: Intel Core i3-530, 2.93 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL: 4.1 & 8 Mbit internet connection is required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X High Sierra 10.13
    • Processor: Intel Core i5-3470, 3,20 Ghz or equivalent
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: OpenGL: 4.1 & 8 Mbit internet connection is required

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