Keep moving. Chain your hits. Punish EVERYTHING. BUMP is a fast-paced third-person movement shooter where standing still is a death sentence (sorry campers). Weaponize gravity and unleash physics-based brutality in a game where you either Get Good... or Get Splattered.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“BUMP is a highly technical, physics-based arena shooter. Because the gameplay relies on momentum, specific movement tech (like the DBT combo), and 'emergent' physics interactions, we cannot balance it in a vacuum.

The core game is polished and the dedicated servers are live. We are using Early Access to gather data from a real competitive population. We need you to find the broken spots, the overpowered tech, and the meta strategies so we can refine the balance for the full 1.0 release.”

Approximately how long will this game be in Early Access?

“We plan to remain in Early Access for approximately 6 to 12 months. This gives us time to iterate on the meta, release seasonal content, and ensure the competitive ranking system is flawless. However, we will not leave Early Access until the community agrees the game is balanced.”

How is the full version planned to differ from the Early Access version?

“The full version will be a content expansion of the current foundation. We plan to add:

- Ranked Mode: We plan to implement a formal competitive ladder with seasonal rewards.
- Ability Evolution: We intend to introduce deep loadout customization. Our plan is to allow players to pick two unique spells before the match and evolve them through skill trees between rounds, ensuring no two matches play out the same way.
- Arena Expansion: We plan to release new, high-verticality maps on a regular cadence, bringing fresh hazards and vertical layouts to master.
- New Modes: We aim to expand the chaos with Team Deathmatch and objective-based modes designed to force aggressive spacing and vertical dominance.
- Visual Dominance: We plan to add more skins, more trails, and more ways to flex on your opponents.”

What is the current state of the Early Access version?

“The following features represent the state of the game as of the Major Update on December 19, 2025:

Dedicated Servers: As of Dec 19, we use high-performance dedicated servers for fair hit registration. No P2P hosting.

The Arena: We are launching this update with one highly polished vertical map to focus the player base and establish the movement meta. Additional maps will be added in upcoming updates.

Complete Movement Tech: The physics engine is fully unlocked.

DBT Combo: The 'Dash-Bullet-Time' velocity locking tech is implemented.

Traversal: Omnidirectional wall running, air-stalling, and dashes are fully functional.

Combat Loop: The core 'Void Kill' ruleset is complete.

Shooting: Explosive rounds designed for knockback and trajectory control.

Melee: High-impact close-range strikes for maximum displacement.

Bullet Time: Gravity dampeners allow for precise air-stalling and aiming.

Visual Dominance: Character Customization (Armor, Weapons, Skins) is available to personalize your runner.

Matchmaking & Bots: During Early Access only, AI-controlled bots may be used to populate matches when player counts are low. This helps keep matches active while the player base grows. Matchmaking will prioritize human players whenever possible. This system is intended as an Early Access feature and is planned to be removed before the full release of BUMP.”

Will the game be priced differently during and after Early Access?

“No. BUMP is Free-to-Play and we plan for it to remain Free-to-Play. We want the largest possible player base for instant matchmaking and maximum competition.”

How are you planning on involving the Community in your development process?

“We are building a competitive sport, not just a game. We will be active on our official Discord and Steam Forums to discuss:
    [] Meta Balancing: Which movement tech is too strong? Is the knockback fair? We need high-skill players to stress-test the physics. [] Map Exploits: The verticality of BUMP means there are hiding spots we haven't found yet. Help us identify unintended safe zones.
  • Bug Hunting: Help us refine the dedicated server performance and hit registration.
If you find a way to break the game's physics, don't just tell us, show us on Discord, and help us turn it into a feature or fix it.”
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MAJOR UPDATE: DEDICATED SERVERS (DEC 19)

MAJOR UPDATE: NEW CITY MAP & SERVER ROTATION

BUMP is getting bigger with its largest map yet, 3 map rotation on dedicated servers, P2P lobbies, a new tutorial, kill credits, speed effects, and more optimization.

Fight across a massive cyberpunk city built for rooftop battles, wall runs, long combos, and chaotic mid-air saves.

About This Game

GET GOOD... OR GET SPLATTERED.

BUMP is a fast-paced third-person arena shooter where every shot sends your opponents flying.

Launch enemies off rooftops, chase them through the air, and finish the combo before they recover. Master movement, redirect momentum, and turn the entire arena into a weapon.

💥 EVERY HIT IS AN EXPLOSION

Forget traditional health bars.

  • Explosive Shots

    Shoot near an opponent and your projectile explodes, blasting everyone in the area away from the impact.

  • Melee Explosions

    Melee creates a lingering explosion around you. Chain it with movement to pressure opponents, extend combos, and control space.

  • Void Kills

    Knock opponents into the void, launch them into the red holographic kill zone, or force them into impossible recoveries.

  • Launch, Chase, Repeat

    Every hit sends players flying and briefly disrupts their control. One good hit can turn into a full elimination if you can keep the pressure going.

☠️ KILL THE PLAYER, NOT THE HEALTH BAR

The arena itself is the weapon.

  • Ring Outs Win Games

    The map is surrounded by a red holographic kill zone. Blast opponents through it and they're out.

  • Any Direction Works

    Launch players off rooftops, into the sky, beneath the map, or straight into the void.

  • Every Mistake Matters

    A bad landing, a missed recovery, or one wrong move near the edge can end a fight instantly.

⚡ MOVEMENT BECOMES COMBAT

The basics are easy to learn.

  • Core Movement

    Jump, dash, wall run, melee, charged shots, and Bullet Time give you everything you need to move, fight, recover, and survive.

  • Chain Everything Together

    Use Dash Bullet Time to cross the map, spot a target mid-flight, launch them with a shot, chase the knockback, then close the gap with movement and melee before they recover.

  • Endless Mastery

    New players move between fights. Experienced players turn movement into the fight. Shots become chases. Chases become combos. Combos become eliminations.

🌆 CONTROL THE SKYLINE

Fight across a neon-soaked cyberpunk city built for vertical combat.

  • Rooftops & Towers

    Control key positions, pressure opponents from above, and force difficult recoveries.

  • Floating Props

    Blast props through the arena, use them as temporary platforms, and turn them into part of the fight.

  • No Safe Zones

    Standing still is a death sentence. If you're easy to predict, you're easy to launch.

THE CITY IS WATCHING

BUMP brings the arcade energy back.

  • Neon-Soaked Chaos

    Immerse yourself in a vibrant, cel-shaded cyberpunk metropolis. It is loud, bright, and fast—designed to keep the adrenaline spiking.

  • Respect the Grind

    This isn't a game you just play; it's a game you master. The skill ceiling is non-existent. There is always a faster line, a harder hit, and a cleaner kill.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We use generative AI in a limited capacity for certain visual and written content.

Generative AI may be used for:

- Marketing materials, including promotional artwork, trailer graphics, and store page content.
- Loading screen images and decorative in-game poster artwork.
- Assistance with some written text, such as tutorials and informational content.

Generative AI is not used for:

- Live content generation during gameplay.
- Gameplay screenshots shown on the Steam store page.
- Maps, level geometry, character models, weapons, gameplay assets, game mechanics, or networking systems.
- Player-generated content.

System Requirements

    Minimum:
    • OS: windows 10
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1070
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • VR Support: Non

Customer reviews for Bump About user reviews Your preferences

Overall Reviews:
Positive (14 reviews)






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