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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access invites you to join our growing community of dedicated players and experience the game months ahead of its official release – at a special price that reflects its ongoing development. Your feedback during this phase will help us in the fine-tuning of gameplay, performance optimizations, and overall polish. We believe that by collaborating with our players, we can ensure the final launch delivers the best possible experience for everyone.”

Approximately how long will this game be in Early Access?

“We're aiming to have the full 1.0 release ready within less than one year from the start of Early Access. We believe this timeframe strikes the right balance between gathering crucial community feedback and delivering a polished, complete experience. Of course, game development is a dynamic process, and we'll keep you informed every step of the way if any adjustments to the timeline become necessary.”

How is the full version planned to differ from the Early Access version?

“The full version of Assetto Corsa EVO is planned to be a significantly richer and more polished experience than the Early Access version.

We envision expanding the game in several key areas, including the addition of a large open world map area scanned from real world data references that will allow players to explore, hire and purchase cars, buy new parts and personalise their vehicle. In addition there will be a varity of different gameplay features based within the open world map.

Expect to see a greater variety of cars from different motoring eras, extra tracks, additional gameplay features and mechanics and interactive locations within the open world. As Early Access progresses we will continue to improve upon the game experience focusing on performance and stability.”

What is the current state of the Early Access version?

“At its debut, the Early Access version will be featuring no less than 5 tracks and 20 vehicles, single player, VR, triple screen support and progressively, multiplayer modes, driving academy and special events.”

Will the game be priced differently during and after Early Access?

“Yes, there will be a price difference between Early Access and the full release. We may decide to increase the price throughout the Early Access period to reflect the significantly expanded content and features added during its development in the lead up to the full game.”

How are you planning on involving the Community in your development process?

“We are constantly listening to players experiences and opinions. We'll use this valuable feedback to identify areas for improvement, balance gameplay, prioritize features, and ultimately create the best possible game together. We encourage the community to contact us to share thier experience with us via discord and email.”
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EARLY ACCESS 4 CONTENT

About This Game

EARLY ACCESS 4 CONTENT (INCLUDING DAILY RACING PORTAL)

Assetto Corsa EVO’s 0.4 Early Access release delivers a major step forward in the development of the title, introducing the Daily Racing Portal, 10 new, iconic vehicles, and five legendary circuits, alongside substantial updates to physics, audio, graphics, gameplay, multiplayer and UI systems.

About Assetto Corsa EVO

Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.

As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.

Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.

With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.

EARLY ACCESS 4 CONTENT (INCLUDING DAILY RACING PORTAL)

New Cars (available in N variants)

Racing Class

  • Ferrari SF-25

GT

  • Ferrari F40 LM

  • Porsche Cayman 718 GT4 RS (including the Weissbach kit version)

Road

  • BMW M3 (E46) CSL

  • BMW M8 Competition Coupé (F92)

  • Ferrari Daytona SP3

  • Mini John Cooper S (Mk VI) (including a performance variant with B16 engine)

  • Peugeot 205 T16

  • Renault 5 GT Turbo

  • Toyota Supra Turbo RZ (MK IV) — including a dedicated Drift variant.

New Tracks

  • Autodromo Nazionale di Monza

  • Michelin Raceway Road Atlanta

  • Nürburgring (2 layouts)

  • Nordschleife (3 layouts including Touristenfahrten)

  • Oulton Park Circuit (2 layouts)

This is the largest circuit expansion added during the Early Access program so far, all laser-scanned and built with signature KUNOS Simulazioni detail.

All Formula 1 circuits have also been updated with DRS zones to support the Ferrari SF-25.

Daily Racing Portal (acevo.gg)

With the 0.4 release, KUNOS Simulazioni introduces acevo.gg, the Daily Racing Portal, allowing players to join scheduled online races every day, with automatic splits based on their GridRating, placing drivers of similar skill levels together.

Players can:

  • Browse daily races from the online portal.

  • Register without needing to launch the game.

  • Automatically join the correct server when the event starts.

  • Access their GridRating, which carries over from SimGrid for existing drivers.

This first step brings competitive, structured online racing to Assetto Corsa EVO and will expand with league features, advanced statistics and deeper in-game integration over time.

Improvements and Physics Upgrade

Performance, gameplay and graphics have all been refined further for the 0.4 release, with a significant evolution of the physics model focusing on tyres, drivetrain, hybrid systems and force feedback.

Physics Update Info

  • New tyre damping method delivers higher compliance and grip consistency, improving confidence across all cars.

