Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Archean is a game that has been continuously evolving since its inception. We work every day to bring new content to players. The game's direction is not yet fully defined, and some aspects are still subject to change.

This is why we have chosen an early access approach, allowing us to develop the game according to our vision with the involvement of players.”

Approximately how long will this game be in Early Access?

“1-2 years”

How is the full version planned to differ from the Early Access version?

“New features in the next Beta or Final release:
* Survival mode
* Full scale solar system
* A focus on exploration
* LOTS more content
* Vehicle Destruction and PVP
* SDK for modders”

What is the current state of the Early Access version?

“Currently available features:
* Engineering Sandbox
* Solo or Multiplayer
* Open World
* First person
* Space Sim
* Full size Earth and Moon
* In-game coding
* Creative mode
* Fully ray-traced graphics”

Will the game be priced differently during and after Early Access?

“Price will gradually increase with advancing state of development”

How are you planning on involving the Community in your development process?

“We have a discord server where we can communicate directly with players”
Read more

Download Archean Demo

Buy Archean

SPECIAL PROMOTION! Offer ends September 14

-50%
$19.99
$9.99
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Archean is an immersive Engineering Sandbox and Space Sim.

The only tech tree is the one in your head. Archean simulates aerodynamics, orbital mechanics, fluids and electricity from the actual shape and wiring of your builds, then hands you an in-game programming language and gets out of your way.

No unlocks, no invisible stats doing the work. If your plane flies, it's because you built a plane that flies.

In other words, we simulate real physics and let you figure out the rest.

This game (and custom engine) is developed by a passionate team of two, and will stay that way.

Engineering is the game.

There's no separate build editor. You build everything in the world, in first person, standing on the half-finished wing.

If it looks like a wing, it flies like a wing.

There are no wing blocks. Lift, drag, stall, stability, control authority. All of it is computed from the actual shape of your build. Air and water run on the same physics too, so a wing turns into a hydrofoil as it dips underwater. Planes, boats, submarines, re-entry vehicles: same rules, different shapes.

Wire it. Program it. Trust it with your life.

Every build is a machine: power, fuel, fluids, sensors, thrust. Hook them up however you want, then program the behavior yourself in XenonCode, our in-game programming language, or drag wires in the visual node editor if that's more your thing. Autopilots, launch sequencers, docking computers, mining rigs. Yours to write, yours to debug.

Space, at full scale.

Planets are real-sized and real distances apart. You will never run out of map. Orbital mechanics run in real time: you can dock at your friend's station while both of you are tearing around the planet at orbital velocity. There's no speed limit either. Keep accelerating up to 0.99c, just remember that slowing down is your problem. And if a two-body approximation offends you, full n-body physics is one config line away.

Sunrise isn't a timer.

The day-night cycle isn't scripted. Planets actually spin, with axial tilt, while orbiting the sun. When dawn comes, it's because the ground under your feet rotated into the sunlight. Build a solar farm and you'll start caring exactly how long that takes.
Yes, you are walking on a sphere the size of the earth, not just a flat map.

The Earth, before anyone.

A full-scale young Earth: real topography, the Moon is huge in the sky, nothing alive yet but the green stuff. You're the first engineer this planet has ever had.

Seal it, pressurize it, live in it.

A cabin either holds pressure or it leaks. Compartments are scanned voxel by voxel for airtightness, and your spacecraft, submarine or airship has to actually pass that test. Then walk through the thing in first person, from the reactor room to the cockpit.

Voltage, plumbing, and thermodynamics.

Electricity comes in low and high voltage, with relays, junctions and converters in between. You design the grid, not just the generator.

Earn every part.

Adventure mode starts you with bare hands on a planet. Scan for ore, dig it up, crush it, craft it. Every part of your ship started as a rock somewhere. If you'd rather skip straight to engineering, Creative mode gives you everything from the start.

Damage isn't a health bar.

Things break the way they were built: physically. A damaged wing sheds lift and gains drag. Now you're wrestling a plane that pulls to one side. Take good care of your vehicles and they'll serve you well!

Gravity is something you engineer.
There is no gravity-generator block. Want weight in deep space? Burn at a steady 1 g, or spin your station and live on the inside of the ring. Centrifugal force is a thing, Coriolis wobble included.

Alone, or with people as obsessed as you.

Play solo, with friends, or on public servers. Each server sets its own rules, star systems and mods. And the whole thing is fully ray-traced, because we're rendering nerds too.

Your solar system is a config file.

Mass in kilograms, orbits in meters, atmospheric composition by mole fraction. Our default Moon orbits at geosynchronous distance, but a few edited lines give you the real present-day solar system, or one that never existed.

Built to be modded.

Create a mod from inside the game, model your component in Blender with our official plugin, script its behavior in XenonCode (screens, animations, ports and all), then drop in a YAML file to make it craftable. Every server picks which mods it runs. If you can imagine a component, you can ship it.


The short version:

  • Shape-based aerodynamics, no wing blocks

  • In-game programming: XenonCode + visual nodes

  • Real-time orbital mechanics

  • Full-scale planets

  • No artificial speed limit

  • Day-night cycle from real planet rotation

  • Pressurization and air-tightness

  • First-person, walk anywhere

  • Adventure and Creative modes

  • Explosions and destruction

  • Custom Dashboards and HUDs

  • Solo, co-op, or public servers

  • Fully ray-traced

Our five commandments

1. Thou shall obey physics

It's NOT arcade-style and we do not underestimate our players.

2. Thou shall not see "Loading..."

Seamless transitions, no loading screens, EVER!

3. Thou shall not hit a wall

No fake boundaries. No skyboxes. No predefined paths.

4. Thou shall not be Thee

Immersive, first person controls and no cutscenes.

5: Thou shall make sense

Everything has a realistic purpose based on science.

XenonCode

We have developed a new programming language designed to be easy to learn and optimal for in-game virtual computers.

The game has a built-in cooperative editor with syntax highlighting and multi-cursor support, as well as a node-based visual editor to facilitate scripting.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses generative AI to assist in the creation of certain visual assets.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: quad core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA or AMD gaming GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: 8 core
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 4070
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 22.04 or Manjaro
    • Processor: quad core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA or AMD gaming GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 22.04 or Manjaro
    • Processor: 8 core
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 4070
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Review Filters