Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface.
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Overweldigend positief (269) - 96% van de 269 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Erg positief (1,830) - 84% van de 1,830 gebruikersrecensies voor deze game is positief.
12 mrt 2015

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience.

Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.

Finally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming.

Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“Completing the game and adding all content promised will likely take anywhere between one to two years. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do. Rest assured that we are confident of finishing all the promised features of Automation, even if it may take quite some time.

We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.

Quick Facts About Development:
  • Fully independent developer
  • Small 6-person team
  • 4 years of full-time development so far
  • First public demo released April 2012
  • Funded by preorders, 14000 sales before Steam Early Access
  • Modular development approach: 3 main parts, 2 are feature complete
  • Major updates every ~3-4 months
  • Focus on transparency, community contact and open discussion
  • Frequent YouTube & Facebook development updates

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“In Early Access our efforts go towards adding more detail to the tycoon and management part of the game. Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete.

Since Mid 2015, a portion of our team has been focused on porting Automation over to Unreal Engine 4, and the current version of everything besides the Lite Campaign is on Unreal, giving huge improvements in graphical quality, performance, UI design and general playablity, as well as giving us the developers the tools to develop Automation better, faster, and maintain it far into the future.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features:
  • Car Designer
  • Engine Designer
  • "Lite Campaign" simple Tycoon mode.
  • Car/Engine Sandbox Mode
  • 60+ Scenarios and Tutorials
  • 35+ Base Car Bodies
  • Tons of in-game videos and descriptions

    Please Note: The current Steam Early Access launch version contains a simplified "Lite Campiagn" version of the Tycoon gameplay. Future updates will add more detail and complexity to these aspects of the game.

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

“Yes, by buying into Early Access you save around 15% and get the warm feeling you are helping a niche independent game dev.”

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

“We already do, we have a great active forum community, and we have an amazing core testing team recruited from the testers. If this really is the game you always dreamed of, you can help us make it.”
Meer informatie

Recente updates Alles weergeven (177)

10 juli

Little Dev Update: 11. July 2019

Sorry for the long wait for an update! The team is now all back from holidays, but half of it is caught out and knocked out by a flu wave going though.

A fancy design by nacho, vastly preferable to the flu.

In the meantime we have been working on polishing up the new UI look quite a lot, as well as added quite a few good feature, gotten rid of nasty crashes, and in general added quality of life stuff like tooltips and so on. We just posted a new Little Dev Update video showing what we're working on and talking about where development is headed. The most recent one is from today, showing much of what the new UI looks like:
In case you missed it, we also posted one about a month ago, talking about all kinds of new features that also will be coming with the next patch:
A few fixes to the campaign are needed before we can get the patch to you, but it looks like next week is a reasonable target.

8 opmerkingen Meer informatie

26 mei

LCV3 Patch 4+5 Public Release (B190527)

After many weeks of fixing, optimizing, fixing, adding content, and… fixing stuff that broke again, we do have all the changes rolled into the public branch of the game to serve as a new foundation for the next leap forward in features. Below you find a summary changelog of LCV3 Patch 4 and 5. If you want to see all the changes made, just have a look at the two previous news posts!

The 1990 Vic Reffafi by Flash in the new 10s Design Room photoscene

This is a good point to opt out of the openbeta branch for those of you who chose it only because of some specific fixes and crashes. From here we’ll do some more ToDo list clean-up and add more depth to the factory management in the campaign. As always, these changes will come to the openbeta branch first, but may have their (un-)fair share of bugs.

It sure feels good to finally be able to get this massive list of important fixes over to the public branch, especially all the game stability related things, which should be a big improvement for many who had been struggling with seemingly random crashes of the game.

Here is the summary list of the most notable fixes and improvements since the previous public build from March 20th.

New Content & Tweaks (Patch 4+5 Summary)
  • New improved paint system, with simple and advanced mode
  • Implemented familiarity mode. Visible on item tooltips. Toggle with Alt-key
  • Added many new car bodies, body variants (including Lord Gaben requests)
  • Added many new fixtures
  • Added new themed number plates
  • Added GPU driver detection to launcher, warning about outdated drivers
  • Added 10s Design Room photoscene
  • Added a darker 90's-ish variant on the modern studio photoscene
  • Added paint sorting by Name or Hue
  • Softtops & Trays can now be painted
  • Implemented the effects of production flags (limited / no mass production)
  • Implemented interest rate dependencies on loan conditions and financial situation
  • Updated factory information for tooltips and comparison tooltips
  • Updated general look of sliders
  • Added button in photoscene to directly open screenshot folder
  • Reimplemented and improved sandbox car cost estimation
  • Tweaked gearbox weight scaling (don’t get heavy as fast with more torque)
  • Rebalanced the cost of R&D, making the lower levels more attainable
  • Added Debug Menu, open with F9
  • Much improved photoscene car movement controls

