A first-person action adventure, inspired by Arabian Nights, from senior BioShock developers.
Recent Reviews:
Mostly Positive (21) - 76% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (196) - 81% of the 196 user reviews for this game are positive.
Release Date:
May 4, 2018

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Recent updates View all (22)

July 16

Fortune's Rivals - New Playable Character Classes for City of Brass

Word has spread, that the mythical City of Brass has risen from the sands once more. Adventurers have traveled from far and wide, each believing they will be the one to escape from the City with all of its wealth.

Fortune’s Rivals is an update that adds completely new playable character classes to the game - each with their own strengths and weakness, and kitted out with multiple custom Weapons and Relics - giving players fresh new ways to play and plunder their way through the City of Brass.

Classes unlock via the games Ranking system, and will automatically be awarded for players that have already achieved the required Rank.

Players will now be able to choose from either male or female as their starting character.

Following the trail of the thief who stole the amulet she had worked so hard to acquire, the Traveler at last reached the City of Brass. Seeking fortune AND revenge, she entered the gates unafraid of the dangers lurking within.

Armed with a lengthy spear that can stab through multiple enemies at once, and which can be thrown for a devastating piercing attack.

A veteran of many conflicts even at her young age, the Soldier now her fighting skills in the pursuit of something more important that glory: treasure! And the rumors of the wealth hidden within the City of Brass are too great to ignore.

Packing a handful of mystical throwing daggers that can be spread across multiple targets, the Brigand is a nimble adventurer well suited to the dangers of the City.

The Brigand's reputation is well earned: no palace, treasure room or lock-box is safe from his prying fingers. So when he learned of a mystical city in the desert, one that supposedly no-one has ever returned from, he knew what his next challenge would be.

We've added a new system for saving your progress mid-game, so you can take a break, come back and resume when you want.
  • Saving only works on the progress screen after a level has been completed
  • A saved game can be continued from the main menu the next time you return to the game
  • Starting a new game will wipe any saved game in progress.
  • Daily Challenge does not support save and continue.

26 New achievements added including character class specific achievements and some new general ones.

As we continue to support and update City of Brass, part of this process is keeping the game up to date using the latest version of the Unreal Engine. Nothing exciting to report this time around, but every time we update the Engine, City of brass continues to receive bug fixes and performance improvements provided by EPIC Game's Engine Development team.

Community Feedback and Tuning
  • Adjusted the display of player information in interfaces. The build number is now in the top right, the rank and player name in the top left and the stream settings on its own in the bottom right.
  • Stopped the hiding of the Wish genie button once wished/out of wishes.
  • Instead now shows a ‘wished’ disabled version of the button
  • Made the Genie UI Pop up no matter what action they may be doing.
  • Enemy projectiles now get destroyed when the enemy is killed
  • Player can now walk through companions
  • Mini-Bosses now drop loot when defeated

  • Fix cases where using the whip to grab a holdable item wouldn’t play the correct grab end animation.
  • Fix cases where whip attack combos were not correctly occuring when hitting breakables and other items.
  • Fix the display of many weapon decals which were facing the wrong way
  • Fix a case where input focus could be lost
  • Fix cases where door switches would not activate when you threw something at them
  • Fix cases where enemy shields would not block a projectile
  • Fixed Chart of Revelation showing secret areas before you had discovered them.
  • Added new Combo animations for the whip to work with new characters weapons
  • Optimized particle and hit effects, especially when destroying objects.
  • Fix Flying Pots not spawning on the ground
  • Fix being able to kill allies for XP and stacking the Vessel of Vigor.
  • Fix for Flying AI’s sitting in mid-air and not being aggroed by the player correctly in some cases
  • Fixes for Itol the Hurler to require line of sight before coming out of his pot, as well as adding a delay before his first throw so he’s not as OP
  • Various fixes to make the AI’s react better to noises made in their surroundings.
  • Fixing rare case where AI’s would continue to stare at objects even when the player was damaging them or walk into their view.
  • Fixed issue where bosses would fail to see the player and not become aggroed
  • Fix for the shove not always working, as well as fixing the ability to shove multiple enemies at a time.
  • Fix for the archer sometimes being able to insta-shoot a projectile
  • Fix the chart of revelation showing the map on the HUD after your banked it
  • Fix health not updating correctly after banking the Charm of Vitality
  • Fixed incorrect display of Talisman of Confusion icon above AIs when they are asleep or you are hidden
  • Fixed the Links of Propulsion not reflecting projectiles back correctly
  • Fixed cases of the Akinakes of Rage doing no damage whilst the player was poisoned.
  • Fixed a case where clearing the keybinds of an action would cause an incorrect you have an unassigned key message
19 comments Read more

May 29

Free Content Update v1.1 The Sultan's Armory

It's here! The first free content update for City of Brass is now live on Steam.

Over the past few weeks since launch we have been busy fixing bugs and working on quality of life improvements, based on player feedback here on the forums and from reviews. A lot of those changes are going live in today's update.

The team has also been working on a raft of new items, and we're releasing them today in v1.1 Check out the full list below to see what's changed ... or just watch the Update Trailer here first!


Hammer of Quaking
The slowest of all weapons, but with the greatest effect. Enemies trip over when hit.

