Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface.
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Nagyon pozitív (1,877) - E játék 1,877 felhasználói értékeléséből 84% pozitív.
Megjelenés dátuma:
2015. márc. 12.
Fejlesztő:

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Korai hozzáférésű játék

Szerezz azonnali hozzáférést és kezdj játszani; légy részese a játék fejlődésének.

Megjegyzés: Ez a korai hozzáférésű játék nincs készen, és vagy változik a továbbiakban, vagy nem. Ha nem izgat a vele való játék a jelenlegi állapotában, érdemes lehet várni, míg a játék fejlesztése előrehaladottabbá válik. Tudj meg többet.

Mit mondanak a fejlesztők:

Miért a Korai Hozzáférés?

“We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience.

Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.

Finally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming.

Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”

Körülbelül mennyi ideig lesz ez a játék a Korai Hozzáférésben?

“Completing the game and adding all content promised will likely take anywhere between one to two years. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do. Rest assured that we are confident of finishing all the promised features of Automation, even if it may take quite some time.

We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.



Quick Facts About Development:
  • Fully independent developer
  • Small 6-person team
  • 4 years of full-time development so far
  • First public demo released April 2012
  • Funded by preorders, 14000 sales before Steam Early Access
  • Modular development approach: 3 main parts, 2 are feature complete
  • Major updates every ~3-4 months
  • Focus on transparency, community contact and open discussion
  • Frequent YouTube & Facebook development updates

A tervek szerint miben fog különbözni a teljes verzió a korai hozzáférésűtől?

“In Early Access our efforts go towards adding more detail to the tycoon and management part of the game. Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete.

Since Mid 2015, a portion of our team has been focused on porting Automation over to Unreal Engine 4, and the current version of everything besides the Lite Campaign is on Unreal, giving huge improvements in graphical quality, performance, UI design and general playablity, as well as giving us the developers the tools to develop Automation better, faster, and maintain it far into the future.”

Milyen állapotban van jelenleg a korai hozzáférésű verzió?

“The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features:
  • Car Designer
  • Engine Designer
  • "Lite Campaign" simple Tycoon mode.
  • Car/Engine Sandbox Mode
  • 60+ Scenarios and Tutorials
  • 35+ Base Car Bodies
  • Tons of in-game videos and descriptions


    Please Note: The current Steam Early Access launch version contains a simplified "Lite Campiagn" version of the Tycoon gameplay. Future updates will add more detail and complexity to these aspects of the game.

Eltérően lesz árazva a játék a korai hozzáférés alatt és azt követően?

“Yes, by buying into Early Access you save around 15% and get the warm feeling you are helping a niche independent game dev.”

Hogyan tervezitek bevonni a közösséget a fejlesztés folyamatába?

“We already do, we have a great active forum community, and we have an amazing core testing team recruited from the testers. If this really is the game you always dreamed of, you can help us make it.”
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Automation - The Car Company Tycoon Game vásárlása

 

Legutóbbi frissítések Összes megnézése (178)

július 24.

LCV3 Patch 6 Public Release (B190807) [public] +Hotfix P2

Hotfix P2 B190807
  • Updated trim & engine side-stats aesthetics and logic to better fit new UI style
  • Trim side-stats now can compare to average of the top 3 competitors
  • Added post processes to animatics
  • Added tooltip to animatics button to show a car must be selected
  • Added unit & unit conversion to wheelbase on car body tooltip
  • Added pause/stop keyboard shortcuts to animatics. (ESC and SPACE)
  • Fixed being able to select & move cars while an animatic is running
  • Fixed being able to move photo scene camera while an animatic is playing
  • Fixed Animatics not rendering for certain screen resolutions

Hotfix P1 B190806
  • Fixed 2010s design room not being able to make a new campaign
  • Fixed issue with mp4 animatic saving

https://www.youtube.com/watch?v=DczrJODQEzA
The next big patch for the Lite Campaign V3 version of the game is now available on the public default branch. Note that you can opt in or out of the openbeta branch by right-clicking the game in your Steam Library, Properties, Betas, select the openbeta branch and let the game update.


What game is this, looks awesome?! Presented by nacho.

In this big patch we have many important fixes and quite a few cool new features too! It certainly does feel quite a bit different with the updated UI look. If you were part of the openbeta, you find the latest changes below listed under Hotfix 5.


