Call to Arms offers an innovative mix of real-time strategy and 3rd, as well as 1st person controls. Set in the time of modern warfare, the game offers realistically modeled vehicles and heavy weaponry, as well as dozens of firearms and customizations.
Recent Reviews:
Very Positive (162) - 80% of the 162 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (8,071) - 73% of the 8,071 user reviews for this game are positive.
Release Date:
Apr 27, 2018

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Play Call to Arms

Free to Play

Buy Call to Arms - Basic Edition

Includes the full version with Singleplayer and Cooperative content, as well as base factions unlock and access to UGC through Workshop

Packages that include this game

Buy Call to Arms - Deluxe Edition

Includes Allied Army DLC, clan tag item, squad logo items, emoticon items for in-game chat, XP boost, HUD element.

Buy Call to Arms - Ultimate Edition

Includes Deluxe Edition and Season Pass


Recent updates View all (105)

February 9

Developers Update 32

Welcome to our 32nd developers update. After quite some time, we are back with some status report on our current work and planned work for the future.

There are two major tasks, that are our priority list at this point:

New campaigns
We are working very hard on finishing two new campaigns that are included in the Season Pass / Ultimate Edition. You will receive a total of 20 missions, 10 for Germany and 10 Russia. As before, they are fully scripted missions with varying mission objectives and gameplay. We tried to improve upon the first missions, by creating larger scenarios and with more units available at your disposal. Also, we moved most missions away from the Middle Eastern setting and provide you some interesting and fresh Eastern European battlegrounds with new assets all over the place.

If you are into singleplayer content, we suggest upgrading your package during the sale!

The second key goal for this year, is to enhance the game performance significantly. 2019 will be all about optimization and improvements to the game engine. We are currently working on improving the multi-threading capabilities of the game engine. Furthermore, we go through each major feature, that is demanding, most of them are related to AI and think about ways to optimize them even more. We already made great progress here and we expect noticeable boosts from our current work. Not only do we want to improve performance, but we also want to improve AI behaviour. For instance AI will now have a peripheral vision and can notice units moving in from behind. If you are careful, you can still sneak up on enemy units, but it won't be that easy anymore.

Also, we aren’t quite happy with the multiplayer stability, since we switched to 64-bit. The CPU architecture isn’t all too compatible with fully synced multiplayer. Something that put us in a pretty bad spot, as 32-bit is stable netcode wise, but unstable due to the memory load, while 64-bit offers more than enough potential memory usage, but the synchronization model is not fully in sync and causes OOS. To solve this, we are moving the netcode from a fully synced model between clients, to a server to client architecture. Step by step, the server will handle more and the clients less, which should also help gaining performance for clients and fixes OOS related issues, as the server makes sure everyone has the same data. At one point, it could also possibly allow us to have a full server model, including dedicated servers.

For solo skirmish players, we are also working on a feature, that allows you to play against AI, as if you were playing in singleplayer. All netcode related implications will be removed and you have a perfectly smooth game, just like in singleplayer. Obviously, there are some limitations when playing in multiplayer, tick rates and similar, that limit the maximum possible performance. We think, if you play solo, these limitations shouldn’t apply to you and that's why we are working on this special case.

We are fixing the 1st person controls, that sometimes tend to warp, as the weapon aligns to the target. Furthermore, we plan to have the local aiming model, once we completed the server / client architecture. This will help significantly to minimize the input lag.

Overall, we expect the game to perform better and better throughout the coming months, which should be a noticeable quality improvement for everyone.

But we are also working on some nice little extras as well:

New water technology
The new water allows us to create different scenarios, with windy oceans, or calm lakes. Depending on the environment, the water will behave differently, look much better and realistic.

We’ll soon start working on match-making, as we think, it’s time to create some competitive scene around Call to Arms. You will have an ELO-rank system in place, that helps to determine your skill level and rank you versus the best players. We will most likely support 1v1 and 2v2 at the beginning. Hoping for more, as we improve the system.

