Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!
Recent Reviews:
Mixed (14) - 64% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,530) - 83% of the 1,530 user reviews for this game are positive.
Release Date:
Sep 12, 2017
Developer:
Publisher:

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Recent updates View all (45)

July 25

Patch 1.3.0: Story Mode Standard Seeds & Leaderboards



HUGE Story Mode patch -- we've now got a Standard, non-random campaign and leaderboards! Players can choose to play Standard, Random, or with a Custom Seed.

When playing Standard, you can compete on leaderboards for time and score! Rank on the leaderboard is determined by your time in hundredths of seconds, plus the total food value lost over the course of the mission, minus your net worth at the end of the mission. Scores where your final net worth exceeds the total food value lost are displayed with a "+" before them. Leaderboards didn't make it to the PS4 build this patch, sorry!



If Story Mode isn't what floats your boat, there's also some balance changes and a major revision to map generation. Have fun!

Balance Changes
  • Squirrel - 0.25 second movement freeze after shooting (was 0.4)
  • Toad - 7 HP (was 8). Primary and AOE damage is now centered on closest tile when targeting 2x2 structures
  • Chameleon - 40 HP (was 38)
  • Snake 28 HP (was 30)
  • Falcon - 1.2 seconds of firing, 0.8 second cooldown (was 1.5 seconds and 0.5 seconds)
  • Owl - 40 HP (was 50), no longer stop moving over enemies
  • Barbed Wire can now hit stealthed Chameleons
  • Landmines can now hit stealthed Chameleons
  • Structures no longer heal if they are not in your territory
  • Territory now symmetrical on all sides of mills and fires, resulting in larger territory
New Features
  • Story Mode Standard and Random Seeds.
  • Standard Story Leaderboards
  • Map generation now adds ramps around spawn to prevent high ground within 3 tiles of spawn farms
  • Map generation now takes water into account when assessing fairness
  • Map generation now compares natural expansion distances when assessing fairness
  • Map generation changed to create more organic shapes around bases instead of fortress-like topography
  • Map fairness variables added to map generation xmls
  • Single Player Balance updated to current multiplayer stats
Bug Fixes
  • Story Mode - Meat will no longer spawn inside rocks
  • Repeating sound bug fixed
7 comments Read more

June 6

Patch 1.2.1: Calm Before the Storm



With a big patch in the rearview and a couple of big patches on the horizon, it was time for a small balance patch with a few quality of life improvements and bug fixes.

Balance Changes
  • Gristmill starting health reduced to 7.5 HP (was 22.5). Added a 1 second sell timer
  • Campfires must now be stood upon to build them. This allows you to build moles and landmines next to them without having to build them.
  • Unit collision radius reduced to 0.4 tile radius (was 0.5) - this was done to improve retreating -- units in the rear don't get pushed back quite so much. You may notice units will tend to bunch up a little more!
  • Squirrel - 0.4 second movement freeze after shooting (was 0.25), 0.25 second cast time, 0.75 second cooldown (was 0 second cast, 1 second cooldown)
  • Mole - 21 HP (was 20)
  • Chameleon - 38 HP (was 36)
  • Falcon - 16 HP (was 15)
  • Snake - 30 HP (was 28)
  • Balloon - 3 second reload, 15 damage per shot (was 2 second reload, 14 damage per shot)
New Features
  • Streamer Mode option removes the button hints from the bottom of the screen while spectating or watching replays, and hides the match progress bar behind the match time
  • Holding the analog stick in a direction during menu navigation will scroll more quickly

Bug Fixes
  • Targeting highlight in 2v2 fixed
  • Increased frequency of stormy and hail weather types in multiplayer
  • Discord Rich Presence fixed on Mac
  • Decreased VRAM usage
  • Looping campfire/machine gun sound after match end fixed
18 comments Read more

Reviews

“Tooth and Tail has rekindled my love of RTS games.”
9.5 – Destructoid

“Those looking for a hot new strategy game should look no further than Tooth and Tail.”
4/5 – Hardcore Gamer

“Tooth and Tail is a thing of meticulously engineered beauty.”
Recommended – http://www.eurogamer.net/articles/2017-09-13-tooth-and-tail-review

About This Game


Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more.

Build a base, lead your army, eat your enemies!

The War for Meat

The Longcoats, the Commonfolk, the KSR, and the Civilized are in the midst of a Civil War over who gets to eat, and who has to be the meat. A darkly humorous tale of riots and revolution is told through an extensive Single Player campaign.

Endless Replayability

With procedurally generated maps and customizable factions, no two conflicts will be the same, forcing players to strategize rather than memorize.

Pick-up-and-Play

With matches lasting from 5-12 minutes, controls designed specifically for the gamepad, and split-screen couch play, Tooth and Tail is a popcorn RTS for veterans and newcomers alike.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: 2 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: 1.5gb video card required to play. nVidia 320M, Radeon HD 2400, Intel HD 3000 or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: OS X Mavericks 10.10
    • Processor: Dual core from Intel
    • Memory: 2 GB RAM
    • Graphics: 1.5gb video card required to play. nVidia 320M, Radeon HD 2400, Intel HD 3000 or better
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: 2 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: (Driver mesa 10.6) 1.5gb video card required to play. nVidia 320M, Radeon HD 2400, Intel HD 3000 or better
    • Storage: 1 GB available space

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