MGR_99's version of the Merano Titus in full motion in the updated photo scenes.

For those of you who have not been part of the openbeta, here is a quick summary with the biggest changes:

B190805 Big Changes & Fixes
  • New simplified and performance optimized UI look (still WIP)
  • New car and engine design rooms selectable from the car manager
  • Added ability to place several cars in a photoscene
  • Fixed various memory eating crashes in Engine Designer
  • Option for intake models on engine to show in the car, export to BeamNG
  • Added photoscene animatics, can be rendered out as .mp4
  • Plenty of campaign UI improvements
  • Lots of general optimization and bugfixes
  • New car bodies, fixtures, and plenty of fixes

From here we're going to continue to improve the campaign to make it more playable for people who don't know it inside out already. This current patch goes some way towards that already by making it more solid - so you don't have the feeling you need to walk on egg shells. Although there sure is a lot more work to do on that.

Please note any bugs you encounter in the LCV3 bug posting thread:
https://steamcommunity.com/app/293760/discussions/2/1842440600597495047/

Of course we'll also continue to add new planned features to the campaign, inching it closer and closer to having a grand campaign mode.

Thanks to all who reported issues during the openbeta of this milestone update!

Let us know what you think. :)
Cheers!



PS: For the complete list of other changes, check out all that stuff below!

B190805 Hotfix 5 General Fixes
  • Animatics now can be saved out as .mp4
  • Fixed engine holding causing UI to lock to first panel
  • Fixed a campaign crash related to safety regulation
  • Fixed 70sBL20-35-2dr cargo size (still needs new thumbnail)
  • Fixed issues with 10sSedanLarge_Ute, 60sSedan04Med_Ute coloring
  • Fixed truck bed becoming invisible for 10sSUVHuge02_Ute
  • Fixed rare crash occurring in the photoscene
  • Fixed Scored Stats not appearing in car scenarios at the start
  • Fixed engine not fitting warning in scenarios when you don't have an engine yet
  • Added the faster "Most Gear" animatic back, slower version now "Low Gear"

B190802 Hotfix 4 General Fixes
  • New photoscene feature: animatics frame by frame rendering to .avi
  • Added auto-focus to photoscenes
  • Improved appearance of engine bore/stroke widget
  • Design room choice now save between sessions.
  • Fixed car preview images being at a weird angle
  • Fixed issues with mirrors not attaching correctly

B190801 Hotfix 3 General Fixes
  • Fixed photo mode in campaign incorrectly loading cars
  • Fixed rapidly clicking the Delete Campaign Save button causing multiple popups
  • Fixed engine deletion prompts opening behind "add variant to trim" popup
  • Fixed and made common the engine thumbnail generation camera angle in both levels
  • Fixed conflicting body IDs, fixes some body selection bugs, may break some old cars
  • Fixed wing mirrors in 10s scene looking much darker
  • Fixed issue in canal photoscene displaying wheels incorrectly

B190731 Hotfix 2 Improvements
  • Updated game engine to 4.21.2 (previously 4.21.1)
  • Engine mixed material reliability penalty now also considers bank length
  • Improved the appearance of the car and engine visibility widgets
  • Add photomode button to campaign car manager
  • Added an "open BeamNG export folder" button to the exporter
  • Cleaned up car manager trim buttons and functionality
  • Readded missing 60s Mid Engine Americana bodies
  • Changed top competitiveness averaging to be done on top 3 instead of top 10
  • Added an 'orbit' animatic that spins around the selected car
  • Removed weird test animatics
  • Extended camera tilt range from (-45 to 45) to (-90 to 90) in photoscenes
  • Slowed down all animatics by at least half
  • Made tyres prettier (better texture tiling, nicer shading in tread)
  • Lighting, texture and post proccesing tweaks to improve 2010s Design Room
  • Sandbox now saves design room preference

B190731 Hotfix 2 General Fixes
  • Disabled markets button on campaign setup screen (would crash game)
  • Fixed campaign freezing after pausing any trim's production
  • Fixed paint screen first showing a "Performance" button that does nothing
  • Fixed duplicate GUIDS causing fixtures to replace each other
  • Fixed GameVersion UI being squished in exporter
  • Fixed fog acting weird on wheels in photoscenes
  • Fixed wheels being super dark in the white mirror photoscene
  • Fixed the demographics for the trims in the engineering tab sometimes showing as zero
  • Fixed "driver detection error" warning in game launcher
  • Fixed list of engines in engine manager selection not being scrollable
  • Fixed issue with demographics (un-)pinning inconsistencies
  • Fixed you being able to change rim size before choosing tyre type
  • Fixed entering and exiting settings menu in designers locking panels
  • Fixed the 10sTrocc_SWB_RC_Comp_BP_Thumb has a weird broken thumbnail
  • Fixed brake callipers being mirrored on the left side of a car