New units
Of course, we are also working on new units. Aside from enhanced weapon models, you will soon have mobile artillery at your disposal. We think these units will add another layer of strategic depth to Combined Arms matches and give defensive players new tools to fight with.

Tell us in the comments what units you would like to see in-game!

Follow our developer website to stay updated on future sales, new games and upcoming updates! We are also posting small updates and insights on game development on our newly set up Twitter account.

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Just Updated

Enjoy the latest and massive update for Call to Arms with 64-bit multiplayer, new netcode, new units, new fortification feature, new armor system and much more!


We believe it's just fair to let you try out a game before you decide to buy it. The Call to Arms free version enables you to have an indepth look into the multiplayer and skirmish part of the game. Enjoy the game with your friends and unlock new multiplayer units step by step, by progressing with your online career. The free version is fully compatible with the full version packages and is always up to date. If you wish to enhance your experience, then you can do so at anytime by upgrading to the appropriate edition.

Basic Edition (Full Version)

Enjoyed what you saw in the free version? Now everything gets better! Experience the cooperative campaign with your friends, play user generated content, fight custom battles in editor and mod your game from ground up. There are endless possibilities to increase your singleplayer and multiplayer experience. Limited on time? Don't worry, your base factions are unlocked right away and extra items will make it even more fun to customize your army!


The Deluxe Edition of Call to Arms includes the following bonus content:

  • The Allied Army DLC, including two minor factions and a GRM singleplayer campaign
  • A clan tag item
  • Exclusive squad logo items
  • Emoticon items for the in-game chat
  • A slight XP boost to speed up your progress in the leaderboards
  • An outstanding HUD element visible while playing and recording matches


The Ultimate Edition of Call to Arms includes the Deluxe Edition and Season Pass!

The Season Pass includes:

  • The Allied Army DLC, including two minor factions and a GRM singleplayer campaign
  • The German Army DLC, including the German faction and a new singleplayer campaign
  • The Russian Army DLC, including the Russian faction and a new singleplayer campaign
  • Beta Access to new factions before they get released

The Season Pass content will be released throughout 2018. If you have the free version, some new factions may not be available, or available at a later point.

Feature List

About This Game

Call to Arms offers an innovative mix of real-time strategy and 3rd, as well as 1st person controls. Set in the time of modern warfare, the game offers realistically modeled vehicles and heavy weaponry, as well as dozens of firearms and customizations. Command your troops to victory or fight by yourself in the 3rd or 1st person action mode.

Conquer rural areas, factories, railway stations and towns during intense missions and use the environment to your advantage. Cover is everywhere, and almost everything can be destroyed. An unseen amount of challenges are awaiting you in exciting, yet competitive online combat supported by Steamworks!

Real-Time Strategy

Control several dozen units and place your squads in cover, flank your enemies and support your allies while advancing to the next key objective. Plant claymores, fortifiy FOBs, or set up mortar positions. There is an endless amount of options to choose in the RTS mode of Call to Arms.

1st/3rd Person Controls

Not only can you defeat your enemies as a commander, but also by taking over any of your individual soldiers. You can control them in 3rd person view, as well as first person. The game has no limits!


Take over one of your vehicles at any time and join the heat of combat during intense tank warfare! Call to Arms offers you the ability to control every single unit to the last bit, including the type of ammunition you can use to take out enemy targets.


If you need that little bit of extra fire power, then hop into a helicopter and support your allies in online matches with some serious air support that leaves no room for escape!

Mature Content Description

The developers describe the content like this:

Depiction of realistic combat situations. No body mutilation, or excessive use of gore.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64bit - Windows 7, 8, 10
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible
    • DirectX: Version 11
    • Storage: 40 GB available space
    • Sound Card: DirectX 11 compatible
    • Requires a 64-bit processor and operating system
    • OS: 64bit - Windows 10
    • Memory: 8 GB RAM
    • Graphics: DirectX 12 compatible
    • DirectX: Version 12
    • Storage: 40 GB available space
    • Sound Card: DirectX 12 compatible

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