A short circuit pulls you into your own game console. You wake up as a robot, standing in fragments of the games you own, and work through them to get home. One inventory, one character, everywhere. Death costs the trip back, never your loot.

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Planned Release Date: To be announced

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About This Game

Your own game console pulls you inside it. You wake up as a robot, standing in a fragment of one of the games you own, and the only way home runs through all of them.

Jason is sixteen, from a suburb that has never had much, playing on a console too old and too broken to be anywhere near a power outlet. A short circuit does what short circuits do. He wakes up on the other side of the screen, inside the machine, in a body that is not his: a bare plated robot with no face and no clothing. To get back to a life that was never easy, he has to work through everything he owns. Quests, parkour, gathering, crafting, and whatever stands in the way.

Inside, the console is an old circuit board you walk across, and on it stands a bay for every game Jason owns. Walk into a bay and the genre changes completely: one world is a sci-fi shooter, the next is a voxel sandbox, the next is a cartoon platformer. What does not change is Jason. One inventory, one character, one crafting economy, everywhere he goes a weapon found in the sandbox still fires in the shooter, and materials gathered in one world craft the gear you carry into the next.

The hub is the console itself: warm, dusty hardware in a machine that was cheap even when it was new, and in its case wall a dead portal. Every part that portal needs is earned by playing, it opens only once the main line of every world is done, and stepping through it is how the campaign ends. Dying never costs you what you found — only the walk back to where you were.

And the console talks. It is old and tired, it speaks to Jason one dry line at a time, and it never lies. For years it was the only way out of a hard life, and it knows it. So every line, quietly, would rather he stayed.

Move through every world in third person, with traversal and parkour as your basic way of getting around, not a special unlock. Talk to the few people worth talking to, take on what they ask, fight what needs fighting, and pick up everything that is not nailed down. First release runs eight to ten hours, single player, on Steam for Windows, in English with German selectable.

Key Features

A boy, a robot body, one game console. A short circuit strands Jason inside his own machine. Getting home means working through the games he owns from the inside.

Three worlds, three genres, one character. The first three fragments nod at a sci-fi shooter, a voxel sandbox and a cartoon platformer, each with its own look and its own feel to explore.

Everything you find, you keep. One inventory and one crafting economy carry across every world. Gear picked up in one fragment works in all the others.

Death costs the trip, nothing else. Respawn in the hub with everything you were carrying. The only price for dying is the walk back.

Traversal is the baseline. Third-person movement built around parkour from the first minute, not bolted on as a late-game ability.

A hub worth returning to. The console itself, a circuit board you walk across: store what you are not carrying, take stock, and choose your next world. No world is ever finished with you — go back and there is more to find.

A campaign that ends. Progress is earned through quests, not gated behind promises. The story finishes at release; anything added later expands the game, it does not complete it.

Mature Content Description

The developers describe the content like this:

Please note that some characters in this game are depicted in revealing or suggestive clothing. These characters are purely fictional and do not resemble any real individuals. The game may also include mature themes that could be disturbing to some players, such as sexual content. Players are advised to approach the content with caution if they are sensitive to these themes.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8600K or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 (6 GB) or AMD Radeon RX 580
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: Headset required, Designed for 1080p at medium to high settings with 60 FPS. An SSD is strongly recommended.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-10700 or AMD Ryzen 7 3700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 3060 / AMD RX 6700 XT or newer
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: Headset required, Designed for 1080p at medium to high settings with 60 FPS. An SSD is strongly recommended.
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