You're a survivor in the zombie infested ruins of society, and must work with your friends and forge alliances to remain among the living.
Recent Reviews:
Very Positive (8,215) - 90% of the 8,215 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (332,461) - 90% of the 332,461 user reviews for this game are positive.
Release Date:
Jul 7, 2017

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Recent updates View all (311)

June 21

3.30.3.0 Update Notes

Stockpile:
  • Added two bundles created by the Candyland workshop map team.
  • Accepted several new curated workshop skins to the Stockpile.
Quality of Life:
  • Pause menu can be opened from death screen.
  • Freecam and legacy editor camera speed can be adjusted.
  • Version mismatch disconnects show the server's version.
  • Cosmetics inventory automatically merges crafting material stacks.
  • Player icons are shown on map while using spectator freecam.
Servers:
  • Anonymous dedicated server is now available separately from the game client as AppID 1110390. It contains the 64-bit Windows and Linux headless servers, and strips many client-only files to optimize download times and disk space.
  • Dedicated server auto-downloads child workshop items from collections and dependencies.
  • Added gameplay config option to retain primary/secondary equipment after death.
  • Scam or inappropriate servers can now be blacklisted by regex.
Loading:
  • Improved startup time by deferring some loading to the first time you enter each map. You can disable this with the "-NoDeferAssets" command-line option. For the moment this applies to vehicles and level objects because most assets are known by map load time.
  • Display master bundle mounting progress.
  • Show name of downloading workshop item if known.
Level Editing:
  • Added per-level version numbers so that workshop maps can be updated smoothly.
  • Added "Weather_Override" to level's Config.json which can be set to "Rain" or "Snow"
  • Added "Use_Vanilla_Bubbles" true/false option to Level.config for disabling underwater bubbles.
  • Added optional "GameModeLabel" localization override per-map.
Modding:
  • Added "_Auto_Equip" true/false option for NPC item rewards.
  • Added "Should_Delete_After_Use" true/false option for consumeable items.
  • Added "Can_Steal_Battery" true/false option for vehicles.
  • Added "Projectile_Damage_Multiplier", "Projectile_Blast_Radius_Multiplier" and "Projectile_Launch_Force_Multiplier" for projectile ammo.
  • Added "Ammo_Per_Shot" and "Fire_Delay_Seconds" numeric options for guns.
  • Replaced gun Delete_Empty_Magazines flag with Should_Delete_Empty_Magazines true/false which now overrides action item mode.
Plugin Development:
  • Added DamageTool zombieDamaged and animalDamaged events.
  • Added "-SkipAssets" command-line flag. Useful for quickly iterating on server-side code.
  • Added onSiphonVehicleRequested event.
  • Tweaked onCraftingRequested to be easier to use as onCraftBlueprintRequested.
Tweaks:
  • Arena wall more visually appealing.
  • Vehicles cannot be siphoned while locked.
  • Projectile impacts ensure hit is not child of owner.
Fixes:
  • Fixed item hotbar when client is missing an item asset.
  • Fixed Greece not referencing Hawaii as a dependency.
  • Fixed requesting vehicles on server exceeding max packet size.
  • Fixed GameSense integration had not been enabled on build machine. "-GameSense" command-line option can be used to enable it. Note that only health, ammo, barrel quality and firemode are currently supported.
99 comments Read more

May 31

3.30.2.0 Update Notes

Belgium Update:



The Belgium community map team has prepared a large update, so the featured duration has been extended to June 15th.

