A single-developer passion project. Seamless full scale solar system / balls-up action. Be part of the journey as a Universe is built from the ground up!
Recent Reviews:
Very Positive (21) - 100% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,066) - 93% of the 1,066 user reviews for this game are positive.
Release Date:
Jul 28, 2014
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content, even after the game comes out of Early Access.

Many Early Access games have a set feature list and definite end-point. This is not the case for Rodina, which is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are somewhat arbitrary.”

Approximately how long will this game be in Early Access?

“As I mention below, I'm currently working on a Roadmap which will take me out of Early Access. This Roadmap will likely take me through 2019.”

How is the full version planned to differ from the Early Access version?

“My current Roadmap is to implement Xeno Ship Boarding. This milestone will focus heavily on varied content, polished features, and more progression and goals, so once it is complete, Rodina will hopefully be rich enough to take out of Early Access.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of enemy Xenos (both in FPS and Ship combat), create your own race of Robot Babies, and investigate dozens of journals and books giving you the game's backstory.

However, Rodina is still not "full" in the sense that there isn't currently enough content. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“Possibly, yes. If RODINA ever gets a major new feature like Multiplayer, I will increase the price.”

How are you planning on involving the Community in your development process?

“The community is very important to me. I interact on the forums constantly, and am always listening to feedback. Users help me test the game, and keep it generally stable.

Every once in a while I do an informal "vote" to determine what milestone to work on next. I always have plans, but sometimes it's fun to get structured feedback from my customers. I really enjoy getting the community involved!”
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Rodina Demo

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Recent updates View all (94)

December 6

Rodina 1.4: Combat Megaboost released!



Rodina is better than ever! This update is a massive reworking of interior generation, combat, and player movement. Things are starting to come together!



The dangerous new Xeno Trooper reflects your plasma shots with its Magnetic Shield.

The Xeno Interiors have seen a major overhaul - more enemies, turrets, exploding thermal gel, loot pickups, and more! It's even more fun to get around, as player movement is tighter and smoother!



This is a major update to the game. Combat feels WAY more fun now. If you haven't played in a while, now might be the time to pick the game up again!

Thank you all for your support! I couldn't make this game without you!


**** RODINA 1.4****

* New Feature: Explosions massively improved - physics, camera shake, occlusion
* New Feature: Xeno Trooper w/ Magnetic Shield gun
* New Feature: Functioning turrets
* New Feature: Projectiles refactored / can be reflected by collidees

* Improvement: Massive buildings / mines generator refresh. More fog types. More building types
* Improvement: Massive combat rebalance. Much more enemy variety. Easier Xenos
* Improvement: Charged Blaster shots massively improved - camera shake, explosion, splash damage
* Improvement: Rocket Blaster now needs ammo
* Improvement: Health / ammo resources appear as loot in buildings
* Improvement: Thermal Gel explodes when shot
* Improvement: Merge hallways with neighbor rooms
* Improvement: Fixed targeting for buildings / Vanguard Ruins
* Improvement: All Xenos in a room attack at once
* Improvement: Fix rotation accumulation for player / mouse (IE: Much smoother movement)
* Improvement: Change Main Story 11 message post-protocol removal
* Improvement: Increase character gravity
* Improvement: Increase ship friction

* Crashfix: Don't update profile file when dragging options slider around
* Crashfix: Solved problem with direct copying refcounted objects
* Crashfix: Fixed crash with GPU timing references

* Bugfix: Fix flickering while flying Limnal Drive
* Bugfix: Finally fix charging blaster particles!
5 comments Read more

September 27

Rodina 1.3.4: Buildings Upgrade!



The Xeno Bases in Rodina have received a major visual upgrade!

This update includes 2 major technical additions. A room-based fog system adds visual depth to the interiors, and will allow me to visualize future gameplay elements like atmosphere, smoke, and poison gas.



The walls are also now being procedurally decorated with the Wave Function Collapse Algorithm. This gives the interiors a more complex look and will allow for much more room variation!



Next update is going to be pure gameplay - a new enemy, bigger bases, more resources, and more!

Thanks for your support!

**** RODINA 1.3.4****

* New Feature: Wall pattern generator using Wavefunction Collapse algorithm from sample
* New Feature: Rework rendering to be portal-based
* New Feature: Room-based fog

* Improvement: Apply planet atmosphere to all objects. Integrate planet atmosphere with fog
* Improvement: Extend Xeno Door auto-close distance
* Improvement: Allow particles to be registered from DataRender to work with old mods

* Options: Garbage Collection rate option for possible tweaking

* Crashfix: Fix crash when gravbike moves out of physics world
* Crashfix: Fix possible crash with bad exterior file
* Crashfix: Fix heap corruption of EGQueue
* Crashfix: Fix crash when registering tilesets
18 comments Read more
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Reviews

“Oh my God. I fell in love... This game's beautiful. It's really, truly beautiful.”
NerdCubed

About This Game

RODINA is a dream.

A shared vision of a massive, seamless universe to explore. The perfect immersive space sim, where you can go anywhere, do anything, become anyone.

I started RODINA because I suspected that no company could ever achieve this dream in a AAA way. I thought that perhaps a single developer, working over a long time frame, could eventually build something great.

Join me on this adventure - try the DEMO and consider supporting further development!

Rodina is made mostly by a single, obsessed developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at brendan@elliptic-games.com

Current Features:

  • Full-scale, completely seamless procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Xeno Bases
    Discover the Xeno Bases and Mines – interior spaces that are laid out, constructed, and decorated completely procedurally.
  • FPS Combat
    Use your blaster, missiles, or powerups to handle half a dozen Xeno aliens
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs
  • Dynamic Soundtrack
    Over an hour of music, written by award-winning composer John Robert Matz
  • Mod Support
    An open scripting system allows for mods that are simple to create, install and remove

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where or how long Rodina will go (and I ask you to buy only based on what you see here now), but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    Minimum:
    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 11
    • Storage: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    Recommended:
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 11
    • Storage: 300 MB available space

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