  • Refined tyre inertia and slip ratio ensure more natural traction behaviour under braking and acceleration.

  • New grip model balances higher baseline adhesion with progressive combined-slip limits, rewarding precision and car control.

  • Advanced tyre thermal and wear behaviour simulates temperature, degradation and compound lifecycles in greater detail.

  • Unified hybrid and KERS/ERS systems for authentic power deployment and recovery logic.

  • Enhanced drivetrain wobble model introduces mechanical elasticity and nonlinear stiffness for richer force feedback.

  • Electronic brake bias, turbo, damper and differential controls are now fully adjustable from the cockpit.

  • Improved DCT and solid axle behaviour, plus realistic rolling resistance for truer top speeds.

Major Audio Improvements

The audio system receives extensive upgrades to enhance engine clarity, transmission feel, turbo behaviour and environmental detail.

  • Turbo pitch linked to boost and RPM.

  • Reworked transmission sound sets.

  • More detailed VTEC crossover cues.

  • Completely rebuilt drivetrain wobble model.

  • Improved backfires and turbo hiss.

  • New scraping and raindrop ambience.

  • Updated sound samples for multiple vehicles.

These additions result in a more immersive and mechanical soundscape across all cars.

Graphics – Main Improvements

Update 0.4 brings another step forward in visual fidelity, with improvements focused on materials, optimization and cockpit clarity.

  • Revised car paint materials throughout.

  • Better post-processing and motion rendering.

  • Reduced VRAM usage and improved memory efficiency.

  • Fixes for dashboard displays and material issues.

  • Visual updates for MX 5 Cup ND1 and ND2 variants, Lamborghini Huracán ST EVO2, Porsche GT4 Clubsport MR.

  • Updated instrument clusters on various models.

Players will especially notice smoother performance in crowded scenes, such as online and multi-car races.

UI – New Additions and Enhancements

The user interface continues to evolve with improvements aimed at clarity, race awareness and electronic system management.

  • Expanded HUD notifications.

  • Updated server list with clearer player and server counts.

  • Reworked client-side leaderboard.

  • Track maps added to HUD and pitlane screens.

  • Multiplayer chat widget introduced.

  • MFD expanded to support new vehicle electronics.

  • Improved speedometer, gear and tyre widgets.

  • Odometers added for owned vehicles.

These updates continue the refinement of the UI, improving race usability for all driver types.


EARLY ACCESS 3 CONTENT (INCLUDING MULTIPLAYER)

New Cars

  • GT class

  • BMW M4 GT3 EVO

  • Lamborghini Huracán Super Trofeo EVO2

  • Porsche 718 Cayman GT4 Clubsport 

Special

  • Caterham Seven Academy Racer

  • Dallara Stradale

  • Ferrari F2004 

Classic/Road Class

  • Audi RS 6 Avant

  • BMW M3 Sport Evo (E30)

  • Mercedes-Benz 190E AMG 2.5-16 Evo II 

New Tracks

  • Circuit de Spa-Francorchamps

  • Red Bull Ring

Multiplayer Mode

With this first multiplayer release, KUNOS Simulazioni introduces the possibility for all players worldwide to race each other in online races, for the first time in Assetto Corsa EVO.

This first step features 16 maximum slots servers and this number will increase progressively up to track capacity and beyond. 

Improvements and tyre model upgrade

Alongside further performance optimizations and graphics improvements, the tyre and physics development have been pushed even more in Early Access 3.

Physics Update Info

  • Augmented Damping: Damping is now resolved at 1000 Hz.

  • New proprietary Suspension Algorithm: Allowing for more accurate suspension simulation.

  • Tyre Model EVO-lved - step 1: Calibrated and significantly improved various parameters influencing tyre behaviour, allowing for more accurate simulation. "

Major Audio Improvements

Implemented a comprehensive overhaul of audio systems, particularly on engine sounds, to deliver a more immersive and realistic driving experience.

  • Revamped Ignition and Startup Sounds

  • Unique Engine Timbre Per Vehicle

  • Calibration of Engine Inertia

  • Enhanced Driveline Damping and Stiffness Modelling

  • Throttle Lag and Torque Response Accuracy

  • Realistic Backfire Implementation 

Graphics - Main Improvements

Alongside a further hardware optimization step and overall improvements, these aspects of the graphics engine have been the focus for Update 3 of the Assetto Corsa EVO Early Access program:

  • Improved Dynamic Global Illumination.

  • Optimization of GPU and CPU performance, with most noticeable improvements being in crowded scenes, like multiplayer races.