Update Notes:

Additions:
  • Added Belgium Poacher outfit as well as several curated workshop skins to the Stockpile.
  • Added "Manage Subscriptions" button to workshop play menu.
  • Added Allow_Placement_On_Vehicle true/false barricade option, defaults to false for beds and sentries.
  • Added Sentry_Freeform build type.
  • Added onCraftingRequested event.
  • Added Vulnerable_To_Fists true/false and Vulnerable_To_All_Melee_Weapons true/false options for resources.
Improvements:
  • Improved retired maps list to have icons, view on workshop and sub/unsub buttons.
Tweaks:
  • Hawaii has been retired to the workshop. Maps which use Hawaii content can add the Hawaii Assets workshop item as a dependency, and now players can auto-subscribe to the map plus its dependencies through the in-game curated maps list.
  • Re-exported All_Shaders example package.
  • Included Pumpjack example package.
Fixes:
  • Fixed replicating plugin text/visibility RPCs.
  • Fixed applying ragdoll effect to arrow explosions.
  • Fixed zombie clothing when a shirt/pants texture is missing.
  • Fixed a couple bugs related to Should_Drop_On_Death.
96 comments Read more

About This Game



STAY UNTURNED
You're one of the few not yet turned zombie. Keeping it that way will be a challenge.

  • Go in guns blazing and attract the attention of everything, living and dead.
  • Take a subtle approach sneaking around and making use of distractions.
  • Confront and learn to counter special abilities ranging from invisibility to fire breathing to lightning attacks.

STRUGGLE AGAINST NATURE
Zombies aside nature does plenty to make life hard.

  • Forage wild fruits and vegetables.
  • Hunt animals for pelts and meat, or in some hostile environments become the prey.
  • Fish for food and garbage.
  • Plant a crop and make sure it gets rain.
  • Seek warmth and take shelter from blizzards.

DEAL WITH OTHER PLAYERS
Friend or foe there's a lot of interesting people online.

  • Arrest bandits with handcuffs and blindfold them as a non-lethal strategy.
  • Fight with every kind of weapon under the sun - swords, machine guns, snipers, missiles, landmines - you name it.
  • Raid enemy encampments using charges and detonators and steal their loot.
  • For pure PvP play arena mode in a last man standing battle to the death, or PvE for peaceful cooperation.
  • Roleplay servers encourage everyone to stay in character and tell a story together.

HELP THE NEW SOCIETY
Plenty to do even if you're offline or going solo.

  • Meet, talk and trade with NPCs.
  • Complete quests to aid NPCs and progress the story.
  • Fend off waves of the undead to clear hordes.
  • Secure airdropped supplies.
  • Gear up with gasmasks to scout radioactive deadzones.

FORTIFY YOUR STRONGHOLD
Somewhere to kick back and chillax or a hideout to direct your gang, whatever floats your boat (in this case sometimes literally).

  • Build with barricades, furniture, traps, machinery and more.
  • Board up the windows of existing structures to survive the night.
  • Craft an entirely new structure from supplies you collect.
  • Turn your vehicle into a moving fortress by building on it.

TRAVEL BY LAND, AIR AND SEA
Roll out in style with a fully stocked garage.

  • Land vehicles including tanks, quads and snowmobiles.
  • Air vehicles from helicopters to seaplanes to fighter jets.
  • Sea vehicles such as jetskis and hovercraft.
  • Maintain your vehicles with tires, batteries and fuel.

EXPLORE MASSIVE WORLDS
With 5 officially developed and 1 curated community created sandbox map there's a wide variety of locations to discover:

  • Prince Edward Island (PEI)
  • The Yukon
  • Washington
  • Russia
  • Hawaii
  • Germany

MOD EVERYTHING
From the ground up Unturned was designed for modding.

  • Download player created content ranging from guns to vehicles to huge levels from the workshop, and upload your own.
  • Build custom maps using the in-game level editor. All of the official maps were created with the same free public tools and their assets are open for you to use.
  • Write plugins using built-in or strong third party systems.
  • Get your apparel and skins upvoted in the workshop for consideration to be accepted and sold.
  • Team up with other modders and put together your own update for consideration to be officially adopted.

NEAT STUFF
I think these features are neat and they didn't fit anywhere else. There's many more I want to include but for brevity's sake:

  • Most objects can be destroyed to create new pathways.
  • For immersion you can pick a frequency and use two-way radios to communicate with your squad rather than external voice chat programs.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • OS: High Sierra
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • OS: High Sierra
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

What Curators Say

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