The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster. Welcome to the Quiet Apocalypse.
Recent Reviews:
Very Positive (595) - 85% of the 595 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (43,568) - 91% of the 43,568 user reviews for this game are positive.
Release Date:
Aug 1, 2017

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Recent updates View all (211)

January 17

THE LONG DARK - Hotfix to v1.46 [44395]

Hello community,

We’ve just hotfixed The Long Dark to v1.46 [44395] to address some issues that surfaced since our REDUX Update in December.

NOTE: Please be aware there may be WINTERMUTE story spoilers in the changelist.

If you encounter issues while playing The Long Dark please visit our Support Portal.

To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter.

You’ll find the complete changelist for the hotfix below.


CHANGELIST v1.46 [44395]

General

*[ALL] Fixed issue causing Wolves to become stuck in their howling animation and unresponsive to the player.
*[CHALLENGE MODE] Fixed an issue where the game would need to be reloaded after changing languages in order for the change to take effect.
*[CHALLENGE MODE] Fixed issue preventing the Old Bear from reacting to the player during Hunted Part Two if they had transitioned indoors numerous times during the Challenge.
*[WINTERMUTE] Fixed issue where a Mackenzie VO line about the locked bank vault could be triggered multiple times in a row in Episode One.
*[WINTERMUTE] Fixed issue causing Grey Mother to float if a Deer Hide was placed under her chair.
*[WINTERMUTE] Fixed issue that kept some cinematic sequences from triggering when a player placed the Bear Spear on the ground in Episode Two. Players can no longer place the Bear Spear from the Radial Menu.
*[WINTERMUTE] Fixed issue causing the interior of Trapper’s Homestead to appear briefly prior to a cinematic at the beginning of Episode Two.
*[WINTERMUTE] Fixed issue causing the “FINISHED” option displayed during NPC dialogues to be missing Italian and Polish localization.
*[WINTERMUTE] Fixed issue causing the “Crumpled Note” to appear twice at the Maintenance Shed in Broken Railroad during Episode Two.
*[WINTERMUTE] Fixed issue with the Old Bear’s pathing to prevent it from running into a cave wall during the “What One Man Can Do” mission in Episode Two.
*[WINTERMUTE] Fixed issue that would sometimes leave the player with a black screen after an encounter with the Old Bear in Episode Two.
*[WINTERMUTE] Fixed issue causing a brief visual anomaly to appear prior to the beginning of the final cinematic in Carter Dam at the end of Episode Two.
*[WINTERMUTE] Fixed issue causing out-of-sync subtitle timing during the Old Bear encounter inside the Crummy in Broken Railroad.
*[WINTERMUTE] Fixed issue causing the Campfire associated with the Hank’s Hatch side mission at Mystery Lake’s Unnamed Pond to burn indefinitely.
*[WINTERMUTE] Added animation to the red cloth around the Bear Spear when returning to Jeremiah at the end of the “What One Man Can Do” mission in Episode Two.

Art

*[ALL] Fixed various environment art issues.
*[ALL] Fixed issue that could cause cupboard doors to appear out of place in various interior locations.
*[ALL] Fixed issue causing the Breyerhouse Winter Crew Warning note to display incorrectly when examined.
*[ALL] Fixed issue causing wildlife carcasses to sink into the snow at various locations in Mystery Lake.
*[SURVIVAL MODE] Fixed issue causing items to float and overlap in the Maintenance Shed due to the new Forge location.
*[SURVIVAL MODE] Fixed an issue where breaking down furniture inside a building could sometimes cause kitchen cabinet doors to become offset.
*[SURVIVAL MODE] Fixed issue causing a lamp to float after breaking down a table in the Milton House location in Mountain Town.
*[WINTERMUTE] Fixed issue causing papers to float after breaking down a table in Mystery Lake Camp Office.
*[WINTERMUTE] Fixed issue causing a Tinder Plug to become embedded inside a chair in Trapper’s Homestead.

Gameplay

*[ALL] Fixed issue that kept players from being able to interact with objects after rapidly equipping and throwing Stones.
*[ALL] Fixed issue preventing proper Rifle Placement on the wall mount inside the Broken Railroad Hunting Lodge.
*[ALL] Fixed issue where players could become trapped after crawling inside a pipe outside Carter Hydro Dam.
*[ALL] Fixed issue preventing players from placing Hacksaws and Arrows on flat ground.
*[ALL] Fixed issue that allowed players to interact with an invisible terrain barrier near the tunnel in Forlorn Muskeg that connects to Mystery Lake.
*[ALL] Fixed issue that incorrectly allowed Placement of Clothing items on top of Fires.
*[ALL] Fixed issue preventing players from using the keyboard to select weapons during a Wolf Struggle.
*[WINTERMUTE] Fixed issue where players could incorrectly place items above NPCs, making the items appear to float.
*[WINTERMUTE] Fixed issue preventing players from picking up various loose Rifle Ammunition in Forlorn Muskeg.
*[WINTERMUTE] Fixed issue that kept some objective information for the “Survival School” side missions from being visible to players.
*[WINTERMUTE] Fixed issue blocking the completion of the “Start a Fire” objective if a player had already placed a Campfire prior to the objective kicker appearing on screen.
*[WINTERMUTE] Fixed an issue where Mackenzie could become stuck near the cave to leave Milton at the end of Episode One.