Links of Propulsion
Wherever this whip strikes, your enemies shall be flung back.

Blossom of Flame
For every strike your body takes, a searing flame shall be returned.

  • Braid of the Vine - This thorny embroidery eliminates the effects of entanglement.
  • Chart of Revelation - Behold, a map to find your way, amongst other things.
  • Horn of Warning - Always know where your nearest enemies stand.
  • Iron Constitution - An esoteric antidote, providing resistance to poison.
  • Leap of Stumbling - Upon landing from a great height, the ground shall tremble and enemies fall.
  • Sash of the Fakir - As if guided by invisible wings, control your descent to the ground.
  • Soles of Abrasion - Your running slides will now scrape against those you trip, wounding them lightly.
  • Soul of Ice - A cooling power resides within you, so that even the chill of ice has no effect.
  • Strike of Execution - Your attacks will do extra damage to those who have been tripped.

Check out the Chart of Revelation (did someone say they wanted a map?) Comes with a handy mini map on the HUD as well!

Community Feedback and Tuning:

Gear rarity and cost re-balancing.

Several items have changed rarities and costs have been changed to more consistent ranges based on rarity and usefulness in that rarity
  • Flame of Sight (Common to Limited)
  • Sword of Antar (Limited to Common)
  • Akinakes of Rare (Limited to Rare)
  • Lash of Reach (Common to Limited)
  • Thong of Vines (Limited to Common)
  • Body of Thorns (Limited to Common)
  • Vest of Alliance (Rare to Limited)
  • Bloom of Frost (Common to Limited)
  • Element of Surprise (Common to Rare)
  • Charm of Fortune (Common to Limited)
  • Heels of Rising (Rare to Limited)
  • Talisman of Confusion (Common to Rare)


  • The Cudgel of Refutation has had it stun removed, but still does knockback and causes enemies to break things around them when they land
  • The Sword of Antar has been changed to always do its lightning effect and will now always stun any enemy it hits for a limited time
  • You can now queue the shove command, like the sword and whip attacks.
  • The poison barrell radius is now a lot larger
  • Gear chests now appear slightly more from levels 4 to 12
  • Backstabber now does 3x damage instead of 5x but is cheaper
  • Journal now allows you to easily go to the next or previous entry in a category within each entry
  • Journal has different categories for weapons, whips, armours and relics
  • Earthquakes now occur once the time limit has expired
  • Decreased delay on replaced items appearing in the chests and genie shops


  • Fixed armour relic effects activating when hit for zero damage. Amongst other things, this stops the vest of allegiance making enemies allied aftering hitting them by the cudgel, which causes them to push things away from them on landing.
  • Fixed cases where radius damage would hit collision they should not. This caused bugs like the shield of advancing not blocking fireballs from the genie consistently.
  • Fixed charging enemies being able to damage the mage mini boss
    Tuning to Physical Animation hit reaction on Skeletons
  • Fixed a bunch of cases where enemies would not target/chase the player even when they were looking directly at them
  • Stop friendly AI’s from targeting enemies that could not be reached (e.g. through closed doors)
  • Fixed resolution and screen mode changes not applying before the message box asking you to confirm changes to the resolution or screen mode
  • Fixed snapping / animation jitter on first person weapons when tapping directional keys or suddenly changing direction.
  • Fixed snapping / animation jitter on enemy animations when changing velocity suddenly or when changing direction.
  • Fixed visual errors on Shield Enemies animation set.
  • Fixed issue where the Uber Genies wouldn’t attack the player sometimes when the Sands of Time item respawned the player in the final boss level.
  • Enemies now look better when being hit through the air whilst flinching
  • Silent Effigies no longer become allies if they hit you whilst you are wearing the Vest of Allegiance.

14 comments Read more

About This Game

First-Person Arabian Nights Rogue-Lite!

Become a daring thief in City of Brass, a first-person action adventure from senior BioShock developers. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out.

Update 1.2: Fortune's Rivals!

Fortune’s Rivals is an update that adds completely new playable character classes to the game - each with their own strengths and weakness, and kitted out with multiple custom Weapons and Relics - giving players fresh new ways to play and plunder their way through the City of Brass.

This City Has Teeth!

Players will have to leap across pits, slide under blades, avoid spears or arrows, evade or employ sprung paving slabs, and skirt round poison gas traps – all the while manipulating these dangers to their advantage against enemies.

Deadly Magic, Mischievous Genies!

Incarcerated within the city are genies, most of them friendly, who will barter benefits in return for loot or grant wishes for a powerful advantage.

Endless Death, Eternal Replayability!

The rhythmic interplay between sword and whip is carefully tuned along with sprinting, crouching, sliding, leaping and vaulting to give a fluid, balanced and natural feel to the movement and melee. Eternal replayability is granted by a design that encourages combinative gameplay within an ever-changing but logical procedurally generated world. Players will die in the City of Brass – often, and quite horribly – but they will always want to come back for just one more try…

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64Bit
    • Processor: Dual Core 2.4+ GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or Equivalent card
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: Intel i7 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 770 or Equivalent card
    • DirectX: Version 12
    • Storage: 4 GB available space
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