  • Drastic reduction of VRAM usage, which was causing most of the low framerate corner cases.

  • General enhancement of post processing effects, like motion blur. 

UI - new additions and improvements focused on racing ability

Besides various quality of life improvements in, the user interface of Assetto Corsa EVO’s 3rd Early Access release is bringing the MFD (Multi-Function-Display) to the next step. Now all players can assign the buttons they prefer for the MFD page cycling, and benefit from:

  • The real-time leaderboard view, particularly useful for observing live gaps

  • The official leaderboard, which returns valid best laps and per lap-based gaps

  • Input settings page, which allows players to set their FFB, wheel or gamepad settings

  • The Multi-Function Display will be enriched over time, during the Early Access development.

Also, the speedometer, tyre and gear widgets have received attention, with the addition of useful information such as the Pit Limiter indication.

EARLY ACCESS 2 CONTENT

New Cars

  • Alfa Romeo 75 1.8 Turbo Evoluzione

  • Alfa Romeo Giulia Sprint GTA

  • Honda NSX-R

  • Lotus Exige V6 Cup

  • Maserati GT2

  • Mazda MX-5 NA

  • Porsche 911 Turbo 3.6 (964)

New Tracks

  • Circuit of the Americas

  • Donington Park

New Game Mode

  • Custom Race Weekend: this new mode will allow players to design their own complete race event including Practice, Qualifying and Warm Up laps before the Race event itself.

  • Replay Gallery: the brand-new Replay Gallery allows players to save replay files and revisit their gameplay sessions to review their performances, study racing dynamics, or simply record highlights to share with others.

New Features

  • AI enhancement with a new custom AI opponents generation page and with AI-controlled drivers which will display different behaviors depending on the difficulty level.

  • Main gameplay split: Open and Career modes.

Improvements

Release 0.2 will feature a long list of improvements focused on ensuring greater stability and smoother gameplay.

  • Optimization of all configurations, VR and triple screen setups.

  • Stability and performance improvements to UI, Rendering and physics.

  • Gameplay & AI Improvements

  • And more.

Early Access 1 – Vehicle Content

  • Abarth 695 Biposto

  • Alfa Romeo Giulia GTAm

  • Alfa Romeo Junior Elettrica Veloce

  • Alpine A110 S

  • Alpine A290_β Concept

  • Audi RS 3 Sportback

  • BMW M2 CS Racing

  • BMW M4 CSL

  • Chevrolet Camaro ZL1

  • Ferrari 296 GTB

  • Ferrari 488 Challenge EVO

  • Ford Escort RS Cosworth

  • Honda S2000

  • Hyundai i30 N Hatchback

  • Lancia Delta HF Integrale "Evoluzione 2" (1993)

  • Lamborghini Huracàn STO (2021)

  • Lotus Emira

  • Mazda MX-5 ND Cup

  • Mercedes-AMG GT2

  • Porsche 911 GT3 Cup (992)

  • Toyota GR86

  • Volkswagen Golf 8 GTI Clubsport

Early Access 1 – Track Content

  • Brands Hatch Motor Racing Circuit

  • Fuji International Speedway

  • Mount Panorama Motor Racing Circuit

  • Suzuka International Racing Course

  • Autodromo Internazionale Enzo e Dino Ferrari - Imola

  • WeatherTech Raceway Laguna Seca

 

Early Access 1 – Game Modes

  • Single Player

    • Practice

    • Quick Race

    • Driving Academy

  • Special Events:

    • Hotstint

    • Test Drive 

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i7 8700k / AMD 1500X
    • Memory: 16 GB RAM
    • Graphics: GTX 1070, RX 580, Intel Arc A580 (8GB VRAM)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 100 GB available space
    • Sound Card: Integrated
    • VR Support: SteamVR, Oculus VR, OpenXR
    • Additional Notes: SSD required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit / Windows 11 64-bit
    • Processor: Intel i5 10500 / AMD 2600X
    • Memory: 16 GB RAM
    • Graphics: RTX 2070, Radeon RX 6650 XT, Intel Arc A750
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 100 GB available space
    • Sound Card: Integrated
    • VR Support: SteamVR, Oculus VR, OpenXR
    • Additional Notes: SSD required

Customer reviews for Assetto Corsa EVO See language breakdown About user reviews Your preferences

English Reviews:
Mixed (5,625 reviews)
Total reviews in all languages: 11,054 Mixed
Recent Reviews:
Mostly Positive 782 reviews




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