User Interface

*[ALL] Fixed issue where, while Charcoal is equipped, the Ammunition UI would appear when bringing up Quick Stats.
*[ALL] Fixed issue that kept the New Location Discovered kicker from appearing after finding Mackenzie’s crashed plane.
*[ALL] Fixed issue where Clothing item slots would remain highlighted after closing the Clothing menu and switching between keyboard and gamepad.
*[ALL] Fixed issue where the HUD would display the Rifle Ammunition count on the wrong side of the screen when putting the Rifle away or switching equipped items.
*[ALL] Fixed issue causing text to overlap when the “RELOAD” command appears after equipping the Distress Pistol.
*[SURVIVAL MODE] Fixed issue causing overlapping text to display when interacting with Cairns.
*[SURVIVAL MODE] Fixed issue causing the Map screen to run out of memory and stop displaying icons for newly mapped locations.
*[WINTERMUTE] Fixed an issue with overlapping text on Jeremiah’s Storage Bin.
*[WINTERMUTE] Fixed issue causing the incorrect name to display for some locations on the Save/Load screen.
*[WINTERMUTE] Fixed issue causing the Knowledge item for frozen corpses to be missing from the Journal after the tutorial kicker appears on screen.
*[WINTERMUTE] Fixed an issue where the wrong location would appear on-screen when inside the Bear Cave in Episode Two.
*[WINTERMUTE] Fixed an issue where the Journal would not update when Mackenzie retrieves the Bear Spear in the cave during the “What One Man Can Do” mission in Episode Two.

LINUX

*[WINTERMUTE] Fixed issue that kept the final Episode Two cinematic in Carter Dam from triggering if a player had an item in Placement mode as the sequence was about to begin.

Windows/Mac/Linux

*[ALL] Fixed an issue where changing key bindings could alter the appearance of the description text when equipping certain items.

Xbox One

*[WINTERMUTE] Fixed issue preventing players from picking up the Storm Lantern and Torch from the shelf in Trapper’s Homestead at the beginning of Episode Two.


### END OF RELEASE NOTES ###
63 comments Read more

January 10

The Long Dark Hotfixed to V1.45 [44231]

Hello community,

We’ve just hotfixed The Long Dark to v1.45 [44231] to address some issues that surfaced since our REDUX Update in December.

NOTE: Please be aware there may be WINTERMUTE story spoilers in the changelist.

If you encounter issues while playing The Long Dark please visit our Support Portal.

To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter.

You’ll find the complete changelist for the hotfix below.


CHANGELIST v1.45 [44231]

*[ALL] Numerous environmental art fixes.
*[ALL] Fixed issue that allowed the player to move between the bed and the wall inside Orca Gas.
*[ALL] Fixed issue causing the loading screen tip for Sprains to appear with incorrect localization.
*[ALL] Fixed issue causing ambient daytime lighting to appear during nighttime in some indoor locations.
*[ALL] Fixed issue where save file naming conventions were not consistent across all game modes.
*[ALL] Fixed issue where players could simultaneously Cook Meat and Boil Water on the same Cooking surface.
*[ALL] Fixed various issues causing problems with alignment and overlapping text on some UI elements.
*[ALL] Fixed issue where players could become trapped against the rocks near the radio tower in Mountain Town.
*[ALL] Fixed issue causing players to become trapped in a stack of pipes outside Carter Dam in Mystery Lake Region.
*[ALL] Fixed issue with the terrain near the North Tower in Forlorn Muskeg that caused some players to become trapped in the ice.
*[ALL] Fixed issue that kept the Crafting menu from scrolling correctly when using a gamepad or the mousewheel.
*[WINTERMUTE] Fixed issue causing the Old Bear to appear invisible during the encounter in Broken Railroad Region in Episode Two.
*[WINTERMUTE] Fixed issue where the Stamina bar was not displaying when Crouching and Aiming with the Bear Spear.
*[WINTERMUTE] Fixed issue causing some tutorial kickers to appear with incorrect localization.
*[WINTERMUTE] Fixed issue that allowed players to stack items on Grey Mother.
*[WINTERMUTE] Fixed issue where a UI or game element could sometimes appear briefly before the loading screen, when loading a WINTERMUTE save.
*[WINTERMUTE] Fixed issue causing the camera to spin after Mackenzie blacks out during the first encounter with the Old Bear in Episode Two.
*[WINTERMUTE] Fixed issues with the Old Bear’s pathing around the fallen radio tower in Forlorn Muskeg in Episode Two.
*[WINTERMUTE] Fixed issue that kept the audio from playing when cables sparked inside Carter Dam.
*[WINTERMUTE] Fixed issue with the description for the “Snare a Rabbit” Survival School side mission that kept some players from completing the objective.
*[WINTERMUTE] Fixed typo and updated the description for the Decent Mountaineering Boots given to the player by Grey Mother in Episode One.
*[WINTERMUTE] Fixed issue that kept snoring audio from playing correctly while Grey Mother sleeps in Episode One.
*[WINTERMUTE] Fixed issue that caused exploration music to continuing playing during an encounter with the Old Bear in Episode Two.
*[WINTERMUTE] Fixed issue causing Methuselah to continue appearing at Orca Gas during the Leave Milton mission at the end of Episode One.
*[WINTERMUTE] Fixed issue that kept the elevator doors from opening in Carter Dam at the end of Episode Two, if a player interacted with them while Mackenzie was speaking.
*[WINTERMUTE] Tuned Wolves in Green Survivor Experience Mode to be less aggressive.
*[SURVIVAL MODE] Fixed issue with an invisible barrier preventing players from entering a cave in Hushed River Valley Region.
*[SURVIVAL MODE] Fixed issue with the collision shape for the Hacksaw to make Placing the item easier on various surfaces.
*[SURVIVAL MODE] Fixed issue that kept several markers from appearing correctly on the game map.
*[SURVIVAL MODE] Fixed issue causing the Radio Tower to appear incorrectly on the game map for Mystery Lake.

