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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«After creating a simple prototype during an internal game jam, we decided it deserved to be developed into a fully-fledged game. The Early Access period will allow us to involve the community in the process by releasing free updates, gathering their feedback, seeing what works and what doesn’t, in order to hone the experience and deliver a final game more in line with both our vision and the expectations of our community.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We’re shooting for 2026.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We’d like to start with releasing an early build with basic mechanics and make it available for free, then work towards a more complex release with more features and polish.

Among other things, we plan to add:
- a complete story mode with narrative told through items, interactions, environmental storytelling, journal entries
- dozens of new mechanics (such as power-ups), items, tables
- a free play mode where you’ll be able to use items (cue parts that affect gameplay) unlocked in the story mode
- local multiplayer
- graphical improvements (level design, new effects, animations, experimenting with specific colour palettes, look of the cues and pool balls, effects of the player’s actions on the look of the table/room etc.)
- VR support
- additional translations»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«At this point, it’s quite raw but we’re confident we have something good here - we’re having fun with the current version, steadily developing small iterations to test extensively and focus on the most interesting aspects. Features are being trimmed and added as they’re being tested immediately, and we have a vision of where we want to go (an unusual combination of Lovecraftian horror and pool, roguelike elements, and mystery,).

Please refer to the "About This" section for more details.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We want to offer Pool of Madness for free first, then make it paid after the Early Access period ends, once we have a polished product.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We’d like to release updates, see what players like about different mechanics, what ideas they come up with, and make the most fun version of the game based on this cooperation.

We have extensive experience in community building/management. We plan to mainly utilise the Steam Community Hub and our discord for this purpose. Players will be able to suggest mechanics, give critical feedback regarding the existing solutions as well as the story and the multiplayer, influence the difficulty level etc.»
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Last ned Pool of Madness Demo

Dette spillet er ikke tilgjengelig ennå

Planlagt utgivelsesdato: 2026

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Anmeldelser

“Pool of Madness Steam demo is like if Balatro went for pool instead of poker.”
PCGamesN

“Played out or not, it looks neat.”
Rock, Paper, Shotgun

“A blasphemed blaring blood on the table, an indescribable ball, a blasphemy, blaring a blasphemy game with a strange whispering voice”
GameSpark (bad google translation)

Om spillet

Imagine Balatro and Inscryption had a baby. That taught itself to play pool. With bullets. In hell.

Pool of Madness is a Lovecraftian roguelite pool by the creators of Dagon: by H. P. Lovecraft (1.8 million+ downloads).

SHOOT. LOOT. BLEED. REPEAT.

Cue. Gun. Cosmic dread. Everything explodes. You walk out die in slow motion, a bloody grin on your blackened face.

  • a roguelite fusion of trick shots (pool), ricochets (pinball), and raw firepower (shooter)

  • seamless cue-gun interplay for addictive flow

  • pool tables are altars, cue and gun: instruments of the liturgy

Perform rituals to lure out void horrors.

UPGRADE YOUR CUE WITH NEW LOOT

Your ever-evolving cue should make the next ritual easier. It will certainly make it different.

  • quickly upgrade your cue with collected parts and try out the upgraded build

  • unlock new powerups, complete the ritual and get ready for the next terror

  • and if all else fails, use your gun to blast your way out 

Lose your mind, reforge your conduit, return stronger.

BREAK IT TILL YOU MAKE IT

Inspired by games like Dark Souls, Inscryption and… pool, PoM emphasises mystery, discovery and replayability.

  • break rules and improvise to survive

  • discover blood-pumping synergies, multipliers, chain reactions and master the chaos*

  • *picture fish exploding midair in slo-mo, powerups raining down, balls bouncing off their tails and ramping into premium-scored pockets

Ritual is law. Everything else is yours to break.


FACE VOID HORRORS

The rituals are your baptism of blood, preparing you to face a void lurker:

  • complete rituals to lure out ancient horrors

  • hunt them down, get more loot, uncover the story of the missing ship crew

  • or die trying - solo or with friends - and come back stronger

Slay void beasts for loot.

CHALK - SPIN - HUNT

So rise up, chalk the cue and spin the chamber, voidhunter, for the ritual begins anew.


In other words: Shoot some balls. Go insane. Try again. 

SOMETHING WICKED THIS WAY COMES

Let it be known: this beast is still growing. The game is currently at an early stage of development. The playtests and media do not reflect the quality of the final release.

15% of revenue donated to charity organisations (chosen with our community on Discord).

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7/8/8.1/10 (x64)
    • Prosessor: Core i5-2400 or Ryzen 3 1200
    • Minne: 2 GB RAM
    • Grafikk: NVIDIA GTX 660 2GB VRAM or equivalent
    • DirectX: Versjon 11
    • Lagring: 1 GB tilgjengelig plass
    • Lydkort: DirectX compatible
    • VR-støtte: SteamVR
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7/8/8.1/10 (x64)
    • Prosessor: Core i5-6400 or Ryzen 5 1600
    • Minne: 4 GB RAM
    • Grafikk: NVIDIA GTX 970 4GB VRAM or equivalent
    • DirectX: Versjon 11
    • Lagring: 1 GB tilgjengelig plass
    • Lydkort: DirectX compatible
    • VR-støtte: SteamVR
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
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