B190726 Hotfix 1 General Fixes
  • Fixed blur effect affecting car desiger
  • Fixed all demographics penalties not showing correctly on market UI
  • Fixed issue with production / sales margin freezing when scheduling new model
  • Fixed issue where some photoscenes did not have all post processing effects
  • Fixed scrolling not working on title tooltips
  • Removed test fixture (weird low res car picture)
  • Removed 2 DCOE option from Boxer 6s as an option
  • Darkened target demgographic icons when they're alt-trimslot targets

B190726 Hotfix 1 Performance Optimization
  • Tweaked Screen Space Reflection quality for more performance
  • Added automatic removal of excessive reflection capture objects (low settings)
  • Upped shadow quality on Low graphics preset
  • Disabled fixture highlighting on 'Low' settings to help with framerates on potatoes
  • Fixed issue where performance was terrible in all scenes due to new wrongly applied effect

B190725 Improvements
  • Dealership networks now grow over time as you increase their level
  • Improved automatic factory shift and stock management
  • Improved margin and production splits management
  • Added factory alerts as news items
  • Added improved news feed items for completed engineering / construction
  • Added factories and some of their stats to the hub calendar
  • Added warning for engines being used without any assigned production
  • Added safety prompt to deleting a family from the projects manager grid
  • Optimized such that tooltips no longer update while they are hidden
  • Added tooltips & title description tooltips to new campaign UI
  • Changed wheel offset to go in steps of 5mm instead of 10mm
  • Improved paint material selection from paint UI
  • Removed collision from walls and roof in new design room photoscene
  • Added WIP animatics to the photoscene
  • Added all post process photoscene effects to all photoscenes
  • Changed photoscene sliders to be standared stepped sliders
  • Added motion blur post process effect to photoscenes
  • Improved asthetic of darkened, unavailable demographics
  • Added double-click to open model that only has one variant
  • Rebuilt lighting for interior_80s with more neutral lighting
  • Added confirmation for overwriting photo scene presets
  • Added tooltip to ride height indicating min/max caused by suspension
  • Removed engineering time from tooltip of type compound choice
  • Enabled visibility of crank pulley on engine inside a car
  • The hub now shows trim performance as the Top 10 average score

B190725 General Fixes
  • Fixed 60s mid engine coupes and 10s trucks that had gone missing
  • Fixed inconsistencies with how projects align to their factory construction times
  • Fixed not being able to deactivate an invalid trim slot
  • Fixed issue with engine design years when activating for modification
  • Fixed the part selection specific tooltips not being displayed
  • Fixed part comparison tooltip being obsessed with "Forged"
  • Fixed mouse-over in engine project manager not showing engine info in campaign
  • Fixed manually inputting values into advanced paint not forcing car updates
  • Fixed engine comparison UI showing odd text labels
  • Fixed photo scene drop-down not updating when using presets
  • Fixed automation and tooling sliders not correctly affecting car factory efficiency
  • Fixed car competitiveness seemingly jumping around in forecaster
  • Fixed quality slider jumping back a notch after upping it rapidly
  • Fixed clicking on a non interactive UI element deselecting the car in the photoscene
  • Fixed market awareness calculations breaking adding half-locked demographics
  • Fixed engine quality slider settings getting ignored until the engine recalculates
  • Fixed rear engine cars load capacity depending on rear suspension settings
  • Fixed imperial units not being available for spring settings
  • Fixed car model body selection not having a scroll arrow until you start scrolling
  • Fixed issue of flashing demographics on the screen edges
  • Fixed fuel availability showing red at 100% in demographics in specific cases
  • Fixed leather material not being stampable
  • Fixed production bar on calendar having no tooltip
  • Fixed shakiness of spinning loading icon on game start
  • Fixed wrong configs being available for DCOE carbs on Boxer engines
  • Fixed build quality graph in factory having a bad choice for its x scaling
  • Fixed flashing the world map to flash only selectable countries
  • Fixed switching generated to non-generated scenario breaking timer
  • Fixed warping of fixture gizmo when looking at transparent surfaces
  • Fixed front wheel on 70sCoupeSedan being too far back
  • Fixed the 70sMiniCar being listed as sedan instead of hatchback
  • Fixed 10sSedan02Large_Coupe morphs
  • Fixed 80sBoxyAmerican family from exploding if changing from one variant to another
  • Fixed fixture mirroring holes in 10sSUVHuge02_Ute
28 megjegyzés Tovább

július 10.