Linux Only
*[WINTERMUTE] Fixed issue causing the cinematic to play incorrectly after killing the Old Bear in Episode Two.

### END OF RELEASE NOTES ###
81 comments Read more

About This Game





Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meagre supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?

Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".



The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.





The episodic story-mode for The Long Dark, WINTERMUTE, includes two of the five episodes that form its Season One. Both episodes were given a complete overhaul in December 2018, as part of the Redux Update: new mission structure, story beats, dialogue, animations etc.

EPISODE ONE - “Do Not Go Gentle”

Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

EPISODE TWO - “Luminance Fugue”

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?




The first two episodes of WINTERMUTE represent approximately 15 hours of gameplay. Episodes Three to Five are included in the price of the game, and will be unlocked for free as they are released.

Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.





Survival Mode is the free-form, non-narrative survival sandbox that has been honed over nearly three years in Early Access.

Survival is your only goal, and death your only end. Make your own survival story with every game.

NO HAND HOLDING

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

PERMADEATH

When you die in Survival Mode, your save is deleted. Every decision matters. [Note that WINTERMUTE does not feature permadeath.

CONDITION & CALORIES

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

SCOUR THE WORLD FOR SUPPLIES

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

A VAST LIVING WORLD

Explore a 50 square kilometre Northern Canadian wilderness in search of precious supplies. In Winter. Dynamic time of day, weather, wildlife presence, etc. provide just enough randomness to keep things challenging.

SURVIVAL OF THE FITTEST

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

CHOOSE YOUR EXPERIENCE

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.

Features the music of Sascha Dikiciyan.





Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Five Challenges exist at launch, with more on the way in future updates.




In addition to releasing the remaining three episodes of WINTERMUTE, we intend to continue updating Survival Mode, as we have done with about 100 updates/hotfixes over the past three years of Early Access. Keep in mind that your purchase of The Long Dark entitles you to all five episodes of WINTERMUTE, as well as updates to Survival Mode along the way.








ABOUT HINTERLAND

Hinterland is a small independent developer of original interactive entertainment. Based in Vancouver, Canada, Hinterland is made up of veterans of the “triple-A” games industry, with lead developers from several renowned studios including Valve, Ubisoft Montreal, Relic, Volition, Capcom, Radical, BioWare, Sony London, and United Front games.


info(at)hinterlandgames(dot)com
hinterlandgames.com
thelongdark.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Storage: 7 GB available space
    • Sound Card: Any on-board chip will work.
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7 CPU @ 2.6GHz or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 555 w/ 1GB VRAM or better
    • Storage: 7 GB available space
    • Sound Card: Ideally, something with Surround capabilities.
    Minimum:
    • OS: OSX 10.9.3
    • Processor: Core i5 @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 7 GB available space
    • Sound Card: On-board.
    Recommended:
    • OS: OSX 10.9.3
    • Processor: Core i7 @ 2.7GHz+
    • Memory: 8 GB RAM
    • Graphics: Dedicated standalone GPU w/ 1GB+ VRAM
    • Storage: 7 GB available space
    • Sound Card: On-board
    Minimum:
    • OS: SteamOS or Ubuntu 16.04 or 17.04
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Storage: 7 GB available space
    • Sound Card: Any on-board chip will work.

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