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Próximamente en Acceso anticipado

Los desarrolladores de este juego tienen previsto lanzarlo en progresor y usar los comentarios de los jugadores para desarrollarlo.

Aviso: Los juegos con Acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“After creating a simple prototype during an internal game jam, we decided it deserved to be developed into a fully-fledged game. The Early Access period will allow us to involve the community in the process by releasing free updates, gathering their feedback, seeing what works and what doesn’t, in order to hone the experience and deliver a final game more in line with both our vision and the expectations of our community.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“We’re shooting for 2026.”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“We’d like to start with releasing an early build with basic mechanics and make it available for free, then work towards a more complex release with more features and polish.

Among other things, we plan to add:
- a complete story mode with narrative told through items, interactions, environmental storytelling, journal entries
- dozens of new mechanics (such as power-ups), items, tables
- a free play mode where you’ll be able to use items (cue parts that affect gameplay) unlocked in the story mode
- local multiplayer
- graphical improvements (level design, new effects, animations, experimenting with specific colour palettes, look of the cues and pool balls, effects of the player’s actions on the look of the table/room etc.)
- VR support
- additional translations”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“At this point, it’s quite raw but we’re confident we have something good here - we’re having fun with the current version, steadily developing small iterations to test extensively and focus on the most interesting aspects. Features are being trimmed and added as they’re being tested immediately, and we have a vision of where we want to go (an unusual combination of Lovecraftian horror and pool, roguelike elements, and mystery,).

Please refer to the "About This" section for more details.”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“We want to offer Pool of Madness for free first, then make it paid after the Early Access period ends, once we have a polished product.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We’d like to release updates, see what players like about different mechanics, what ideas they come up with, and make the most fun version of the game based on this cooperation.

We have extensive experience in community building/management. We plan to mainly utilise the Steam Community Hub and our discord for this purpose. Players will be able to suggest mechanics, give critical feedback regarding the existing solutions as well as the story and the multiplayer, influence the difficulty level etc.”
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Descargar Pool of Madness Demo

Este juego aún no está disponible en Steam

Fecha de lanzamiento prevista: 2026 

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Reseñas

“Pool of Madness Steam demo is like if Balatro went for pool instead of poker.”
PCGamesN

“Played out or not, it looks neat.”
Rock, Paper, Shotgun

“A blasphemed blaring blood on the table, an indescribable ball, a blasphemy, blaring a blasphemy game with a strange whispering voice”
GameSpark (bad google translation)

Acerca de este juego

Imagine Balatro and Inscryption had a baby. That taught itself to play pool. With bullets. In hell.

Pool of Madness is a Lovecraftian roguelite pool by the creators of Dagon: by H. P. Lovecraft (1.8 million+ downloads).

SHOOT. LOOT. BLEED. REPEAT.

Cue. Gun. Cosmic dread. Everything explodes. You walk out die in slow motion, a bloody grin on your blackened face.

  • a roguelite fusion of trick shots (pool), ricochets (pinball), and raw firepower (shooter)

  • seamless cue-gun interplay for addictive flow

  • pool tables are altars, cue and gun: instruments of the liturgy

Perform rituals to lure out void horrors.

UPGRADE YOUR CUE WITH NEW LOOT

Your ever-evolving cue should make the next ritual easier. It will certainly make it different.

  • quickly upgrade your cue with collected parts and try out the upgraded build

  • unlock new powerups, complete the ritual and get ready for the next terror

  • and if all else fails, use your gun to blast your way out 

Lose your mind, reforge your conduit, return stronger.

BREAK IT TILL YOU MAKE IT

Inspired by games like Dark Souls, Inscryption and… pool, PoM emphasises mystery, discovery and replayability.

  • break rules and improvise to survive

  • discover blood-pumping synergies, multipliers, chain reactions and master the chaos*

  • *picture fish exploding midair in slo-mo, powerups raining down, balls bouncing off their tails and ramping into premium-scored pockets

Ritual is law. Everything else is yours to break.


FACE VOID HORRORS

The rituals are your baptism of blood, preparing you to face a void lurker:

  • complete rituals to lure out ancient horrors

  • hunt them down, get more loot, uncover the story of the missing ship crew

  • or die trying - solo or with friends - and come back stronger

Slay void beasts for loot.

CHALK - SPIN - HUNT

So rise up, chalk the cue and spin the chamber, voidhunter, for the ritual begins anew.


In other words: Shoot some balls. Go insane. Try again. 

SOMETHING WICKED THIS WAY COMES

Let it be known: this beast is still growing. The game is currently at an early stage of development. The playtests and media do not reflect the quality of the final release.

15% of revenue donated to charity organisations (chosen with our community on Discord).

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO *: Windows 7/8/8.1/10 (x64)
    • Procesador: Core i5-2400 or Ryzen 3 1200
    • Memoria: 2 GB de RAM
    • Gráficos: NVIDIA GTX 660 2GB VRAM or equivalent
    • DirectX: Versión 11
    • Almacenamiento: 1 GB de espacio disponible
    • Tarjeta de sonido: DirectX compatible
    • Compatibilidad con RV: SteamVR
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO *: Windows 7/8/8.1/10 (x64)
    • Procesador: Core i5-6400 or Ryzen 5 1600
    • Memoria: 4 GB de RAM
    • Gráficos: NVIDIA GTX 970 4GB VRAM or equivalent
    • DirectX: Versión 11
    • Almacenamiento: 1 GB de espacio disponible
    • Tarjeta de sonido: DirectX compatible
    • Compatibilidad con RV: SteamVR
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
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