Little Dev Update: 11. July 2019

Sorry for the long wait for an update! The team is now all back from holidays, but half of it is caught out and knocked out by a flu wave going though.


A fancy design by nacho, vastly preferable to the flu.

In the meantime we have been working on polishing up the new UI look quite a lot, as well as added quite a few good feature, gotten rid of nasty crashes, and in general added quality of life stuff like tooltips and so on. We just posted a new Little Dev Update video showing what we're working on and talking about where development is headed. The most recent one is from today, showing much of what the new UI looks like:

https://youtu.be/75clZqftsDE
In case you missed it, we also posted one about a month ago, talking about all kinds of new features that also will be coming with the next patch:

https://youtu.be/0mPCa5IbAY4
A few fixes to the campaign are needed before we can get the patch to you, but it looks like next week is a reasonable target.

Cheers!
23 megjegyzés Tovább
Összes téma megnézése

Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.

Current Release Status

The current release contains the Car and Engine design aspects of Automation along with a simplified "Lite Campaign" version of the Tycoon gameplay. As well as an Open Beta of the Car and Engine design aspects of Automation built in Unreal Engine 4, giving major improvements in graphical quality, performance, playability and UI Design.

Currently we're hard at work on a new, improved, Unreal Engine based Campaign mode, coming soon!

Read the Early Access description for a full overview of what is finished so far, and check out out http://www.youtube.com/user/AutomationGame for regular development news updates -

A játékról

**NEW UPDATE**Drive Your Automation Cars In BeamNG.drive!



Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.


Automation also features an in-game exporter which allows you to export and drive your vehicles in BeamNG.drive. The exporter is simple to use: design your car and engine in Automation, tune them to your liking, hit the export button, start up BeamNG.drive and your new car is right there in the vehicle list, with the aesthetics as well as many of the fine engineering and performance details of your car design simulated accurately

KEY PLANNED FEATURES FOR THE COMPLETED GAME:

  • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company!
  • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment.
  • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles.
  • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6.
  • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices.
  • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever.
  • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios.
  • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games.
  • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges.

Drive Your Automation Cars In BeamNG.drive


The Automation team is stoked to announce that in collaboration with BeamNG we have created a simple-to-use, in-game exporter that allows you to drive your Automation cars in BeamNG.drive, and explore a 3d version of the Automation Test Track!
For more info, check out the official announcement posted here on Steam and the Exporter FAQ.

***IMPORTANT NOTE:*** The current version contains a simplified "Lite Campaign" version of the Tycoon aspects. More detailed Tycoon gameplay will be the focus of future major updates. Please read the Early Access description above for an overview of what is done so far. The current Open Beta is also an almost complete remake of the game in Unreal Engine 4, for a huge improvement in visuals, performance and usability. Currently the Lite Campaign is only available the legacy Non-Unreal version, but we're hard at work making a new improved Campaign mode.

Rendszerkövetelmények

    Minimum:
    • Op. rendszer: Windows 7, 8, 10 - 64 bit
    • Processzor: Dual Core
    • Memória: 3 GB RAM
    • Grafika: Support Shader Model 4.0 (Intel HD3000 Integrated, Geforce 8 Series, Radeon 2000 Series)
    • DirectX: Verzió: 10
    • Tárhely: 3 GB szabad hely
    • Egyéb megjegyzések: Requirements for Ultra Low Settings. Framerate may be poor in some situations.
    Ajánlott:
    • Op. rendszer: Windows 10 64 Bit
    • Processzor: Recent Intel i5/i7 or AMD 6 core or better
    • Memória: 16 GB RAM
    • Grafika: AMD 290x or nVidia 970GTX or Better
    • DirectX: Verzió: 11
    • Egyéb megjegyzések: System requirements for good frame rate Epic Settings. Solid State Drive highly recommended for best loading performance

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