SUPERHOT is the first person shooter where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
Recent Reviews:
Very Positive (87) - 91% of the 87 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (8,329) - 84% of the 8,329 user reviews for this game are positive.
Release Date:
Feb 25, 2016
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy SUPERHOT

Buy SUPERHOT MIND IS SOFTWARE BUNDLE BUNDLE (?)

Includes 3 items: SUPERHOT, SUPERHOT VR, SUPERHOT : MIND CONTROL DELETE

 

Recent updates View all (39)

May 17

SUPERHOT: MIND CONTROL DELETE-Challenge Update



The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE



Hey there!

With this update for SUPERHOT: MIND CONTROL DELETE we add some seriously exciting stuff. This game is evergrowing amalgam of community driven ideas (thank you for being friggin awesome) and design experiments. It already came a long way but I can't wait how it will look once we are out of Early Access.
For now let's see what's new in today’s update shall we?


MushroomDude





An abomination born out of your crazy minds and our shaky hands. We had some shy prototypes of this dude but when our Discord started to go back and forth about an enemy covered by mushrooms we knew we have to step it up.
More about this fellow over HERE
Basically mushroom infected enemies will explode after you shoot them, hit with throwables or just come into contact. They are equally dangerous for both player and other red guys. No one is safe from MushroomDudes.

Levels

We decided that minds need some kind of introduction within the game.
A soft start, for the player where he can get accustomed with skills and general vibe of particular mind. Therefore we added 3 additional levels for each of minds.
They are not only tutorials that teach you how to play a certain mind but also create a themed background.






MODs
As usual we did slight reshuffling of mods and added few new ones. Do let us know what is your experience with them.

Ninja

Two new mods for the Ninja Mind. Sexiness factor of this guy just jumped a notch.
First of all we have Recall Recharge. Thanks to this mod every kill that you score with katana will reduce the cooldown of your Recall skill. It makes the ninja gameplay even more frantic.
Next one is Flow Recall mod. Once unlocked, it makes your katana bounce between enemies in a wonderful display of blade brutality. It works almost like a certain Captain’s shield ;)

Additional changes to mods for Ninja mind are as follows:
  • moved Faster Movement to Swordmaster path
  • moved Piercing Katana to Recall path
  • removed killer goomba stomp MOD

Addict

Addict also got lucky and lands with three fresh mods.
We removed previous Start With [enter weapon here] and merged them into StartWithRandom.
So after purchasing this mod you start with a gun picked by your friendly neighborhood game.
Next up is Quickshot which reduces the reload time on all guns.
Less reloading, more shooting. Everyone is happy.
Finally third mod is Ricochet.
From now on you will be able to bounce your bullets of walls. Let’s be honest, this mod is designed so that you can kill red guys with more swag.


RUNs

New difficulty curve of main RUNs

Again, let us know how it plays after the change. Our goal here is to allow people to finish MCD main RUNs with a slight challenge but nothing insane. The crazy difficulty runs will be spread out in the further corners of The Pyramid.

Challenge RUNs

We finally came back to challenges. They were pretty popular in original SUPERHOT so we just couldn’t make MCD without them. A challenge is a run with slightly changed rules of the game. That might be anything from enemies spawning with shotguns only to...hmmm go explore, why should I spoil the fun of discovery? :) Only thing that I can tell you is that we will add more challenges in upcoming updates. Guys working on them are having too much fun to stop.


Weapons

New weapon - FishGun



Why is it called fishgun? Cause it looks like catfish? Funny right? No? Uhm. Awkard, let’s keep going.
So a lot of you somehow managed to reach stages in SUPERHOT: MIND CONTROL DELETE where our studio gnomes hid upcoming secret weapon. Discord and reddit got filled with screenshots and speculations of some weird looking weapon. Well here it is.
FishGun is a long distance rifle with ultra fast, almost unavoidable bullets. It looks almost like a hitscan shot but it’s not. As most things in MIND CONTROL DELETE Fish Gun is still in development phase so everything about it might change.
Play around with it. Let us know how it feels.

Shotgun Tweaks

After this update every time Shotgun runs out of bullets it will change into melee weapon.
We plan to add this feature to every weapon in MCD arsenal.
There are also some slight changes in ammo count and reload time for shotgun.


That is all for today’s update! Give it a go and let us know how you feel about it.

Dogs are awesome.
Szymon from SUPERHOT Team
3 comments Read more

May 12

MCD Friday DevLog #14-PERMUTATION

The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


"In the infinite permutation of an ice crystal, everything repeats itself, but, really, from another point of view, nothing repeats itself."
Anthony Doerr


Hey there

We had quite a few discussions in the studio regarding changing and modifying the concept of our exploding mushrooms in SUPERHOT: MIND CONTROL DELETE. We did experiments with cone of explosion, trigger points and placement within the level. Somewhere along the way though a concept of new enemy type emerged. A red guy (or agent if you prefer) that has caught the mushroom "virus". Our thinking was that if the mushroom implies glitch and error in the system, it should spread. Therefore a mushroom “infected” enemy.



What made us really happy is that a lot of you had a ton of great ideas and really expanded on the concept of mushroom enemies without a single hint from us. All of the suggestions and ideas regarding this concept gave us some serious fuel for work. We really had to step up our prototyping for the mushroom enemy. Apparently there was a need for this guy.




So how is it going to work?
Remember Serious Sam (best running backwards fps ever)?
So think of the headless enemy with bombs. Hmmm maybe less annoying but as dangerous.
Mushroom infected enemy will explode on contact wtih any shots, throwables but also within a given space from the player. While being dangerous for the player it poses similar risks for your enemies.





A situation might happen when a whole level will be cleared without you shooting a single bullet but due to clumsiness of your enemies or your tactical approach to positioning.
As usual due to SUPERHOT: MIND CONTROL DELETE being in early access everything in the design and mechanics of Mushroom(ed) enemy might change.

Also next Update will drop next week on thursday.
Day before we will do a small dev stream previewing all the new content.

Hug people, spread love.
Szymon from SUPERHOT Team
4 comments Read more

About This Game

"A hallmark of excellence." - Destructoid
9/10

"The most innovative shooter I’ve played in years." - Jimquisition
9.5/10

"unlike anything else I've played." - Polygon
9/10

"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot
5/5

SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!” - Washington Post


Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.

With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.

SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on killterest.com
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].

Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independent, dedicated team and thousands of backers from all around the globe.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2Quad Q6600 2,40 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 650 (1024 MB Ram)
    • Storage: 4 GB available space
    Recommended:
    • Processor: Intel Core I5-4440 3,10 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 (2048 MB Ram)
    • Storage: 4 GB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...