Combine multiple 3D models and their texture maps into one shared UV atlas set. Preview the result, then export the updated geometry and textures - all locally.

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Planned Release Date: Oct 22, 2026

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About This Software

WEAVE combines the UVs and texture maps of multiple 3D models into one shared atlas set. If your models use separate texture sets, import them together: WEAVE repacks their UV islands into one layout and builds a separate atlas for every selected map, such as Albedo, Normal, or Roughness.

Import glTF/GLB, OBJ, STL, FBX, and other common formats. Choose a square output resolution from 256×256 to 8192×8192, padding, and an input UV channel. Use standard material maps, custom RGBA maps, or channel-packed maps such as ORM and Unity HDRP Mask Map. This lets you consolidate several 4K texture sets and choose whether to retain more detail or reduce resolution for a lighter asset.

Preview the source models, UV layout, individual map channels, and final 3D result before export. Export the model with updated UVs, the atlas textures, or both, and save reusable projects for later changes. WEAVE is useful for game assets, visualization, and texture optimization for mobile platforms. Everything runs locally, and source files are never modified.

System Requirements

    Minimum:
    • OS: Windows 11 64-bit Version 23H2
    • Processor: Intel Core i5 or AMD Ryzen 5
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 11 64-bit Version 23H2
    • Processor: Intel Core i5 or AMD Ryzen 5
    • Memory: 8 MB RAM
    • Graphics: NVIDIA GeForce RTX 2060 Super
    • Storage: 1 GB available space
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