Planet Dwarvuk has been deemed unworthy by its own AI, which has summoned an ancient alien race to erase the world. Silence the signal before the destroyers arrive, or watch Dwarvuk fall.
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Coming soon
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I am using Early Access to tune the core loop, find → stabilize → deliver, with real player feedback. My focus is on hoverbike handling feel, timer pressure, fail conditions, enemy pressure, and the clarity of bearings from Sola.

Sola is optional, so the game plays fine with Sola on or off, and I am shaping guidance and UX for both styles.

I am refining the outpost economy so choices around ammo, oxygen, fuel, and BitCredits feel meaningful. I am also strengthening stability and performance across a wide range of PCs, and I document settings that help on lower end hardware. The goal is to reach a state where the core loop feels consistently fun, fair, and stable for solo play on common hardware.”

Approximately how long will this game be in Early Access?

“Several months (roughly 6–12), subject to change based on feedback and scope.”

How is the full version planned to differ from the Early Access version?

“Aiming for more detailed zones/sectors, additional relay/event types, deeper outpost systems, expanded Sola dialogue, QoL/accessibility options, achievements, and broader performance/controller support. Plans may change.”

What is the current state of the Early Access version?

“Playable now with Easy/Hard modes, three relays to power, hoverbike traversal, resource management (fuel/oxygen/health/stamina/ammo), outposts and BitCredits, optional local-only Sola dialogue, save/load, and basic settings. Balance, performance, and content are in progress.”

Will the game be priced differently during and after Early Access?

“I plan to launch EA at a lower price and raise it for 1.0 as new content and features land.”

How are you planning on involving the Community in your development process?

“Steam Discussions will be the main hub, with clear categories for Bug Reports, Balance, Quality of Life, and Suggestions. I read and check threads regularly and tag them so issues and ideas are easy to track.

Patch notes accompany updates. Notes are labeled by version and date, with sections for New, Balance, Fixes, Technical, and Known Issues. I also maintain a known issues list and an FAQ for clarity.

I invite frequent players who provide clear reports to help validate changes and catch regressions. I keep updates small when a quick fix is needed, and group larger changes when they benefit from more testing.

Bug reports work best with steps to reproduce, the expected and actual result, a save file if requested, and basic hardware information.

I stay active in discussions. I ask follow up questions when needed. When a change ships, I explain why it happened, and I credit especially helpful reports in notes or credits.”
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About This Game

Race the mothership. Light the relays. Live the night.

The mothership is falling. With Sola in your visor, you’ve got one shot! Cross the dark to three relay sites, feed them plasma cores, and cut the descent. Scavenge BitCredits, fuel, oxygen, and ammo in abandoned sectors. Claim outposts to restock. Ride a hungry hoverbike, choose your fights with roaming Crawlers, and make every minute count.

How it plays

  • Hunt ruined zones for plasma cores, fuel, oxygen, and ammo.

  • Stabilize cores (they decay in-hand) and stash them in containers to recharge.

  • Traverse fast on your hoverbike, burn fuel, dodge patrols, and follow Sola’s bearings (no map hand-holding).

  • Deliver five powered cores to each distant relay before the global countdown hits zero.

Difficulty Modes

  • EASY - No descent timer. Explore and experiment at your pace.

  • HARD - Descent timer enabled. The clock is always ticking; fail if it hits zero.

Features

  • Tactical survival with health / oxygen / stamina management

  • Core loop: find → stabilize → deliver plasma cores to relays

  • Fast traversal on a fuel-hungry hoverbike

  • Claim outposts to restock ammo and spend BitCredits

  • Guidance from Sola 

  • Enemy pressure from roaming Crawlers + a relentless global timer (Hard Mode)

  • Sola: Dynamic Dialogue (optional, local-only) - toggle on at startup to let Sola answer questions and provide guidance. Off by default.

Content notes

Low-light environments, time pressure, and arachnid-like enemies.

Early Access

First version. In active development. Planned to receive regular updates based on feedback. Test it. Break it. Share your thoughts.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Services claiming copyright protection/indemnification: None. I do not use any third-party copyright filtering, detection, or indemnification service; the optional local assistant is offline and restricted to in-game data only.

Mature Content Description

The developers describe the content like this:

This game contains non-graphic sci-fi violence. Players shoot alien creatures, and some areas include human corpses in space suits as environmental detail. It also features low-light settings and arachnid-like enemies that may unsettle some players. There is no sexual content, drug or alcohol use, self-harm, dismemberment, or realistic gore.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / Ryzen 3 1200 (4 cores)
    • Memory: 8 GB RAM (→ 12–16 GB if Sola LLM is enabled) GB RAM
    • Graphics: GeForce GTX 1050 Ti / GTX 1650 / Radeon RX 570 (4 GB VRAM)
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: Any Windows-compatible
    • Additional Notes: For lower-end hardware, disable Sola: Dynamic Dialogue at startup for best performance.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-9600K / Ryzen 5 3600 (6 cores) or better
    • Memory: 16 GB RAM (→ 24 GB recommended if Sola LLM is enabled) GB RAM
    • Graphics: GeForce GTX 1660 Super / RTX 2060 / Radeon RX 5600 XT (6 GB VRAM)
    • Storage: 10 GB available space
    • Sound Card: Any Windows-compatible
    • Additional Notes: For lower-end hardware, disable Sola: Dynamic Dialogue at startup for best performance.
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