General Fixes (Patch 4+5 Summary)
  • Fixed issue throughout the game that could cause random crashes
  • Added code signing for better compatibility with anti-virus software
  • Fixed a whole load of campaign related bugs (yes, bad ones)
  • Fixes for many many car bodies and fixtures
  • Fixed and tweaked many familiarity synergies
  • Suspension choice no longer allows choosing incompatible designs front vs. rear
  • Fixed suspension ride height weirdness in campaign cars, causing stat fluctuations
  • Fixed issue where the car would "forget" its power distribution and become RWD
  • Fixed various items not having the correct production limiting flags
  • Fixed grid mode car manager not working for sandbox
  • Tweaked interior weight scaling with quality
  • Fixed display issue that could show negative months signing off projects
  • Fixed Engine Factories not correctly finding their production flags
  • Fixed demographics not growing depending on their demographic type

Game Optimizations (Patch 4+5 Summary)
  • Disabled framerate smoothing with VSync, as that was causing low FPS
  • Fixed various small and medium sized memory leaks
  • Optimized calculation performance for campaign play
  • Optimized updating of UI with ongoing calculations, more responsive
  • Optimized loading of fixture thumbnails

For anyone who has had stability issues with the public build, this one should alleviate most of your issues. Give it a go and let us know if things are working as intended. :)

36 opmerkingen Meer informatie
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Current Release Status

The current release contains the Car and Engine design aspects of Automation along with a simplified "Lite Campaign" version of the Tycoon gameplay. As well as an Open Beta of the Car and Engine design aspects of Automation built in Unreal Engine 4, giving major improvements in graphical quality, performance, playability and UI Design.

Currently we're hard at work on a new, improved, Unreal Engine based Campaign mode, coming soon!

Read the Early Access description for a full overview of what is finished so far, and check out out for regular development news updates -

Over dit spel

**NEW UPDATE**Drive Your Automation Cars In!

Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.

Automation also features an in-game exporter which allows you to export and drive your vehicles in The exporter is simple to use: design your car and engine in Automation, tune them to your liking, hit the export button, start up and your new car is right there in the vehicle list, with the aesthetics as well as many of the fine engineering and performance details of your car design simulated accurately


  • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company!
  • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment.
  • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles.
  • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6.
  • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices.
  • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever.
  • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios.
  • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games.
  • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges.

Drive Your Automation Cars In

The Automation team is stoked to announce that in collaboration with BeamNG we have created a simple-to-use, in-game exporter that allows you to drive your Automation cars in, and explore a 3d version of the Automation Test Track!
For more info, check out the official announcement posted here on Steam and the Exporter FAQ.

***IMPORTANT NOTE:*** The current version contains a simplified "Lite Campaign" version of the Tycoon aspects. More detailed Tycoon gameplay will be the focus of future major updates. Please read the Early Access description above for an overview of what is done so far. The current Open Beta is also an almost complete remake of the game in Unreal Engine 4, for a huge improvement in visuals, performance and usability. Currently the Lite Campaign is only available the legacy Non-Unreal version, but we're hard at work making a new improved Campaign mode.


    • Besturingssysteem: Windows 7, 8, 10 - 64 bit
    • Processor: Dual Core
    • Geheugen: 3 GB RAM
    • Grafische kaart: Support Shader Model 4.0 (Intel HD3000 Integrated, Geforce 8 Series, Radeon 2000 Series)
    • DirectX: Versie 10
    • Opslagruimte: 3 GB beschikbare ruimte
    • Aanvullende opmerkingen: Requirements for Ultra Low Settings. Framerate may be poor in some situations.
    • Besturingssysteem: Windows 10 64 Bit
    • Processor: Recent Intel i5/i7 or AMD 6 core or better
    • Geheugen: 16 GB RAM
    • Grafische kaart: AMD 290x or nVidia 970GTX or Better
    • DirectX: Versie 11
    • Aanvullende opmerkingen: System requirements for good frame rate Epic Settings. Solid State Drive highly recommended for best loading performance

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